Ahaha[R-DEV]Rhino wrote:Comparing Muttrah to Justin Bieber is the most offensive comment I've ever seen to Muttrah![]()
Was not meant in a bad way. But it really is way more successfull than it should be. Right time right place.
Ahaha[R-DEV]Rhino wrote:Comparing Muttrah to Justin Bieber is the most offensive comment I've ever seen to Muttrah![]()
It's why we need fast ropes for helicopters.Wing Walker wrote:I agree,
I always thought the docks should be all broken up into a series of smaller flags to bring the containers and ships into play.
Also, the castle a lot harder to penetrate rather than with all the options of the main entrance, helo drops, and ropes up the side.
We shall never know...


Let's give a bit of background to the mappers.Haley wrote:Muttrah is/was simply the greatest map ever created and played in PR...we ran it for 24/7 for 2 years straight...whomever created it should be awarded the PR map gold medal. I thank u sir....
Dank?LEGIYA wrote:Muttrah is good for d**k players....



This t b hRabbit wrote:Its linear, its simple, its clean and its balanced.
Though as someone noted - the map needs some polish in a sense that the map needs more dirt, more burning stuff and more shit on the streets. It's a battlefield after all. But those are just secondary things that won't impact the core gameplay (infantry would feel safer in the streets knowing that enemy can fire from advantageous elevated position anytime - i'm talking about all the buildings).Rabbit wrote:Its linear, its simple, its clean and its balanced.
Well I didn't mean clean in that way but yeah, that seems to be a common thing people say. I mean clean as in limited bugs and issues.Mouthpiece wrote:Though as someone noted - the map needs some polish in a sense that the map needs more dirt, more burning stuff and more shit on the streets. It's a battlefield after all. But those are just secondary things that won't impact the core gameplay (infantry would feel safer in the streets knowing that enemy can fire from advantageous elevated position anytime - i'm talking about all the buildings).
But, yeah, as I said and Wing Walker agreed - map badly needs new flag layouts. Like, for example, two flags in docks so 2-3 sneaky infantry guys can't cap their last flag and deny their spawns so fast. I understand that our resident genius Rhino measured time/distance from all flags and from both team perspective, but maybe it can be mixed up a little and tested as an ALT version (by tested I mean that players could playtest it).

While I agree the map needs more polish etc, the map isn't all destroyed and full of shell craters, burning car wrecks etc as I was wanting to portray an untouched city, with you being the first wave of a surprise attack on it (similar to the Battle of Inchon during the Korean War, but with choppers and other modern kit) and it isn't unheard of either for forces to hold back major firepower in/on a city in an attempt to preserve it (Battle of Hue for example, until the later stages of the battle when they eventually lifted the ban on heavy weapons and obliterated most of the city), where this also fits into my mini-storyline of the map since in it, the USMC are attempting to liberate the city from the MEC after the MEC captured Oman (MEC is largely, but not totally, based on Iranian armed forces for example).Mouthpiece wrote:Though as someone noted - the map needs some polish in a sense that the map needs more dirt, more burning stuff and more shit on the streets. It's a battlefield after all. But those are just secondary things that won't impact the core gameplay (infantry would feel safer in the streets knowing that enemy can fire from advantageous elevated position anytime - i'm talking about all the buildings).
Ye I agree that the map kinda does need a new flag layout simply because the current has been played so many times over it has simply gotten stale. But I disagree in having a new flag layout just for the hell of it, the new one has to work just as well, if not better than the last in order to be truly worth changing it. So many maps in the past had decent flag layouts, then when random flags came in, ditched their established flag layout which worked well, for totally random flags (not the AAS routes etc we have now), and then most games you played on the map, you hardly ever had a decent/balanced flag layout, with the flags commonly giving one side a clear advantage, and the games being totally sh*t as a result. I would rather have a good/balanced, but old/stale flag setup than random/new and the game be one sided and sh*t.Mouthpiece wrote:But, yeah, as I said and Wing Walker agreed - map badly needs new flag layouts. Like, for example, two flags in docks so 2-3 sneaky infantry guys can't cap their last flag and deny their spawns so fast. I understand that our resident genius Rhino measured time/distance from all flags and from both team perspective, but maybe it can be mixed up a little and tested as an ALT version (by tested I mean that players could playtest it).
And now, we will get one day a ruined muttrah after (muttrah added in 200.... the map isn't all destroyed and full of shell craters, burning car wrecks etc as I was wanting to portray an untouched city, with you being the first wave of a surprise attack on it....

Tbh the only thing I really want to see is a reverse layer where eitherSpitfire1.2 wrote:Maybe you could do a "Muttrah day 2". Where the US forces failed to capture the city in day 1, but they managed to setup an hq on docks. In my mind, after the fierce battle that had taken place in the previus day, the city would have been in ruins (much like Grozny).
This could be a way to try new things without altering the original map

Yeah, it would be nice to see US in MEC base and MEC in docks. Maybe even switch up the factions a little bit and put in US ARMY or Canadians instead of Marines. And give each faction a tank or two. I understand Muttrah is far from a good tank battlefield, but people would really like it. Also, no attack choppers on the layouts with tanks so they at least can have some chance of survival.Rabbit wrote:Tbh the only thing I really want to see is a reverse layer where either
A. US already landed in Oman and is headed down the coastal road with tanks, with naval air support from the carrier
B. Just flipped main, MEC is at the docks, normal layout otherwise.