[HUD] Font Facelift

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LordHenryWotton
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Re: [HUD] Font Facelift

Post by LordHenryWotton »

Thanks for letting us test it out for ourselves! I didn't take that close a look, but from I can see there are no noticeable issues with spacing. The problem is that since PR verifies file integrity upon start, I can only use this font with an offline account. Is there any chance of there being an exception to this file on that check, or better still, an official implementation of this font altogether? I'd love to use it "in action" as soon as possible; now that I've tried it offline, I've a hard time going back to deafult.
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Mats391
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Re: [HUD] Font Facelift

Post by Mats391 »

If you need input, just post the files for people to test. We also would love to see this in action, but we have no system to whitelist files like this.
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B4rr3l
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Re: [HUD] Font Facelift

Post by B4rr3l »

[R-DEV]Mats391 wrote:If you need input, just post the files for people to test. We also would love to see this in action, but we have no system to whitelist files like this.
just regenerate md5 and it should be good
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Mats391
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Re: [HUD] Font Facelift

Post by Mats391 »

B4rr3l wrote:just regenerate md5 and it should be good
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:p
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TBob
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Re: [HUD] Font Facelift

Post by TBob »

[R-DEV]Mats391 wrote:If you need input, just post the files for people to test. We also would love to see this in action, but we have no system to whitelist files like this.
If you're just talking about the fonts the download for the most recent version is at the bottom of my first post. It has all the global and English localization fonts replaced.
AncientMan
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Post by AncientMan »

iirc I put in a thing so you could put the fonts in fonts_custom.zip and they would be loaded? Had that to support custom fonts for localization, but it would work for this too. Unsure if that's still in clientarchives.con, someone might've removed it since...
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Mineral
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Re: [HUD] Font Facelift

Post by Mineral »

Still there
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TBob
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Re: [HUD] Font Facelift

Post by TBob »

[R-DEV]AncientMan wrote:iirc I put in a thing so you could put the fonts in fonts_custom.zip and they would be loaded? Had that to support custom fonts for localization, but it would work for this too. Unsure if that's still in clientarchives.con, someone might've removed it since...
I hadn't noticed that before, that's perfect! I packed up the fonts in fonts_custom.zip and you can try them out online now. Updated the OP.
parch
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Re: [HUD] Font Facelift

Post by parch »

Works like a charm
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FFG
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Re: [HUD] Font Facelift

Post by FFG »

Seems like the ingame announcement text for Insurgent caches is broken

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TBob
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Re: [HUD] Font Facelift

Post by TBob »

FFG wrote:Seems like the ingame announcement text for Insurgent caches is broken
I think I know what the issue is there. Where is the font for that text defined?
QuickLoad
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Re: [HUD] Font Facelift

Post by QuickLoad »

makes everything so much easier on the eyes, thank you
X1 Spriggan
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Re: [HUD] Font Facelift

Post by X1 Spriggan »

Just drag and drop, dont even need to replace anything. Awesome feature!

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FFG
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Re: [HUD] Font Facelift

Post by FFG »

TBob wrote:I think I know what the issue is there. Where is the font for that text defined?
I'm unsure. I think the line is inside prmessages.utxt. But looking at the default localisation files, i don't see how this could have changed it.
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Mineral
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Re: [HUD] Font Facelift

Post by Mineral »

Anyone playing with this? Any issues? Any more development Tbob?
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Suchar
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Re: [HUD] Font Facelift

Post by Suchar »

FFG wrote:Seems like the ingame announcement text for Insurgent caches is broken

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I haven't noticed anything else.
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TBob
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Re: [HUD] Font Facelift

Post by TBob »

[R-DEV]Mineral wrote:Anyone playing with this? Any issues? Any more development Tbob?
Some friends and I have been using them with no major issues so far

Some fixes and changes I've been working on:

-The bug with the insurgency messages has been fixed
-After seeing the contrast on the flag label font on Dovre winter I went back to using a darker border
-An issue with some fringing on the edges on some fonts has been found and fixed:
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-Making new voip icons:
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A few other things on the to-do list:
-Reduce the loading screen text height slightly smaller so it doesn't overlap
-The font for custom squad creation gets slightly cut off on the top
-Do a pass on a few of the character spacings.
-At some point I may want to go through and re-export the textures using nvcompress instead of just using the plugin.
Last edited by TBob on 2017-08-05 21:51, edited 3 times in total.
UTurista
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Re: [HUD] Font Facelift

Post by UTurista »

I've been using and so far I only had issues with some insurgency messages and some letters overlapping each other, both of which seem to be fixed.

9/10
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Mineral
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Re: [HUD] Font Facelift

Post by Mineral »

Here are our nvcompress bat scripts we use. As I also believe that it gives better results then the plugin.
https://www.dropbox.com/s/85ktfyosbrkk9 ... s.zip?dl=0

Here are the rest of the options if you wanna edit the scripts. Not sure what fonts use for dds settings.
https://www.mankier.com/1/nvcompress

Currently just drag images (.tga files) to convert into the folder containing the bat scripts and it will convert it when running them. Saving as TGA 32bit is what I always do before converting. That preserves the alpha correctly.
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Suchar
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Re: [HUD] Font Facelift

Post by Suchar »

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There is much more space between | and V than S and |
It looks more like | VIS| than |VIS|
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