Why is CAS getting nerfed?

Piipu
Posts: 50
Joined: 2009-06-20 19:59

Re: Why is CAS getting nerfed?

Post by Piipu »

Old AA was utterly useless, they deserved to get nerfed. Sounds like you people are just upset that your aircraft are no longer invulnerable. All these "realism" arguments sound far-fetched too, maybe you should try flying choppers in a real simulator before you start making absurd claims like 50-cal machine guns having splash damage in real life.
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viirusiiseli
Posts: 1171
Joined: 2012-02-29 23:53

Re: Why is CAS getting nerfed?

Post by viirusiiseli »

Piipu wrote:Old AA was utterly useless, they deserved to get nerfed. Sounds like you people are just upset that your aircraft are no longer invulnerable. All these "realism" arguments sound far-fetched too, maybe you should try flying choppers in a real simulator before you start making absurd claims like 50-cal machine guns having splash damage in real life.
...

You could have just not posted
Piipu
Posts: 50
Joined: 2009-06-20 19:59

Re: Why is CAS getting nerfed?

Post by Piipu »

viirusiiseli wrote:...

You could have just not posted
Great response to my arguments my man. I guess you liked the <5% hit rate AA but it wasn't terribly fun for anyone else.
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viirusiiseli
Posts: 1171
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Re: Why is CAS getting nerfed?

Post by viirusiiseli »

Piipu wrote:Great response to my arguments my man. I guess you liked the <5% hit rate AA but it wasn't terribly fun for anyone else.
Piipu wrote:Old AA was utterly useless, they deserved to get nerfed. Sounds like you people are just upset that your aircraft are no longer invulnerable. All these "realism" arguments sound far-fetched too, maybe you should try flying choppers in a real simulator before you start making absurd claims like 50-cal machine guns having splash damage in real life.
Ok.

Actual pilots saying helis are too sluggish in pr:
https://www.realitymod.com/forum/f254-v ... eness.html
X-Alt wrote:An OH-58D pilot once came in and asked for the helicopters to revert to a more vBF2 like state.
Thread about heli mounted guns:
https://www.realitymod.com/forum/f254-v ... -guns.html
chrisweb89 wrote:Who were the people that complained about this before? It was at the perfect level of usability, but not OPness, but now its swung back the other way. The splash made up for fail hit detection and all that shit, if you added it to all 50 cals(ground too), I think that could even be a good idea too.
viirusiiseli wrote:Yes, please do that after we can shoot people through walls in the game like one would be able to do in reality

AA guys etc can use buildings to cover themselves perfectly and shoot out of a window, but you can't kill him when he goes 1m back to the side of the window. Makes sense.
viirusiiseli wrote:I guess I'll clarify anyway then, having no splash and the gun having nearly no deviation, it makes it too hard to hit and kill targets. Low deviation means you need to get the rounds to land exactly on the guy, while IRL you would have some deviation to take care of it and require less fine adjusting. And as mentioned before, you wouldn't have to worry about ping, hitreg, barely visible tracers or tiny walls that block .50cal rounds completely. But again, splash is a much better way to take care of this in game.
No one said aircraft should be invulnerable. Currently they die without managing to do close air support, like they should be able to. Anti-Air kills jets too easily, to the point where they are unusable. Players that play CAS want anti-air to be more logical so you have less chance of dying when flaring and other simple, logical fixes.

You come in shitposting without reading anything about the subject, assuming things and not taking other issues into consideration.

And, you had no arguments to respond to, it was only "lmao you suck umad u die cas haha"
Jabil_One
Posts: 135
Joined: 2017-03-11 18:01

Re: Why is CAS getting nerfed?

Post by Jabil_One »

Old AA was utterly useless, they deserved to get nerfed. Sounds like you people are just upset that your aircraft are no longer invulnerable.
I dont understand all this hate for pr pilots and their assets.
I, personaly had no big problems to shoot down a cas heli or jet with a manpad.
The succeed of a manpad depends on his position and the targets movement, what angle the target across the map, speed, popping flares.

Basic tactic for manpad. Stay close to the assets you want to protect from enemy CAS.
CAS can only kill when it comes to you. Golden Rule - a cas jet that coming to you is scarpmetal, doesn't matter how much flares it poops. His dumpy heat_object is always the closest one.

