Vadso City Map Update

Project Reality announcements and development highlights.
Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Vadso City Map Update

Post by Outlawz7 »

It has been a while since the last map update highlight and today we'd like to bring you Vadso City.
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To begin, the bushes were redone for gameplay reasons. Lower in height than before, tweaked density, no longer casting shadows to blend in more and re-exported 3D model itself to fix some issues, they should hopefully be less detrimental to gameplay.
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Lightmaps were also optimized, reducing the large amount of textures loaded while also increasing quality in other areas. For anyone struggling with memory issues this should come as a welcome.

Next up, Advance and Secure (AAS). The infamous southern route has been removed along with the island flag. Three flag routes now focus on the city and points of interest closer to center of map. Domes of Death were expanded.

CAS and tanks were removed opting instead for a mix of BTR-80, BRDM-2 and MTLB on Russian side against Warrior, Scimitar, Land Rover and Panther on British side in terms of assets.
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June 3 Update: AAS Alternative now holds heavy assets and additional flag routes.
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AAS Infantry features an alternate sky setting with lower view distance.
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Command and Control features asset layouts identical to AAS.
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Skirmish and Co-Op remain unchanged.

Vadso City was created by [R-DEV]pleym.
Map update by [R-DEV]Outlawz7.
Last edited by Outlawz7 on 2017-06-03 08:42, edited 1 time in total.
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Scubbo
Posts: 264
Joined: 2014-09-06 06:13

Re: Vadso City Map Update

Post by Scubbo »

COOOL ^_^
mectus11
PR:BF2 Developer
Posts: 805
Joined: 2015-09-05 19:44

Re: Vadso City Map Update

Post by mectus11 »

The southern route was alright, provided more vareity to a big map, shame all that space is going to be unused now.
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Suchar
PR:BF2 Lead Developer
Posts: 2208
Joined: 2016-10-12 13:25
Location: Poland

Re: Vadso City Map Update

Post by Suchar »

New sky setting on AAS Inf looks awesome.

BTW. there is no flag where the elevator is :!:
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Sh0x
Posts: 4
Joined: 2011-03-25 13:02

Re: Vadso City Map Update

Post by Sh0x »

I'm interested to try no CAS change. Right of the bat tho' im not a fan of removing the dam flag, makes a lot of the map usless.
Southern route might have been a little boring for me, but you should have at least kept the dam flag.
parch
Posts: 108
Joined: 2015-09-22 10:58

Re: Vadso City Map Update

Post by parch »

I must say that I'm a big fan of this inverted layouts trend that you've started with Kozelsk. Keep up the good work!
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Brozef
Posts: 213
Joined: 2015-03-27 02:51

Re: Vadso City Map Update

Post by Brozef »

If most of the fighting will be along the coast Russian APCs will dominate that fight from the water.
FlyingR
Posts: 311
Joined: 2014-08-05 22:42

Re: Vadso City Map Update

Post by FlyingR »

This is great and all, but honestly nobody ever plays this map...
FFG
Forum Moderator
Posts: 1468
Joined: 2014-03-18 04:47

Re: Vadso City Map Update

Post by FFG »

FlyingR wrote:This is great and all, but honestly nobody ever plays this map...
You seem to miss the point of the changes to the map. The changes were to make the map more popular and more regularly played.
FlyingR
Posts: 311
Joined: 2014-08-05 22:42

Re: Vadso City Map Update

Post by FlyingR »

FFG wrote:You seem to miss the point of the changes to the map. The changes were to make the map more popular and more regularly played.
No, I got the point pretty well. We will see how often this will be played... Sure the first few weeks it might be played a couple of times because it's something new, but after that, back to the graveyard with the other +40 unplayed maps and back to 24/7 Fallujah, Saaremaa, Kashan, Khami, etc.
fecht_niko
Posts: 347
Joined: 2013-06-29 13:42

Re: Vadso City Map Update

Post by fecht_niko »

This will be the only map where GB APCs will dominate due to thermals and lower bushes...
Heavy Death
Posts: 1303
Joined: 2012-10-21 10:51

Re: Vadso City Map Update

Post by Heavy Death »

Not to mention all the caswhores will now jump ship when this comes on.
Psyko
Posts: 4466
Joined: 2008-01-03 13:34

Re: Vadso City Map Update

Post by Psyko »

Thanks for the dev blog update.


I would like to see collision meshes in the bushes so that you cant run through hedges like a ghost.

Its really unrealistic and breaks the immersion for me.

Cant you stick tank traps cols in the bushes and make them invisible so at least you feel like you're bumping into them or something?


Taking the shadows out was a good idea it looks nice from a height.
tankninja1
Posts: 962
Joined: 2011-05-31 22:22

Re: Vadso City Map Update

Post by tankninja1 »

I was hoping you would revert the map the the forested version (pre-1.0). I hate those bushes so much and they seem to be popping up on every single map.
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Rabbit
Posts: 7818
Joined: 2006-12-17 15:14

Re: Vadso City Map Update

Post by Rabbit »

tankninja1 wrote:I was hoping you would revert the map the the forested version (pre-1.0). I hate those bushes so much and they seem to be popping up on every single map.
I wanted like 1/3 less bushes and more rocks. :(
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AfSoccer "I just don't see the natural talent."
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sweedensniiperr
Posts: 2784
Joined: 2009-09-18 10:27

Re: Vadso City Map Update

Post by sweedensniiperr »

A welcome update. Those bushes were really too much. But was the southern layer really that bad to warrant a removal? Surely something else could've been done?
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solidfire93
Posts: 491
Joined: 2015-06-26 14:21

Re: Vadso City Map Update

Post by solidfire93 »

why Tanks got removed !?
FFG
Forum Moderator
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Joined: 2014-03-18 04:47

Re: Vadso City Map Update

Post by FFG »

solidfire93 wrote:why Tanks got removed !?
Tanks Fight occasionally, But just camp on the hills and farm kills of INF.
DesertFox284
Posts: 34
Joined: 2015-08-06 11:23

Re: Vadso City Map Update

Post by DesertFox284 »

FFG wrote:Tanks Fight occasionally, But just camp on the hills and farm kills of INF.
Isn't that PR tank gameplay in a nutshell tho?

Aside from that, STD layout was rather nice. Hind was easily countered by new stormer, gave people illusion of power. Sad to see that layout go.

One important question: Are some bushes still solid or were they "rebalanced" like on Kozelsk? I lost so many vehicles to them in the past.
Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Re: Vadso City Map Update

Post by Outlawz7 »

DesertFox284 wrote: One important question: Are some bushes still solid or were they "rebalanced" like on Kozelsk? I lost so many vehicles to them in the past.
Some that I didn't replace might still be. But the ones covering most of map aren't.
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