Hey,
So whenever you're gunning a tank and you get hit in the front, a huge smoke cloud appears in front of the gunner's point of view and basically after that you can't see shit.
Can that be removed?
A similar change was done to TOWs, before, whenever you shot, the TOW missile would leave a smoke trail, which would make you blind. That was removed, can it be done aswell for tanks?
Impact Smoke from Tank Shell Collision
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solidfire93
- Posts: 491
- Joined: 2015-06-26 14:21
Re: Impact Smoke from Tank Shell Collision
i agree, anybody who was a gunner in Tank know/noticed this before... i don't think APDS-FS or APDS have smoke effect when they impact on a metal surface...
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TBob
- Posts: 75
- Joined: 2013-07-10 01:18
Re: Impact Smoke from Tank Shell Collision
Depleted uranium has a pyrophoric effect, but I think the Abrams is the only tank using DU rounds in game.solidfire93 wrote:i agree, anybody who was a gunner in Tank know/noticed this before... i don't think APDS-FS or APDS have smoke effect when they impact on a metal surface...
- Max_
- Retired PR Developer
- Posts: 636
- Joined: 2009-08-13 23:51
Re: Impact Smoke from Tank Shell Collision
Press T to turn off Thermal
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LiamBai
- Posts: 898
- Joined: 2013-03-19 19:09
Re: Impact Smoke from Tank Shell Collision
Thermals isn't the problem.[R-DEV]Max_ wrote:Press T to turn off Thermal
The problem is 7.62 900 RPM high settings.
Last edited by LiamBai on 2017-07-25 08:15, edited 1 time in total.
[url='http://tournament.realitymod.com']
[/url]
Liam: $ mkdir .ssh && chmod 700 .ssh
Vista: $: command not found
[/url]Liam: $ mkdir .ssh && chmod 700 .ssh
Vista: $: command not found
- Max_
- Retired PR Developer
- Posts: 636
- Joined: 2009-08-13 23:51
Re: Impact Smoke from Tank Shell Collision
Oh yeah, "I" was too used to play on "low" effects setting.
Last edited by Max_ on 2017-07-25 18:26, edited 3 times in total.
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viirusiiseli
- Posts: 1171
- Joined: 2012-02-29 23:53
Re: Impact Smoke from Tank Shell Collision
OH GEE WISH WE COULD PLAY WITH THOSE AGAIN[R-DEV]Max_ wrote:Oh yeah, "I" was too used to play on "low" effects setting.

