commander points

General discussion of the Project Reality: BF2 modification.
Post Reply
lakinen
Posts: 215
Joined: 2016-12-03 15:24

commander points

Post by lakinen »

I play like commander lots of times.When i kill enemy no kill counts.When commander use area attack no points or kill counts,when kill friendly,kills count.The only role of the commander to use area attack(no one wants to be commander in game).
AlonTavor
PR:BF2 Developer
Posts: 2991
Joined: 2009-08-10 18:58

Re: commander points

Post by AlonTavor »

UAV, Commander rally, magic global lazes, Keeping intel organized on the map.
Plenty of reasons to be full time commander.
lakinen
Posts: 215
Joined: 2016-12-03 15:24

Re: commander points

Post by lakinen »

No good points for that job.
AlonTavor
PR:BF2 Developer
Posts: 2991
Joined: 2009-08-10 18:58

Re: commander points

Post by AlonTavor »

No body cares about score.
rPoXoTauJIo
PR:BF2 Developer
Posts: 1979
Joined: 2011-07-20 10:02

Re: commander points

Post by rPoXoTauJIo »

lakinen wrote:I play like commander lots of times.When i kill enemy no kill counts.When commander use area attack no points or kill counts,when kill friendly,kills count.The only role of the commander to use area attack(no one wants to be commander in game).
As a commander, your only score is team win.
Image

assetruler69: I've seen things you smurfs wouldn't believe. Apaches on the Kashan. I watched burned down tank hulls after the launch of the single TOW. All those moments will be lost in time, like tears in rain.

Time to give up and respawn.
lakinen
Posts: 215
Joined: 2016-12-03 15:24

Re: commander points

Post by lakinen »

Ok.Then no need for score board.Only winner board.
QuickLoad
Posts: 609
Joined: 2014-06-20 20:07

Re: commander points

Post by QuickLoad »

well lakinen has a point, commander should get some sorta points for doing his/her job.
in BF2 you got 2x points as commander for winning, that should suffice if it isn't already reimplemented.

we have a scoreboard so we should use it, just whenever devs have time - nothing of utmost importance.
also commander isn't just a tool for uav rally etc
he actually commands
Oskar
Posts: 481
Joined: 2009-09-27 11:36

Re: commander points

Post by Oskar »

Agreed a commander doing his job of commanding a team willing to accept him ordering them around is very nice when you see it. No points needed but why not, I guess
YAK-R
Posts: 335
Joined: 2012-07-07 15:04

Re: commander points

Post by YAK-R »

Last i checked commander does get double score (added when the round ends). Not that you get score for spotting, lazing, communicating etc, you only get it for building fobs while UAV is down really.. (and minus points for tking with area attack :twisted: )
bahiakof
Posts: 169
Joined: 2008-04-22 22:10

Re: commander points

Post by bahiakof »

I play 90% of the time in the position Commander of the team (and I'm already giving up). And I say, Project Reality Commander does not work the way the R-DEV's want, because the idea of ??having a "General" is not accepted by anyone, since players do not like to take orders from someone inside a armored vehicle in the Base. I realize that other leaders prefer to follow the orders of a field squad leader rather than a "General" in the command center.

An example is the Project Reality events, where the team commander is always a squad leader, the commander position is occupied by members of this squad to: use the UAV (when allowed in the event) to locate FOB from the enemy And release the artillery, and nothing more.

About scores for commander? Want to score as commander? Want to stay in first place? Then leave the mainbase, go to the battlefield, and create a super FOB in an area to be defended, stay close to this FOB, keeping it as the main contingent point. With this you will always be among the top 5 in the rank, because I always do this, and I am always well ranked.

The PR commander must be practical in order to be able to coordinate both the team on the mainbase and on the battlefield:



Image
QuickLoad
Posts: 609
Joined: 2014-06-20 20:07

Re: commander points

Post by QuickLoad »

Heavy Death wrote:Just disable scoring already and issues will be gone.
this did come to my thought
but the competition for getting 'best squad' is something that i've noticed enough where it would probably make a good amount of people sad that scores have been disabled.
QuickLoad
Posts: 609
Joined: 2014-06-20 20:07

Re: commander points

Post by QuickLoad »

bahiakof wrote:I play 90% of the time in the position Commander of the team (and I'm already giving up). And I say, Project Reality Commander does not work the way the R-DEV's want, because the idea of ??having a "General" is not accepted by anyone, since players do not like to take orders from someone inside a armored vehicle in the Base. I realize that other leaders prefer to follow the orders of a field squad leader rather than a "General" in the command center.

An example is the Project Reality events, where the team commander is always a squad leader, the commander position is occupied by members of this squad to: use the UAV (when allowed in the event) to locate FOB from the enemy And release the artillery, and nothing more.

About scores for commander? Want to score as commander? Want to stay in first place? Then leave the mainbase, go to the battlefield, and create a super FOB in an area to be defended, stay close to this FOB, keeping it as the main contingent point. With this you will always be among the top 5 in the rank, because I always do this, and I am always well ranked.

The PR commander must be practical in order to be able to coordinate both the team on the mainbase and on the battlefield:
The thing is, right now commanders aren't a nessecity. heres what I mean,
70% of the players are grunts, 5% team leaders, 20% squad leaders and 5% commanders.

If there are no squad leaders(have that be in a squad with afk leader, or a split up squad talking on local in fireteams), members CAN coordinate amongst themselves(hence team leaders), but generally the intended mechanic(id assume) is to have squads working, as most of the playerbase will be here.

If there are no commanders, then the squad leaders can coordinate amongst themselves - however the commander position isn't as needed as the squad leader.

