Ye but the sooner you start using it the better as then you can ensure all the smoothing etc is fixed and even with those experimental export tools (which are untested with export, only really with importing for LMing etc), who ever exports it (probably me tbh) will be using Max9.w0lf3k wrote:i just hate max9so want work with it as little time as possible(exporting, lods, cols).
ehhh that's really odd. It looks like an old version of my UV but I've checked the files I've sent you and both are the most recent UVs? TBH I have no idea how you've got that version? Did you also try loading the UVs into that same scene?w0lf3k wrote:Also still confused, cant find selected shellsWhole UV looks different.
As for your final UV, quite a few things I did got reverted like some stitches of the breech locking arm etc and ye, your packing could be better tbh still
EDIT: going to look into finishing off more of the packing before sending it back again, but ye also found this face 1/2 clipping through the pistol grip which you can get rid of 1/2 of, as well as the central vertex down the middle:

Seems like a lot of the trigger area is clipping through the grip and could be optimized a lot more:

EDIT: also this part wasn't welded up:
































