I forgot to mention, i am not a CAS whore. I play infantry and rarely tank or apc.
assetruler69
Posts: 211
Joined: 2017-04-18 17:50

Re: Why is CAS getting nerfed?

Post by assetruler69 »

Every time I see asset whores posting about how hard it is to be an asset whore I feel cosy warmth coming from the inside even in a rainy day like it is today.
Jabil_One wrote:I dont understand all this hate for pr pilots and their assets.
I, personaly had no big problems to shoot down a cas heli or jet with a manpad.
The succeed of a manpad depends on his position and the targets movement, what angle the target across the map, speed, popping flares.
At some point of the mod development(I don't remember at which one) jets became almost impossible to hit with AA rocket from the ground. This why they were nerfed, ye olde asset whoring viirus is crying about those times and he's very upset about the fact that he has to learn how to fly again with new physics for jets.

And also... It feels like viirus is becoming old and kinda nostalgic and believes that grass was much more greener.
Jabil_One wrote:I forgot to mention, i am not a CAS whore. I play infantry and rarely tank or apc.
I am proud asset whore myself.
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Last edited by assetruler69 on 2017-07-13 07:18, edited 1 time in total.
Piipu
Posts: 50
Joined: 2009-06-20 19:59

Re: Why is CAS getting nerfed?

Post by Piipu »

viirusiiseli wrote:"lmao you suck umad u die cas haha"
Wow cool it down. There's no need to resort to insults, unless you have no other arguments left to use?


As for manpad hit rates, around a year ago all IR seeker missiles were basically useless. We did some testing on a test server with one chopper vs one avenger. If the chopper just popped flares as soon as he heard the lock warning, hit rates with AA missiles were under 5%. I was able to fly leisurely circles around the avenger and if I tried to kill it, I got it every time even though I have very little practice in PR choppers.

In addition to that, manpads had some tiny (600m?) lock range that basically meant that you shouldn't even try to use AA, since you'll just be killed by a hovering CAS from 1km.

So the only time you have an easy time shooting down a chopper is when he doesn't have time/brains to pop flares. I'm glad they fixed that issue. I don't see how anyone other than CAS kill farmers could be upset by these changes.
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Roque_THE_GAMER
Posts: 520
Joined: 2012-12-10 18:10

Re: Why is CAS getting nerfed?

Post by Roque_THE_GAMER »

assetruler69 wrote:Every time I see asset whores posting about how hard it is to be an asset whore I feel cosy warmth coming from the inside even in a rainy day like it is today.



At some point of the mod development(I don't remember at which one) jets became almost impossible to hit with AA rocket from the ground. This why they were nerfed, ye olde asset whoring viirus is crying about those times and he's very upset about the fact that he has to learn how to fly again with new physics for jets.

And also... It feels like viirus is becoming old and kinda nostalgic and believes that grass was much more greener.



I am proud asset whore myself.
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Infantry scrubs are more funny, more and more infantry have the meanings to destroy armor from ether fobs and free hats around, more and more devs keep giving they opportunity and nerfing armor but they suck so much that does not even matter, it still easy to get infantry kills because on how much they ignore the fact that there is a armor looking at their direction and instead of avoid they peak for some reason, and LAT and even HAT players think they can go face to face on armor and dont even do a simple task of going around or try to get a high/low ground.

Pro HAT player with some ammo box around can wipe the enemy armor with no isue and some smart LAT player can easy outplay a APC, is not like it is rocket science, i do it my self because being a armor player i know what im fighting against but those scrubs just cant get the hang of it and ask for more, before 1.0 destroying a armor was a achieve for you team but now it feels cheap.

For AA gunners they can still keep the sky clear by avoiding any air asset to pass by, if they do just punish they, but again, infantry scrubs cant sit on a AA looking at the sky for too long, it gets boring and its better just look at the horizon admiring the graphics.
[align=center]Sorry i cant into English...
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Roque_THE_GAMER
Posts: 520
Joined: 2012-12-10 18:10

Re: Why is CAS getting nerfed?

Post by Roque_THE_GAMER »

Piipu wrote:Wow cool it down. There's no need to resort to insults, unless you have no other arguments left to use?


