Weapon Volume/Distance
-
Tactical Advantage
- Posts: 587
- Joined: 2005-02-10 20:43
Definitly, about 6 days a week im working in an Armory, mostly building M249, M240, .50 cal, and .30 cal machine guns... Hearing those thing fire is stunning... If PR could make the sounds more detailed, I know when we are doing test fires, you can literally hear the gun operating, everything from the bolt slamming back and forth, shell casing hitting the floor, and of course the round itself being fired, in the current BF2, the M249 sounds more like a bad blender, the sounds are all kinda faded into each other, so it sounds more like a blurr of noises, no real distinctive sounds. Same goes for the .50 cal.
GOD BLESS AMERICA AND OUR ALLIES
-
m0ldym1lk
- Posts: 368
- Joined: 2004-08-25 20:28
-
Figisaacnewton
- Posts: 1895
- Joined: 2004-11-23 05:27
-
Paladin-X
- Retired PR Developer
- Posts: 592
- Joined: 2005-06-12 16:00
I wonder if the distances on sound were reduced just like fog distances, to save from lagging. I dunno much about sound, but I guess it would take some extra power from the sound card and/or cpu to add that many sounds.
On another note, when playing on Kubra Dam it's cool hearing the echoing gunfights from that flag at the bottom of the dam.
On another note, when playing on Kubra Dam it's cool hearing the echoing gunfights from that flag at the bottom of the dam.

-
BlakeJr
- Retired PR Developer
- Posts: 3400
- Joined: 2004-09-12 12:04
If you're allowed to, why not record some live firing? Set the microphone at different intervals and then send the whole shebang to the PR guys.Tactical Advantage wrote:Definitly, about 6 days a week im working in an Armory, mostly building M249, M240, .50 cal, and .30 cal machine guns... Hearing those thing fire is stunning... If PR could make the sounds more detailed, I know when we are doing test fires, you can literally hear the gun operating, everything from the bolt slamming back and forth, shell casing hitting the floor, and of course the round itself being fired, in the current BF2, the M249 sounds more like a bad blender, the sounds are all kinda faded into each other, so it sounds more like a blurr of noises, no real distinctive sounds. Same goes for the .50 cal.
It's difficult recording firearms and get a really good result but you never know til you've tred!
-
Tactical Advantage
- Posts: 587
- Joined: 2005-02-10 20:43
-
Tom#13
- Posts: 477
- Joined: 2005-05-22 13:32
weapon power is also a big problem i shot a guy about 6 times in the chest before he hit the ground and getting shot in the arm or shoulder dont mean a thing. in real life you take a 7,62 round (used by ak47's and a number of sniper rifles) in your shoulder then its gonna blow a hole through it and that is not something you just walk off
-
Wolfmaster
- Retired PR Developer
- Posts: 4927
- Joined: 2004-09-05 16:00
-
Ugly Duck
- Posts: 975
- Joined: 2004-07-26 02:23
Not just weapons need a boost in sound, I'm sure we've all heard a jet(F-16, F/A-18, some sort of military jet) fly over and those things are deafining. They sound great in BF2, effects wise, but they ought to be the loudest things in the game. Tanks need a boost too, you shouldn't be able to hear foot steps from inside of a tank.



