Comms after death.

General discussion of the Project Reality: BF2 modification.
Sandy_Beret
Posts: 754
Joined: 2006-09-13 02:14

Comms after death.

Post by Sandy_Beret »

Should people be able to relay info after they have died (?); it is often used
to inform the rest of the squad who/what killed them and where they are or where they are going... these comms are great but technically - very unrealistic... shouldn't their VOIP just be silenced until they respawn (?); then they can sing about it all they want, at least 31 seconds later...

Unless you wanted to introduce a "Medium" class equipped with a crystal ball and tarot cards... or a pair of crystal balls... and $3.95 a minute - Mobile phones extra... maybe... for comms with the dead.
:rolleyes:

remote-viewing/remote-viewers and other black projects notwithstanding
:-|
Last edited by Sandy_Beret on 2006-12-08 06:54, edited 1 time in total.
"Be peaceful, be courteous, obey the law, respect everyone;
but if someone puts his hand on you, send him to the cemetery."


- Malcolm X
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fuzzhead
Retired PR Developer
Posts: 7463
Joined: 2005-08-15 00:42

Post by fuzzhead »

id rather like to just see a 'fade to black' screen when you are killed.

this would get rid of the guy telling you exactly how the enemy are doing things...


critically wounded can stay the way it is now (staring straight into the sky)
Wasteland
Posts: 4611
Joined: 2006-11-07 04:44

Post by Wasteland »

Yeah. I'd like to see a couple things like that.

1) No comms when dead. Not even typing. Unless all flags are gone and you're waiting for that last jerk to kill himself.

2) Fade to black when dead.

3) Ability to shoot critically wounded guys in the head to end 'em.

Tonight I was playing on TG, and because it isn't AAS I was in the rather unfortunate circumstances on several occasions of having to take on entire squads alone. I maintained a 26:10 K: D ratio, however, because I'd use guerilla tactics everytime this happened. But I was never able to completely wipe out the squad, because they'd seem to find me no matter where I hid after a while. I'm sure that this is because of the after-death comms.
Last edited by Wasteland on 2006-12-08 23:17, edited 1 time in total.
Originally Posted by: ArmedDrunk&Angry
we don't live in your fantastical world where you are the super hero sent to release us all from the bondage of ignorance
Originally Posted by: [R-MOD]dunehunter
don't mess with wasteland, a scary guy will drag you into an alleyway and rape you with a baseballbat
HABO3
Posts: 155
Joined: 2006-03-08 03:16

Post by HABO3 »

absolutely, you should not be able to talk or type while you're dead, you get 25 seconds to explain in detail where the ******* is that shot you too that's just icing on the cake
V1per45
Posts: 97
Joined: 2006-03-19 12:11

Post by V1per45 »

JP*wasteland.soldier wrote: 3) Ability to shoot critically wounded guys in the head to end 'em.
I would like this feature too, but I'm not sure the bf2 engine can handle it. Devs?
Current MP Links: PR 07 Core & Levels | PR 07 wiki
Current SP Links: SP 07 Installer & Levels | SP 06 Guide 07 guide coming soon.
Bamboo
Posts: 986
Joined: 2006-04-23 11:47

Post by Bamboo »

We actually did this in Obsidian Edge (a mod for FarCry, see my sig)
Farcry doesn't have VIOP, but our coder made it so when you died, you couldn't talk to anyone except spectators and other dead players.
We did it mainly because we wanted the game to be a last man standing with everyone only having 1 life. When you died, you went spectator and watched over your other teammates shoulder to see how the round ended.
Problem was, it gave you a better perspective, and you could tell your guy where to look, so the no typing fixed it, until we realized most people use Ventrillo or Teamspeak anyway, so point of the story is, there are ways around anything.
If you block the VIOP, the clan guys can have a pretty good advantage.
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Rick_the_new_guy
Posts: 291
Joined: 2006-12-01 17:01

Post by Rick_the_new_guy »

Great thread.

The easy thing to do would be to fade to black.