As for manpad hit rates, around a year ago all IR seeker missiles were basically useless. We did some testing on a test server with one chopper vs one avenger. If the chopper just popped flares as soon as he heard the lock warning, hit rates with AA missiles were under 5%. I was able to fly leisurely circles around the avenger and if I tried to kill it, I got it every time even though I have very little practice in PR choppers.

In addition to that, manpads had some tiny (600m?) lock range that basically meant that you shouldn't even try to use AA, since you'll just be killed by a hovering CAS from 1km.

So the only time you have an easy time shooting down a chopper is when he doesn't have time/brains to pop flares. I'm glad they fixed that issue. I don't see how anyone other than CAS kill farmers could be upset by these changes.
Did you included in your test that in real map scenarios the view distance some times is not even that high? that CAS will not fuck around and hover in random places to get HATed? if they are flying in straight directions or dive to try to dodge the AA the missile after miss the flare will turn to the direction of the next target AKA to chopper that is dodging depending on the direction? did you tried to aim above the belly of the chopper to avoid the flare and still get the lock?
You have to take all that in consideration before shoot, i have a high hit rate back in the day with this basic knowledge.
[align=center]Sorry i cant into English...
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Frontliner
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Re: Why is CAS getting nerfed?

Post by Frontliner »

Virus, do you remember your time in C11? Those terrible times when you got shot down from every angle and without you knowing.....

oh wait, no

Public service announcement so that everybody knows who's claming now that AA is way too good and 2 years ago it was much better:
Viirus' deaths in PRT C11 using CAS jets(unless I'm mistaken he only participated in the last two matches; Black Gold and Khamisiyah):
Deaths due to Ground AA of any kind: 0
Deaths due to opposing CAS: 1
Deaths due to CTD: 3(one on Black Gold, the other two on Khami? iirc)

I don't quite remember the number, but I do believe that combined with the other jet flown by DonDoom and DesertFox you killed something in the realm of 20-25 assets, numerous FOBs and a lone sniper(hi Soban <3).

So what are you going to claim now? AA being too good back then? When you asked me to laze virtually everything on the ground? Is that realistic? That you go attack the one thing that's specifically designed to kill you? I mean, surely, in reality you might have to go against your counter measure to ensure the survival of your comrades/archieve the mission, but the core difference is that in reality there's a good chance of you failing and dying, you were talking as if there wasn't a risk and that's exactly reflected in your death statistics and why CAS was nowhere to be seen in C12 last year except for one map.
VTRaptor: but i only stopped for less than 10 secs and that fucking awesome dude put 2 of them

]CIA[ SwampFox: well my definition of glitching is using an enemy kit to kill the enemy

Just_Dave: i have a list about PR players, and they r categorized by their skill

Para: You sir are an arse and not what the game or our community needs.

AlonTavor: Is that a German trying to make me concentrate?

Heavy Death: join PRTA instead - Teamwork is a must there.
Aleon
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Posts: 98
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Re: Why is CAS getting nerfed?

Post by Aleon »

Piipu wrote:As for manpad hit rates, around a year ago all IR seeker missiles were basically useless. We did some testing on a test server with one chopper vs one avenger. If the chopper just popped flares as soon as he heard the lock warning, hit rates with AA missiles were under 5%. I was able to fly leisurely circles around the avenger and if I tried to kill it, I got it every time even though I have very little practice in PR choppers.
Well it turns out you just didn't know how to use AA properly. :) It's not intuitive, but trying to lock flaring helicopters was never really a good way to survive as AA. I had no problem killing anything flying with an AAV or a even a manpad around that time, and it got even easier since. If you are waiting to get a lock on flaring helicopters with the AAV you deserve to be killed, that's what flares are for. But since PR works with magic missiles, you don't actually have to lock the helicopter. Just spam everything you have in their general direction and they'll redirect/explode on the flares next to the helo. Since drop was introduced on unlocked AA-s this takes a bit of practice to pull off but still works, and no amount of flaring will save a helicopter from a head-on AA spam.

As for jets, they used to be hard to kill due to their speed, but nowadays I seem to be wrecking everyone with a single manpad for whatever reason. The only thing jets can do to avoid AA is fly high and spam a ridiculous amount of flares long after CAS runs to make sure no random missile redirect kills them. I have little trouble surviving as a jet vs ground AA, but I think that's mostly because I fly overcautious and the enemies on the ground don't bother/know how to AA properly.
Piipu wrote:In addition to that, manpads had some tiny (600m?) lock range that basically meant that you shouldn't even try to use AA, since you'll just be killed by a hovering CAS from 1km.
This was either really really long ago, or it's simply not true. Manpads had view distance lock range for years now. And against helicopters (especially ones that are hovering) you still don't have to lock them.


