Well first of all, when lining up your UVs you really want them to be all at the same orientation to each other. Currently, the Middle section of the tube with cheek pad is the oppsite way round from the rest of the tube:
Can see these verts connect to the ones in the top left on the other side:
Rotating the middle section by 180 makes them become more in line with no real adverse effects in the packing
Now tbh I'm going to do quite a bit of repacking here, although the stuff on the left I've saved their old packing as I will most likely use most of it but feel the main stuff could be organised a little better
Firstly feel these bits could be stitched up, you've already got the sides stitched up which is the main area where you're going to run into any AO errors so might as well stitch up the areas that aren't going to be an issue.
And ye best to keep the seams on the same edges unless there is a reason to move them:
And ye finally would arrange these UVs like so, although not sure about the inside of the back parts UV so will place that later, especially since it can be scaled up/down more since its a part not really going to be seen so can be used to fill any left over space, or if need be, not take up major space other parts might need.
These bits I agree on, on their old location so moved them back, although could use the empty space inside/around them a bit better:
And ye would have the bottom of the fore grip placed right on its seam and just 1px off, even thou you could even weld it up fully but not totally worth it
This fits nicely here
Not going to bother showing every move I make, best to just show the end result.
Moving on, I'm a little confused as to why you've scaled down this bit so much, when it will be pretty visible during the reload animation?
The opposite side yes, that is unlikely to be seen but this side is the most of all these tube end UVs that is going to be seen in 1p, so should have the biggest UV of all of them.
Also the UV didn't seemed a little squished when I scaled it up so redid it.
Also another advantage of manually packing is you can spot hidden faces you might miss like this one which is pretty big:
Although technically not totally hidden, can split up the UVs and scale down this part since it is just going to really be one big shadow with no detail
Another one here:
For the back I think it's a mistake to have the seam on the bottom here:
For 1p think it's best to have it on the left side like you've done for the inside of the tube, 3p, would have it on the top:
I'm also concerned how much this face is going to zfight with the back once the breech is open:
As such I recommend doing this to reduce the clipping as much as possible:
And same thing for this one up here too:
And ye this bit clips in quite far here too wasting UV space:
Not sure why this little face is on its own when it could be welded up to the main UV?
Anyways here's what I've done so far:
Everything here is very low priority UVs, that are hardly going to be seen if at all and some need to be scaled down, but should be packed near the endish only taking up any empty space that can't be filled any other way:
This is mostly stuff that will be very close to the player like the sights and some is already scaled up and of that, some could be scaled up more but some not scaled up at all that ideally needs to be and should fill up any space they can. Very front sight at the top of that grouping dosen't need to be as big, could possibly stay the same rez it is now btw and isn't as high priority as the rear sight below it.
All this is normal priority stuff, should be packed in the same size they are now into the best slots they can be, scaled up if possible but only to use up any extra space nothing else can. Stuff in the top left of this selection isn't going to be seen that much and could be scaled down too.
And finally top right is any overlapping UVs that can potentially become separated to use more space and have better showing etc, some possible will really need to be separated due to shadowing.
Anything else is already packed although could be subject to change.
As you can see, there is a lot of space to fill with the new pack with not that much actually left to pack in and as such, we may need to look into scaling up the UVs some more and repacking some bits.
Are you happy to finish packing this? Let me know if you need me to but kinda busy, got other stuff I really need to do
Cheers
