Current commander gear is like the following guy with fidget spinners for all his Squad Leaders:


The only one we sometimes briefly bring up is BF2142, given it's pretty much an upgrade from what we have. PR still relies on many BF2 code features and assets to port anything to any other engine.Have devs discussed among themselves possibility of migration to any other "free" game engine (Unreal, CryEngine3 etc)? It would be very massive undertaking (years and years) but at least it would eventually get PR out of dead end it's slowly heading towards.
Hahaha good luck implementing such a thing in bf2. Not even remote possible.sgt.maze2 wrote:This featured should only be applied to supporting positions for the bipod.
This is because you do not understand the ideas and limitations behind it.sgt.maze2 wrote:deviation and recoil with mmgs. First,deviation is insane when a i go prone with an mmg and we have to wait until it´s stabilized, which is around 5-4 secs with a weapon that has a bipod it should be extremely stable to shoot almost immdiately.
when it comes to the recoil, is about having almost no recoil without a supported position since mmgs can´t be used undeployed for some reason. I mean that if i shoot for example a pkm standing, i will have almost zero recoil, even if the bipod isn´t being supported by any surface. This featured should only be applied to supporting positions for the bipod.
Yeah, I figured it might you'd have to literally create the whole PR from scratch for another engine and there would be no reasonable way or point for simply converting existing assets.[R-DEV]Mineral wrote:The only one we sometimes briefly bring up is BF2142, given it's pretty much an upgrade from what we have. PR still relies on many BF2 code features and assets to port anything to any other engine.
And PR's assets are not up to any quality standard to really look any decent in a modern engine. The basic idea would then to do it properly from scratch(hint:squad). Porting a game is a waste of time. Games aren't designed to be ported.