Features Vs. Aesthetics

General discussion of the Project Reality: BF2 modification.

What Should come First? (Please Read the Topic Before Voting)

Features - Include new Features with Place Holder Assets
144
60%
Aesthetics - Wait Off on Including new Features Until all Assets are Ready
73
31%
Either Dosen't Bother Me...
22
9%
 
Total votes: 239

tankninja1
Posts: 962
Joined: 2011-05-31 22:22

Re: Features Vs. Aesthetics

Post by tankninja1 »

>implying you won't just do whatever you want anyway regardless of the community opinion
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obpmgmua
Posts: 397
Joined: 2013-05-19 20:51

Re: Features Vs. Aesthetics

Post by obpmgmua »

tankninja1 wrote:>implying you won't just do whatever you want anyway regardless of the community opinion
Sad but true. This is the same elitist attitude I've come to expect from the squad devs but I never expected it from the pr devs. How times have changed.
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ZektorSK
Posts: 243
Joined: 2015-10-30 08:41

Re: Features Vs. Aesthetics

Post by ZektorSK »

In Rome Total War, you have a choice to prepare for war, or just rush into it with little units. Then it depends really on your luck and skill... The same example could be these updates. You can either risk it with BETA, and hope it won't be broken so much, or polish it and then release it. I think it should be polished first, because from small problem you can make a big one.
QuickLoad
Posts: 609
Joined: 2014-06-20 20:07

Re: Features Vs. Aesthetics

Post by QuickLoad »

ZektorSK wrote:In Rome Total War, you have a choice to prepare for war, or just rush into it with little units. Then it depends really on your luck and skill... The same example could be these updates. You can either risk it with BETA, and hope it won't be broken so much, or polish it and then release it. I think it should be polished first, because from small problem you can make a big one.
BETA is just there to play test, make more changes, and then polish.
not exactly risking it, since it gives crucial information to the map creator on what he or she should be doing and fixing.
LimitJK
Posts: 104
Joined: 2016-02-06 21:25

Re: Features Vs. Aesthetics

Post by LimitJK »

features, though it risks that details get delayed to the point were their implementation never happens.

aesthetics should be considered based on their impact on gameplay.
example 1: the cows door gunner view is a little odd in a certain angle but its one off the least important things to fix i can think off.
example 2: missaligned sights should be a TOP priority.

btw in the same vein the ww2 beta more than a year ago was close to perfect, imo you could have pushed it out already then, adding new maps and stuff on the go.
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sgt.maze2
Posts: 59
Joined: 2017-02-21 14:57

Re: Features Vs. Aesthetics

Post by sgt.maze2 »

do ballistics and deviation count as a features or aesthetics?
Captain Fubar
Posts: 67
Joined: 2016-08-09 05:52

Re: Features Vs. Aesthetics

Post by Captain Fubar »

THIS IS TWO YEARS OLD WHY ARE PEOPLE ON THIS
Yep and that's an enemy jet coming up above us dropping bombs, we're dead, we are de-
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