At the beginning of a round, most squad leaders coordinate with each other '1 will go for objetive ---(a)" "ok, 2 will go to objective---(b) then!" "anybody needs trans?" "4's going to support 1 on the main assault" "5 is gonna set up some fobs with our logi at grid ----, gonna temp mortar ask for fire mission"

the role of a commander in terms of commanding is:
- giving the team overall cohesion. if a squad asks for support the commander can see which elements are avaliable and reroute them to support the squad in need of assistance.
-UAV(to help identify threats and position your elements to exploit enemy weaknesses or reinforce locations prior to enemy assaults)
-field rally point, generally this is only when the commander's UAV is refueling, some field time is never bad, you can help encourage the troops too.


what i'm going to say is pretty important for all players
but when I say giving overall team cohesion, please don't do this(and this applies to not only the commander, but also squad leaders): Ask a squad(or member) of more than what that man/woman can deliver.

Think and command with logic, because if you don't, you'll lose the trust of squads and they'll start acting on their own ideas.(this is of course excluding those squads who didn't communicate or work together in the first place, because who tf cares about them, 95% of them are free kits) Never feel afraid to ask them for input, collaboration is what makes plans stronger.

and squad members, never feel afraid to tell your squad leader that you can't preform a role, just say it and get a role that's got more room. hell you can even just ask to trade kits with some regular squaddie.

so, my overall point here is: commanders are useful, but at the current state they are not a nessecity(they should be more of one, though). squad leaders can take the role of coordinating squads, and intel can be provided via recon.
and: never ask a man more of what he can deliver.
bahiakof
Posts: 169
Joined: 2008-04-22 22:10

Re: commander points

Post by bahiakof »

QuickLoad wrote: so, my overall point here is: commanders are useful, but at the current state they are not a nessecity(they should be more of one, though). squad leaders can take the role of coordinating squads, and intel can be provided via recon.
and: never ask a man more of what he can deliver.
When PR began to differentiate itself from Battlefield 2 and other mods in 2007 (BF2: PR 0.6), the Commander was an essential piece for the team, without which squads were not able to settle on the battlefield because responsibility for the operational structure of the team, was all of the Commander, such as: Command Center, Bunkers, Bases of Fire and defenses, squad leaders were responsible only for keeping those structures functioning and complete the objectives.

In this current version of Project Reality, the squad leader became an individual commander because everything that was reserved for the of Commander was now delivered to the SL's, and this eliminated the need to have a commander on the team, and at the same time, this hampered teamwork between the squad leaders and the commander, making teamwork increasingly distant on public servers.

The former players say that Project Reality is no longer the same as in the past, a pity.
Image
AlonTavor
PR:BF2 Developer
Posts: 2991
Joined: 2009-08-10 18:58

Re: commander points

Post by AlonTavor »

I believe managing map markers and keeping them up to date is a full time job with a proper team that actually reports stuff.

Sadly, that rarely happens outside the PRT.
QuickLoad
Posts: 609
Joined: 2014-06-20 20:07

Re: commander points

Post by QuickLoad »

[R-CON]AlonTavor wrote:I believe managing map markers and keeping them up to date is a full time job with a proper team that actually reports stuff.

Sadly, that rarely happens outside the PRT.
yeah, but regardless the map makers(unless of static origin) are going to be outdated.
it's simple to remember "yeah theres some enemy infantry around A6 compound", theres no need for an infantry marker there.

the commander can still place one, but like I said it's not a nessecity.

if the commander goes commander, he/she will still have lots of work to do, but the work being done could've been done from another position not dedicated for that work.
bahiakof
Posts: 169
Joined: 2008-04-22 22:10

Re: commander points

Post by bahiakof »

QuickLoad wrote:yeah, but regardless the map makers(unless of static origin) are going to be outdated.
it's simple to remember "yeah theres some enemy infantry around A6 compound", theres no need for an infantry marker there.

the commander can still place one, but like I said it's not a nessecity.

if the commander goes commander, he/she will still have lots of work to do, but the work being done could've been done from another position not dedicated for that work.
When looking for older versions of Project Reality, I found version 0.7.
I installed it and put it on the local network for testing, and concludes that in BF2: PR 0.7 the commander was an essential piece. Despite the bugs and lack of some implementations you have in the new version, in Project Reality version 0.7 you had a better organization comparing the current versions.
Image
lakinen
Posts: 215
Joined: 2016-12-03 15:24

Re: commander points

Post by lakinen »

commander is only for ppl who love to do UEV all game ,nothing more.But mortar squad without commander no luck.So DEV need to do something with that.And do something with commanders kill accounts(commander have gun i can kill enemy).I kill lots of enemy with commander but on end is 0.
AlonTavor
PR:BF2 Developer
Posts: 2991
Joined: 2009-08-10 18:58

Re: commander points

Post by AlonTavor »

Mortars are extremely good without UAV.
nothing more
When the team is competent, commanders have an important job of keeping intel markers up to date on the map, especially on asset maps.
FlyingR
Posts: 311
Joined: 2014-08-05 22:42

Re: commander points

Post by FlyingR »

Jesus, what's with people caring if the commander gets kills or not? Like Drew Carey said: "The points don't matter!". The game is not about points or who got the most kills. Also the commander has to fucking coordinate the whole squad, but what sucks is that many squad leaders chose to do their own shit because they are egotistical ******** instead of listening to the commander.

If points is what you really crave for then rewards should be given to squads who follow the commander's order. Get points for going to the markers that the commander posts, like say the commander (aka "C") puts a marker for Squad 1 to go build a FOB somewhere, if Squad 1 goes there and builds the FOB, they get points. Same for destroying FOBs, defending, attacking, putting mines, etc.

But other than that, just listen and follow the commander!
Post Reply

Return to “PR:BF2 General Discussion”