The vic already doesn not know the following:

A. What type of weapon got them
B. Who got them.
These two indicators are great for communicating from the dead.

Add

C. Fade to black and they will not be able to relay live intell from the underworld.

Fade to black is needed. It is easy and cheap.

@JP*wasteland.soldier

nothing like ambushing a squad on the move. Well done.
With the vanillia way of letting them know of what weapon and person killed them, they would have gotten to you sooner. Instead with PR, they may have thought an entire fire team or squad was out there in the bush.

Good gameplay from a good mod.
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Darkpowder
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Post by Darkpowder »

the reasons why shooting critically wounded guys in the head is a bad idea has been discussed before, but Sandy_Beret is right, the silence needed for comms on death is something that needs to be fixed,

fuzzhead and wasteland, yep... fade to black a must.

Of course if they do it really right, perhaps people should roleplay the screams into the mic's too as they slowly count-down to zero when critically injured. ;)
Maistros
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Joined: 2006-11-30 11:18

Post by Maistros »

This would be very critical in attracting more people who seek "covert" simulation gameplay. I and a few others I know are just waiting for a realistic game where you can be covert and realistic. Silenced weapons, no underworld reporting, and a good 3 man fireteam = superiority.

Imagine going around the long way, going deep behind enemy lines and pushing up one enemy at a time from the rear. You take out one in the back, and the person a little bit in front of him has NO IDEA.. he didn't hear any gunshots.. now he's next. You do this to 3 or 4 people then they turn around to 4 dead bodies and.. "where'd my squad go????"

Now he's alone, very scared, and you're already long gone.

If you shoot somebody in the head does it kill them or critically wound them? I think headshots should not be recoverable.
Wasn't me.
HABO3
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Joined: 2006-03-08 03:16

Post by HABO3 »

a headshot victim cannot be revived but you cant headshot a critically wounded soldier

and rifle squads don't/rarely use suppressed weapons.
DEDMON5811
Posts: 867
Joined: 2005-11-20 06:45

Post by DEDMON5811 »

I made the original fade to black request I wanted you to start fading out as you were wounded severly, Rather than that dizzy effect and minimap fading out I wanted your whole screen to start fading to black. as you grasped for you last bit of conciousness before dying.
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Mr_B.A.Baracus
Posts: 72
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Post by Mr_B.A.Baracus »

Maistros wrote:This would be very critical in attracting more people who seek "covert" simulation gameplay. I and a few others I know are just waiting for a realistic game where you can be covert and realistic. Silenced weapons, no underworld reporting, and a good 3 man fireteam = superiority.

Imagine going around the long way, going deep behind enemy lines and pushing up one enemy at a time from the rear. You take out one in the back, and the person a little bit in front of him has NO IDEA.. he didn't hear any gunshots.. now he's next. You do this to 3 or 4 people then they turn around to 4 dead bodies and.. "where'd my squad go????"

Now he's alone, very scared, and you're already long gone.

If you shoot somebody in the head does it kill them or critically wound them? I think headshots should not be recoverable.

As said previously, can't be done due to teamspeak, only option is fade to black, but the guy killed will still tell his mates he's down.
jackal22
Posts: 849
Joined: 2006-11-18 20:18

Post by jackal22 »

I would like this feature too, but I'm not sure the bf2 engine can handle it. Devs?
it can be done and was implimented successfully in poe2,

but i dont think the voip should be taken out for the reason it will encourage people to just use ts instead and then you will have an uneven advantage.
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Maistros
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Joined: 2006-11-30 11:18

Post by Maistros »

Mr_B.A.Baracus wrote:As said previously, can't be done due to teamspeak, only option is fade to black, but the guy killed will still tell his mates he's down.
I meant if you do it swiftly and if they're not using Teamspeak. Say it's just a random game, random squad.
Wasn't me.
Maistros
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Joined: 2006-11-30 11:18

Post by Maistros »

HABO3 wrote:a headshot victim cannot be revived but you cant headshot a critically wounded soldier

and rifle squads don't/rarely use suppressed weapons.
Who said anything about rifle squads? I am talking about an optional suppressed "covert drop kit" which should be created for us sneaks!

and yes.. some covert missions have whole fireteams using silenced weapons both sidearm and automatic.

