[Map] Idlib South 2km

Maps created by PR community members.
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DankLoser
Posts: 18
Joined: 2017-05-03 08:30

[Map] Idlib South 2km

Post by DankLoser »

Name : Idlib South
Size : 2 km
Location : Southern of Idlib City , Syria
Factions : Russian Forces vs Syrian Opposition
Game Mode : AAS,INS
Combat : Infantry(Both),Light Vehicles (Both),Medium Vehicles(RUS),Airfighter and TRANS Heli (RUS)

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Here the plan , I am currently working on the map itself
Last edited by DankLoser on 2017-07-27 15:11, edited 9 times in total.
PeppeJ
Posts: 195
Joined: 2010-11-06 10:32

Re: [Map] Idlib South 2km

Post by PeppeJ »

Image broken
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DankLoser
Posts: 18
Joined: 2017-05-03 08:30

Re: [Map] Idlib South 2km

Post by DankLoser »

I fixed it here
Last edited by DankLoser on 2017-07-27 15:22, edited 1 time in total.
shahram
Posts: 175
Joined: 2013-03-18 07:41

Re: [Map] Idlib South 2km

Post by shahram »

Assad henchmen and free syrian army could be much better and precise.
by the way I hope to see syria's battleground in PR but often it can't get end.
DankLoser
Posts: 18
Joined: 2017-05-03 08:30

Re: [Map] Idlib South 2km

Post by DankLoser »

Yea, It could be better. I am here working on a map in Syria to make it more interesting playing in the Syrian Civil War as it is a very violent civil war and many people die and a lot don't care about it
shahram
Posts: 175
Joined: 2013-03-18 07:41

Re: [Map] Idlib South 2km

Post by shahram »

I appreciate your effort and I hope you are serious about it and we will see your map soon in PR.
mectus11
PR:BF2 Developer
Posts: 805
Joined: 2015-09-05 19:44

Re: [Map] Idlib South 2km

Post by mectus11 »

So.. Sbeneh and instead of MEC it's RU? I hope it looks better than it sounds in the future.
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DankLoser
Posts: 18
Joined: 2017-05-03 08:30

Re: [Map] Idlib South 2km

Post by DankLoser »

Sbeneh has a lot of buildings and has a green land space and the MEC didn't had jets, but here the urban area is going to be in North with some small Building pairs around the map and all in the map is going to be a steppe deser,trust me, it is going to be much different than Sbeneh
Rabbit
Posts: 7818
Joined: 2006-12-17 15:14

Re: [Map] Idlib South 2km

Post by Rabbit »

Jets on a 2km lol
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AfSoccer "I just don't see the natural talent."
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DankLoser
Posts: 18
Joined: 2017-05-03 08:30

Re: [Map] Idlib South 2km

Post by DankLoser »

Jets are going to be in the LRG Edition of the map where it's gonna be bigger, I am working on the standard now
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: [Map] Idlib South 2km

Post by Rhino »

https://www.realitymod.com/forum/f354-c ... lines.html
Map Sizes

1KM maps:
- View distance should be at 400 meter minimum, 600 meter preferred.
- Skirmish 16 Game Mode only.
- No Vehicles.
- These maps are least likely to be added to PR. 1KM maps are considered "warmup" or "seeder", these maps are not conductive to the scale of PR. Submitting a 1KM map, it would need to be of exceptional quality in order to be considered.

2KM maps
- View distance should be at 600 meter minimum, 800 meter preferred.
- No Fighter or Attack Jets
- Heavy Attack Helicopters are discouraged, Light Attack Helicopters prefered for the 2km.
- These maps are considerably better than 1km, but still not ideal for PR, the scale and pacing is not as ideal as 4KM. Submitting a 2KM map, the map needs to be of high quality in order to be considered.

4KM maps:
- View distance should be at 800 meter minimum, 1000 meter preferred.
- This is the ideal map size that PR is looking for. It offers a large-scale battlefield with many options and near infinite re-playability. Creating a 4KM map has the biggest chance of inclusion into PR.[/B]
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DankLoser
Posts: 18
Joined: 2017-05-03 08:30

Re: [Map] Idlib South 2km

Post by DankLoser »

I mean Jets are going to be in the Large Map that's going to be in 4km while I am working on the Standard which is going to 2 km and without jets
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: [Map] Idlib South 2km

Post by Rhino »

Converting a map to a different size is much easier said than done, and it would be tricky for someone who is even an experienced mapper let alone a novice. Not only does it mean merging all the textures, statics etc to the new map size, which really isn't just a copy and paste job, you would also be converting a scale 2 map to a scale 4 map, (2m grid map to a 4m grid map), meaning your terrain detail will become 1/2 as detailed as it was before and t5hat alone will cause serious issues.

If you plan on making a 4km map, you should start it off as a 4km map and then maybe just focus on one area of the map and have that small area be the only playable area, to begin with, then expand it as you go, but this is easier said than done again.

In all, you really need to decide now if this is going to be a 2km map, or a 4km.
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Pronck
Posts: 1778
Joined: 2009-09-30 17:07

Re: [Map] Idlib South 2km

Post by Pronck »

Just a mild suggestion, but maybe you can contact one of the developers if you can do a more urgent task regarding the Syrian Army Faction or maps that are already in development?
We are staying up!
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