BF2 HD Remastered 3.0 Beta - 2017 - Official

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Rabbit
Posts: 7818
Joined: 2006-12-17 15:14

Re: BF2 HD Remastered 3.0 Beta - 2017 - Official

Post by Rabbit »

B4rr3l wrote:wait till it get processed in 2160 60P
You should look into Alpha projects loadout selection and optic shaders.
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AfSoccer "I just don't see the natural talent."
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B4rr3l
Posts: 259
Joined: 2017-01-19 20:44

Re: BF2 HD Remastered 3.0 Beta - 2017 - Official

Post by B4rr3l »

Rabbit wrote:You should look into Alpha projects loadout selection and optic shaders.
sorry, let's say I'm don't know shit about 3dMax 9 only solid works, what's in there for me?
QuickLoad
Posts: 609
Joined: 2014-06-20 20:07

Re: BF2 HD Remastered 3.0 Beta - 2017 - Official

Post by QuickLoad »

holy **** dude that gameplay looks amazing
B4rr3l
Posts: 259
Joined: 2017-01-19 20:44

Re: BF2 HD Remastered 3.0 Beta - 2017 - Official

Post by B4rr3l »

QuickLoad wrote:holy **** dude that gameplay looks amazing
Thank you Sir, I'm trying to improve in very aspect my knowledge as a naval engineer and 8 month modder permits. I'm pretty sure the ballistic is going to be a step forward in any of today's war game, cause I haven't seen anything like that in a video game before, but it's not ready in the video yet. BF2 has a real advanced physics for ballistics in general (better than in any frostbite one), but it was never truly explored.
Last edited by B4rr3l on 2017-07-10 06:19, edited 1 time in total.
B4rr3l
Posts: 259
Joined: 2017-01-19 20:44

Re: BF2 HD Remastered 3.0 Beta - 2017 - Official

Post by B4rr3l »

I've been off lately but not off the mod!

New HD Undergrowth unlocked!
B4rr3l
Posts: 259
Joined: 2017-01-19 20:44

Re: BF2 HD Remastered 3.0 Beta - 2017 - Official

Post by B4rr3l »

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B4rr3l
Posts: 259
Joined: 2017-01-19 20:44

Re: BF2 HD Remastered 3.0 Beta - 2017 - Official

Post by B4rr3l »

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B4rr3l
Posts: 259
Joined: 2017-01-19 20:44

Re: BF2 HD Remastered 3.0 Beta - 2017 - Official

Post by B4rr3l »

Damm lillys.. New classic added to the Remastered list



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Last edited by B4rr3l on 2017-08-21 01:00, edited 1 time in total.
AfterDune
Retired PR Developer
Posts: 17094
Joined: 2007-02-08 07:19

Post by AfterDune »

Nice touch! :)
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B4rr3l
Posts: 259
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Re: BF2 HD Remastered 3.0 Beta - 2017 - Official

Post by B4rr3l »

[R-DEV]AfterDune wrote:Nice touch! :)
Thank you m8, means a lot from such a legend as you guys.
B4rr3l
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Re: BF2 HD Remastered 3.0 Beta - 2017 - Official

Post by B4rr3l »

Final EU Pilot variations
HD 2K Re-texture

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B4rr3l
Posts: 259
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Re: BF2 HD Remastered 3.0 Beta - 2017 - Official

Post by B4rr3l »

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Mesh to use in Mental Ray normal maps
B4rr3l
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Re: BF2 HD Remastered 3.0 Beta - 2017 - Official

Post by B4rr3l »

Final MEC light Soldier

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Jabil_One
Posts: 135
Joined: 2017-03-11 18:01

Re: BF2 HD Remastered 3.0 Beta - 2017 - Official

Post by Jabil_One »

Serious Feedback,

looks SEXY
B4rr3l
Posts: 259
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Re: BF2 HD Remastered 3.0 Beta - 2017 - Official

Post by B4rr3l »

Jabil_One wrote:Serious Feedback,

looks SEXY
Doesn't it? a bit less clumsy..
Jabil_One
Posts: 135
Joined: 2017-03-11 18:01

Re: BF2 HD Remastered 3.0 Beta - 2017 - Official

Post by Jabil_One »

And you, Sir, seriously did that in Blender? You found a way to export it?