AA didn't and doesn't suck. Maybe people don't understand how to use it effectively. Saying that AA sucks because majority of the players can't use it, would be the same as saying that jets are weak because only a few people can fly them well. People expect AA to be a magic no-skill-left-click-kill-all-cas device because it has a lock-on feature, and then assume it's broken when that doesn't happen. It's inconsistent, but it has to be, and that's why I'm generally not a fan of the missile type AAs in PR but that's a whole different discussion. As a ground guy, you can get around the inconsistency since most AAVs have 4+ missiles to spam at the incoming air. Projectile based AA also destroys helicopters easily.
Last edited by Aleon on 2017-07-13 10:03, edited 2 times in total.
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fecht_niko
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Re: Why is CAS getting nerfed?

Post by fecht_niko »

Aleon I'm pretty sure you cant kill every CAS with your AAs...

My experience is that AA rockets are just random, they might hit the CAS or the flare or redirect and hit friendly CAS or even fly into main base... Sometimes they just fly into the ground even with lock sound.
Basically its just random luck if you hit or not... And thats bad for pilots and their counter part.

There should be a complete new AA system (I know its a lot of work BUT its way more important than weapons skins)
Aleon
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Posts: 98
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Re: Why is CAS getting nerfed?

Post by Aleon »

fecht_niko wrote:Aleon I'm pretty sure you cant kill every CAS with your AAs...
I wouldn't go as far as to say I can kill every cas, but I can kill often enough that it's comparable to HAT-ing armor, or killing anything else in the game. Sure, there is variance, and there is an lot more randomness than in other weapons in PR. But when I'm getting rekt by cas it's because I don't have AA, not because I can't kill the CAS with it. I can recall several occasions from the past month or so where CAS was bothering our squad, I picked up a manpad/stationary AA and left-clicked the enemy CAS with first shot. (I don't play insurgency, so we're talking about AAS, where AA is easy to come by.)
fecht_niko wrote: My experience is that AA rockets are just random, they might hit the CAS or the flare or redirect and hit friendly CAS or even fly into main base... Sometimes they just fly into the ground even with lock sound.
Basically its just random luck if you hit or not... And thats bad for pilots and their counter part.

There should be a complete new AA system (I know its a lot of work BUT its way more important than weapons skins)
With all the above being said, I fully agree with this. Coming up with a solution can be quite tricky due to the PR engine. Currently I think a valid route could be replacing majority of the lock-on missiles by the way more consistent AA guns and manually guided missiles, and buffing CAS speeds and engine-loss rates.
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QuickLoad
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Re: Why is CAS getting nerfed?

Post by QuickLoad »

the way I see AA as an infantry SL main is just deterrance, not supposed to actually make kills.

i leave the kills to dogfighters or if the enemy air overextends itself, otherwise the AA is just deterrance.
if I can keep the enemy air away from my men then the AA is doing it's job very well.

kind of see how AA is depicted in a lot of places as random shots flying into the air(tracer fire into the sky), nothing precise or accurate, just to ward off enemy aircraft and make it a hostile zone.

planetside2 also has a lot of this combined arms gameplay, and AA there also works as simple deterrance.
my flak rounds will blow up and make the pilot REALLY scared and not get close to me, my sunderer, my armor column, and my platoon and my squads, however it won't kill any enemy air unless they overextend themselves.

I think theres a pretty good equalibrium although I wouldn't mind a nerf to AA or a buff to air, because aircraft like helicopters and ospreys can get locked, flare, and still get hit even if they attempt to manuever out just because of how damn accurate missiles are.

tldr: AA is doing it's job.. but maybe too well.
edit: however when I set up a superfob the AA emplacement usually scores an aircraft 3 times out of 4 per volley.
viirusiiseli
Posts: 1171
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Re: Why is CAS getting nerfed?

