2-side faces in PR

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w0lf3k
PR:BF2 Developer
Posts: 149
Joined: 2015-12-09 11:35

2-side faces in PR

Post by w0lf3k »

Hello,
how to display texture on both sides of 1 face?
I've tryed same texture(camonet.dds) and hierarchy, but looks it doesnt work :(
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Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: 2-side faces in PR

Post by Rhino »

Only "overgrowth leaves" can have backfaces in BF2, ie, objects in the objects/vegitation/ folder and materials of those objects that only have a colour texture, no detail etc textures.

For anything else, you have to model in the backfaces.
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B4rr3l
Posts: 259
Joined: 2017-01-19 20:44

Re: 2-side faces in PR

Post by B4rr3l »

duplicate the plane and rotate it 180, of course you will have twice the polys..
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