Off-Topic:

I'm aware about the Blender Thread and that rPoxo doing a !GREAT JOB! with making it compatible for BF2 Moddeling.

All the guys who complaining about Flight Physics doesn't know what he's doing for many Blender user. They don't know how much impact it can have for the future for the PR mod.

I really hope, rPoxo and you and whoever involved in this get it done.
B4rr3l
Posts: 259
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Re: BF2 HD Remastered 3.0 Beta - 2017 - Official

Post by B4rr3l »

Jabil_One wrote:And you, Sir, seriously did that in Blender? You found a way to export it?

Off-Topic:

I'm aware about the Blender Thread and that rPoxo doing a !GREAT JOB! with making it compatible for BF2 Moddeling.

All the guys who complaining about Flight Physics doesn't know what he's doing for many Blender user. They don't know how much impact it can have for the future for the PR mod.

I really hope, rPoxo and you and whoever involved in this get it done.
Yes m8 that was all made on blender, but we still need to use max to export/import... I really hope rPoxo can nail that for us cause it will bring a huge improvement for the mod community, much faster and accessible for those who doesn't have super computer as my self... probably more intuitive for new adventurers.

Sometimes I feel sorry that the community try to keep everything exclusive and that's sad cause the game could be improved much more if people cooperate.

I hope this great game and community rises from the ashes once again now that we have updated software, hardware, tools and members. Everything we need to bring this great game back to life, just need to unify forces now.
Jabil_One
Posts: 135
Joined: 2017-03-11 18:01

Re: BF2 HD Remastered 3.0 Beta - 2017 - Official

Post by Jabil_One »

Yes m8 that was all made on blender, but we still need to use max to export/import...
Amazing

You have my respect. You have some other excamples selfmade models like buildings, objects whatever?
Sometimes I feel sorry that the community try to keep everything exclusive and that's sad cause the game could be improved much more if people cooperate.
There is a reason, why and it isn't so that they not cooperate. Best excample rPoxo. When this works ... mindblasting.

I, personally, got help from Outlawz, Melon and Arab, permissions from Devs and community mappers like Rhino, Rabbit and more and they are willing to help community modders but you dont see it in threads.

They helping, for sure, but they also want something back like a trade before any relationships starts. They need also help but not with things that already or nearly done.
There a some open tasks for some projects, like PRWW2 / Vietnam / Falklands, where the support lacks.
Could you be the one who fill the gap. Making models and convert them first through MAX is better than leave the Devs with all the work alone.

I will not speak for them, that's my opinion/conclusion when i remember threads and posts from the last 6 years in this forum.

Keep up your work.

Salute
B4rr3l
Posts: 259
Joined: 2017-01-19 20:44

Re: BF2 HD Remastered 3.0 Beta - 2017 - Official

Post by B4rr3l »

Jabil_One wrote:Amazing

You have my respect. You have some other excamples selfmade models like buildings, objects whatever?


There is a reason, why and it isn't so that they not cooperate. Best excample rPoxo. When this works ... mindblasting.

I, personally, got help from Outlawz, Melon and Arab, permissions from Devs and community mappers like Rhino, Rabbit and more and they are willing to help community modders but you dont see it in threads.

They helping, for sure, but they also want something back like a trade before any relationships starts. They need also help but not with things that already or nearly done.
There a some open tasks for some projects, like PRWW2 / Vietnam / Falklands, where the support lacks.
Could you be the one who fill the gap. Making models and convert them first through MAX is better than leave the Devs with all the work alone.

I will not speak for them, that's my opinion/conclusion when i remember threads and posts from the last 6 years in this forum.

Keep up your work.

Salute
Not talking about PR, the whole community needs a bump map.
rPoXoTauJIo
PR:BF2 Developer
Posts: 1979
Joined: 2011-07-20 10:02

Re: BF2 HD Remastered 3.0 Beta - 2017 - Official

Post by rPoXoTauJIo »

B4rr3l wrote:Not talking about PR, the whole community needs a bump map.
Well that's would be relatively easy.
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assetruler69: I've seen things you smurfs wouldn't believe. Apaches on the Kashan. I watched burned down tank hulls after the launch of the single TOW. All those moments will be lost in time, like tears in rain.

Time to give up and respawn.
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