Post by viirusiiseli »

Frontliner wrote:Public service announcement so that everybody knows who's claming now that AA is way too good and 2 years ago it was much better:
Quote the part about me saying it was better 2 years ago? I never said that, thats some other person in the thread. I have been talking about pre-1.0. Go through all my posts and read them. Don't lie.
Frontliner wrote: Viirus' deaths in PRT C11 using CAS jets(unless I'm mistaken he only participated in the last two matches; Black Gold and Khamisiyah):
Deaths due to Ground AA of any kind: 0
Deaths due to opposing CAS: 1
Deaths due to CTD: 3(one on Black Gold, the other two on Khami? iirc)
More like 3 CTD, 1 crash into a tree due to lag, and 1 to AAV, 1/2 to CAS. Stop lying. And if it isn't obvious enough to you already, how can one die to ground AA if they're dead all round due to CTD on first or second run? Think, frontliner, think.
Frontliner wrote:I don't quite remember the number, but I do believe that combined with the other jet flown by DonDoom and DesertFox you killed something in the realm of 20-25 assets, numerous FOBs and a lone sniper(hi Soban <3).
20-25 assets? lmao no, with the amount I was dying to CTDs I dont think so
Frontliner wrote:So what are you going to claim now? AA being too good back then? When you asked me to laze virtually everything on the ground? Is that realistic? That you go attack the one thing that's specifically designed to kill you? I mean, surely, in reality you might have to go against your counter measure to ensure the survival of your comrades/archieve the mission, but the core difference is that in reality there's a good chance of you failing and dying, you were talking as if there wasn't a risk and that's exactly reflected in your death statistics and why CAS was nowhere to be seen in C12 last year except for one map.
I asked you to lase everything you saw because unlike other people, I like to make my time in the air worth it. I do that by going for everything I can before I am killed, it is risky and I pay the price very often, but I'll die happy knowing I killed every possible target I had before dying.

Wanna try again with less fake news and assumptions?
Piipu wrote:Wow cool it down. There's no need to resort to insults, unless you have no other arguments left to use?


...
Piipu wrote:around a year ago all IR seeker missiles were basically useless. We did some testing on a test server with one chopper vs one avenger. If the chopper just popped flares as soon as he heard the lock warning, hit rates with AA missiles were under 5%. I was able to fly leisurely circles around the avenger and if I tried to kill it, I got it every time even though I have very little practice in PR choppers.


Picking the time when to fire is everything, if you shoot at difficult spots, of course you will hit less. Just like as infantry if you try shoot at someone who isnt completely visible, you will hit less rounds at him. You don't go crying on the forums about gun deviation or asking for guided bullets, you aim better.

In addition to that, AAs should most of the time be area defense/deterrent rather than magical 1hk on first attempt, just because you don't know how to use it effectively.
Piipu wrote:In addition to that, manpads had some tiny (600m?) lock range that basically meant that you shouldn't even try to use AA, since you'll just be killed by a hovering CAS from 1km.
That was 0.98, it was a very good patch. AAs were so useless back then, right guys? I'd still have that over this garbage, though.



Piipu wrote:So the only time you have an easy time shooting down a chopper is when he doesn't have time/brains to pop flares. I'm glad they fixed that issue. I don't see how anyone other than CAS kill farmers could be upset by these changes.
So, what are flares for then in your opinion, if they aren't supposed to be effective countermeasures? Aircraft only have a limited number of flares, they can't stay forever while popping flares. You just need to not fire at a cloud of flares and its too difficult for you? Too difficult to wait until they don't have flares anymore?
Last edited by viirusiiseli on 2017-07-13 19:22, edited 6 times in total.
Frontliner
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Posts: 1884
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Re: Why is CAS getting nerfed?

Post by Frontliner »

viirusiiseli wrote:Quote the part about me saying it was better 2 years ago? I never said that, thats some other person in the thread. I have been talking about pre-1.0. Go through all my posts and read them. Don't lie.
You said 0.98 once in an unrelated context and that's all you did, so forgive me if I am unable to keep up with every post you've made in the 4 years since 1.0 dropped. All I see is "previously it was better", well are you talking about 0.1, 0.2, 0.4 then? No, you're talking about something more recent, that's called "context". I know you've been bitching about AA supposedly being broken since 1.3, so I counted two and two together.
More like 3 CTD, 1 crash into a tree due to lag, and 1 to AAV, 1/2 to CAS. Stop lying. And if it isn't obvious enough to you already, how can one die to ground AA if they're dead all round due to CTD on first or second run? Think, frontliner, think.
From my memory | your claims
AAV deaths: 0 | 1
CAS deaths: 1 | 1-2
CTD deaths: 3 | 3

What I can remember from memory without even seeing the logs is largely the same that you're claiming. I'm lying when you basically say the same? Fuck off.