I'm not talking about "general kits" in the game.
Wasn't me.
O.D.A. SNAKE-EATER
Posts: 234
Joined: 2006-07-08 17:56

Post by O.D.A. SNAKE-EATER »

Maistros wrote:Who said anything about rifle squads? I am talking about an optional suppressed "covert drop kit" which should be created for us sneaks!

and yes.. some covert missions have whole fireteams using silenced weapons both sidearm and automatic.

I'm not talking about "general kits" in the game.
If this happens in this mod let me know when you play Maistros so we can squad up because thats the type of gameplay I want
Leo
Posts: 2082
Joined: 2006-11-29 00:40

Post by Leo »

Hmm, if the whole screen fades to black, there wouldn't be much to do for 30-60 secs, I propose adding a quick game of Pong in between games :)
Wasteland
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Joined: 2006-11-07 04:44

Post by Wasteland »

Hey yeah! I know that was tongue in cheek, but would some sort of mini-game be possible???
Originally Posted by: ArmedDrunk&Angry
we don't live in your fantastical world where you are the super hero sent to release us all from the bondage of ignorance
Originally Posted by: [R-MOD]dunehunter
don't mess with wasteland, a scary guy will drag you into an alleyway and rape you with a baseballbat
MoZo1
Posts: 33
Joined: 2006-06-26 14:36

Post by MoZo1 »

Hey, it would be no real, cause when sby shot you down, you are only crytically wounded, not dead. You are able to speak through your helmet mounted radio, and even shout for medic. But the real would be, if your camera remain inside the soldier, and watch the sky only. So a wounded lying people won't recon the enemy as a ghost.
And anouther thing: injure the squad leader (usually giong 1st) then nade the all squad defending and medicig him(probably others throw smoke, and you still have the nade aimed). Or aim near shouting woundeds, and you will catch a medic. It's sometimes easy to cut down them even with the reviewed ppl by knife. :) Or on enemy territory, palace c4 or claymore onto the woundeds(it sometimes hide it). The only bad thing, that there are not enough medic. :( So at all, you don't have to kill them. :)

And about the headshot: it depends on that what angle the bulet hit the helmet from, cause military helmets have perfect ballistic propertyes, in compense of the bad penetrability. But it should be depend on the + % damageyou get. For example, if you get 300% damage (+200%), then you will not be revieved.
With other words, we should make a diference among the cases, if somebody's corpse can be found easyest way with a metal detector, and if somebody have been headshoted at the helmet from a proning position, while he is standing.(fx. behind a tall cover, there is a high probability for this)

About the mute: ppl will use then normal teamspeak in the background, like someones are still doing. The easyest way, if you see, what you have to.

Black screen: at least a tunel plz., with a bright light at the end. :D
Sandy_Beret
Posts: 754
Joined: 2006-09-13 02:14

Post by Sandy_Beret »

Leo wrote:Hmm, if the whole screen fades to black, there wouldn't be much to do for 30-60 secs, I propose adding a quick game of Pong in between games :)
MoZo1 wrote: Black screen: at least a tunel plz., with a bright light at the end. :D
how about a Tunnel Of Light, with Angels and Heavenly Music, and a bearded dude in Reeboks and board shorts beckoning you to join the beach party on the shores of eternity...

or maybe not, some of us are agnostic, some atheist and some not even
Christian... perhaps the Buddhists could be reborn(respawn) as a fly
with VOIP comms... that could be useful... but beware the SOCOM flyswatter...

lost the plot haven't I...
(oops)
:-|

I think the Comms after death thing is still a serious topic that the devs should look at though... not everyone uses teamspeak... I don't.
"Be peaceful, be courteous, obey the law, respect everyone;
but if someone puts his hand on you, send him to the cemetery."


- Malcolm X
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