Muttrah city static problems and more.

If you find a bug within PR:BF2 (including PRSP), please report it here.
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anantdeathhawk
Posts: 641
Joined: 2015-11-12 21:11

Muttrah city static problems and more.

Post by anantdeathhawk »

Muttrah City Coop Large layer has a static that used to have stairs but now it doesn't.

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Location A9 kp 9.
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Others :( don't know if these are bugs)
1.Locations outside the map.

a--- Alpha 9 kp 1
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b-- Alpha 8 kp 1
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2.Is the surface marking on the muttrah docks too bright!?
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Settings:

Code: Select all

[CODE]
System Information
------------------
  Operating System: Microsoft Windows 7 Ultimate  (6.1.7601)
      Architecture: 64-bit
   Current Culture: English (United States)
       Motherboard: ASUSTeK Computer INC. P8H61-M LX
         Processor: Intel(R) Core(TM) i3-2100 CPU @ 3.10GHz (Physical: 2, Logical: 4)
            Memory: 8.00 GB
      DIMM Modules: DIMM0: 4.00 GB @ 1333 MHz
                    DIMM1: 4.00 GB @ 1333 MHz
         Page File: 7.98 GB
    .NET Framework: 4.5.2, Runtime: 4.0.30319.34209

Display Information
-------------------
 Display Device(s): Generic Non-PnP Monitor on NVIDIA GeForce GT 710
   Display Mode(s): 1280 x 960 (32 bit) @ 60 Hz
    Driver Version: 10.18.13.6822 (368.22)
    Display Memory: 2.00 GB
     Multisampling: 2, 4, 8
               DPI: 96 (100%)

Audio Information
-----------------
  Primary Playback: Speakers (Realtek High Definiti
 Primary Recording: Mic in at front panel (Pink) (R
  Open AL Renderer: Software
               EAX: True
           EAX 1.0: False
           EAX 2.0: True
           EAX 3.0: False
           EAX 4.0: False
           EAX 5.0: False
             X-RAM: False

Disk Information
----------------
      Install Path: D:\Program Files (x86)\Project Reality\Project Reality BF2
                    Free: 45.90 GB, Total: 175.78 GB, FS: NTFS, SSD: False
          Mod Path: D:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr
                    Free: 45.90 GB, Total: 175.78 GB, FS: NTFS, SSD: False
     Profiles Path: C:\Users\win-7\Documents\ProjectReality\Profiles
                    Free: 6.52 GB, Total: 97.65 GB, FS: NTFS, SSD: False
    Update DL Path: C:\Users\win-7\AppData\Local\Project Reality\Project Reality BF2\Downloads
                    Free: 6.52 GB, Total: 97.65 GB, FS: NTFS, SSD: False
   Update Log Path: C:\Users\win-7\AppData\Local\Project Reality\Project Reality BF2\UpdateLogs
                    Free: 6.52 GB, Total: 97.65 GB, FS: NTFS, SSD: False

Game Information
----------------
    Installed Mods: pr
       Current Mod: pr
           Version: Standalone - 1.0
        PR Version: 1.4.3.0
          Language: english
   Debug Available: False
     Large Address: True
Supported Hardware: None

Profile Information
-------------------
      Profile 0001: anantdeathhawk
              Type: Online
 Last Used Profile: True
        View Intro: True
        Fullscreen: True
      Display Mode: 1280x960@60Hz
Display Mode Valid: True
   Graphics Scheme: High
     Multisampling: 8x
             VSync: True
   Terrain Quality: High
   Effects Quality: High
  Geometry Quality: High
   Texture Quality: High
  Lighting Quality: High
   Dynamic Shadows: High
    Dynamic Lights: High
 Texture Filtering: High
    Audio Provider: Software
    Provider Valid: True
     Audio Quality: High
               EAX: True
[/code]

Thanks.
User avatar
Max_
Retired PR Developer
Posts: 636
Joined: 2009-08-13 23:51

Re: Muttrah city static problems and more.

Post by Max_ »

Added to our tracker.
Image
Spyker2041: "Just found out that my "9 month" deployment to the Falklands just turned into a 19 month one..."
Mats391: "When admins set LRG instead of STD."
Jabil_One
Posts: 135
Joined: 2017-03-11 18:01

Re: Muttrah city static problems and more.

Post by Jabil_One »

Jabil_One wrote:About the missing staircase: Someone hit accidently the NOT IN AI tweak button in the BF2 Editor.

Code: Select all

rem *** citybuilding_2a_part2 ***
Object.create citybuilding_2a_part2
Object.absolutePosition -847.507/39.852/-231.043
Object.rotation -24.6/0.0/0.0
Object.layer 1
Object.disableChildren 1
Object.notInAI 1
Remove the last 2 codelines :

Code: Select all

Object.disableChildren 1
Object.notInAI 1
When you want, that some statics are not in the COOP WORLD, Press this Button or add manually this codelines to the to the object in StaticObjects.con.

For excample (older versions), you dont need to spawn a huey 150 meters midair overhead the destroyable fence at Barrucada MissileSilo only to destroy it, so no bots cant stuck there. Hit the tweaker button and the fence dissapears.
Same for old kokan wandcarpet where all the bots stucked.
When you mark an object with this 2 codelines in the StaticObjects.con, it will not be rendered in SP or Coop.
Added the solution to the thread it belongs to
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