Oh, and the point was that you lost your jet more often to CTD than to anything else, but hey, must be totally making up those numbers, aight?
20-25 assets? lmao no, with the amount I was dying to CTDs I dont think so
"combined". And yes, the rounds were rather long and targets were plentyful.
I asked you to lase everything you saw because unlike other people, I like to make my time in the air worth it. I do that by going for everything I can before I am killed, it is risky and I pay the price very often, but I'll die happy knowing I killed every possible target I had before dying.
"I pay the price very often". Not often enough then because otherwise you wouldn't be "Laze the one thing that counters me instead of having me on standby for 5 minutes when the enemy tanks respawn"

Whatever. I can't comment on the 0.98 CAS/Flare behaviour too well, I just know that 1.1 and 1.2 CAS was basically untouchable.
VTRaptor: but i only stopped for less than 10 secs and that fucking awesome dude put 2 of them

]CIA[ SwampFox: well my definition of glitching is using an enemy kit to kill the enemy

Just_Dave: i have a list about PR players, and they r categorized by their skill

Para: You sir are an arse and not what the game or our community needs.

AlonTavor: Is that a German trying to make me concentrate?

Heavy Death: join PRTA instead - Teamwork is a must there.
viirusiiseli
Posts: 1171
Joined: 2012-02-29 23:53

Re: Why is CAS getting nerfed?

Post by viirusiiseli »

Frontliner wrote:Fuck off.
Can argue all you want, in the end its all just 2 rounds you're speaking of where there were more CTDs than anything, your point is entirely useless. Also, user infracted for attitude problem please

im very hurt by these mean words
Piipu
Posts: 50
Joined: 2009-06-20 19:59

Re: Why is CAS getting nerfed?

Post by Piipu »

viirusiiseli wrote:Also, user infracted for attitude problem please.
I don't really see anyone apart from you having attitude issues here. It seems you can't go a single post without resorting to an ad hominem attack. Everyone else is trying to give constructive feedback while you change people's posts to vulgarity in your quotes. Maybe you'd be happier in life if you could calm down a little.
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Allahu Akbar
Posts: 109
Joined: 2017-04-30 15:17

Re: Why is CAS getting nerfed?

Post by Allahu Akbar »

If CAS gets nerfed then respawn timer can also be reduced; so as to avoid one "mistake"(either actual mistake or mistake of the team to allow idiots to be pilot) costing team too much firepower.

if I remembered correctly, AA that used to fly straight(so you could land a hit without risking lockon to flares if you lead well enough) now have drops or something when not locked so missiles are entirely at mercy of randomness one way or another.
viirusiiseli wrote:Aircraft only have a limited number of flares, they can't stay forever while popping flares. You just need to not fire at a cloud of flares and its too difficult for you? Too difficult to wait until they don't have flares anymore?
Assuming aircraft would still need to make a run at enemy when out of flares?

Aircraft and AAV...etc. also have limited number of ammunition.

If you're waiting until aircraft run out of flares(probably also bombs/missiles unless it's been pooping out flares 100% of time it's flying) then your AA has failed its job in first place.
Last edited by Allahu Akbar on 2017-07-13 22:55, edited 8 times in total.
Frontliner
PR:BF2 Contributor
Posts: 1884
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Re: Why is CAS getting nerfed?

Post by Frontliner »

viirusiiseli wrote:Can argue all you want, in the end its all just 2 rounds you're speaking of where there were more CTDs than anything
Which is exactly what I said. So where is the lie you're accusing me of, Viirus?
VTRaptor: but i only stopped for less than 10 secs and that fucking awesome dude put 2 of them

]CIA[ SwampFox: well my definition of glitching is using an enemy kit to kill the enemy

Just_Dave: i have a list about PR players, and they r categorized by their skill

Para: You sir are an arse and not what the game or our community needs.

AlonTavor: Is that a German trying to make me concentrate?

Heavy Death: join PRTA instead - Teamwork is a must there.
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