Smoke tactic

General discussion of the Project Reality: BF2 modification.
FFG
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Re: Smoke tactic

Post by FFG »

inb4banned wrote:This only works vs idiots, a proper crew would be listening for you and start shooting at 5s, you wouldn't even get to them before dying.
Nevermind the BTR out DPSing the LAV and the fact there were 2 BTRs there. Nah. impossible to win against a "good" crew.
inb4banned
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Re: Smoke tactic

Post by inb4banned »

FFG wrote:Nevermind the BTR out DPSing the LAV and the fact there were 2 BTRs there. Nah. impossible to win against a "good" crew.
I never said it was impossible, I'm saying rushing a smoked APC like a moron isn't exactly reliable.
LEGIYA
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Re: Smoke tactic

Post by LEGIYA »

FFG wrote:
What would you do if you were INF?How would you hit him with lat?
FFG
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Re: Smoke tactic

Post by FFG »

LEGIYA wrote:What would you do if you were INF?How would you hit him with lat?
No, I wouldn't peak him. Avoiding him at all costs.
LEGIYA
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Re: Smoke tactic

Post by LEGIYA »

FFG wrote:No, I wouldn't peak him. Avoiding him at all costs.
And let him kill anyone?
FFG
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Re: Smoke tactic

Post by FFG »

LEGIYA wrote:And let him kill anyone?
If you don't peak him, he has to move out of the smoke to get kills....
LEGIYA
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Re: Smoke tactic

Post by LEGIYA »

FFG wrote:If you don't peak him, he has to move out of the smoke to get kills....
Its about others.
Heavy Death
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Re: Smoke tactic

Post by Heavy Death »

Then they must not expose themselves. Fuck me, stop making shitty excuses. If they can't see you, the will have to relocate. Make a fking ambush, make them bored and come to you. Such tactics are just easy kills for the morons who have the situational awareness of a common garden snail and the intuition of a toilet paper roll.

It is even in the loading tips: "If you can't kill it, leave it alone or it will kill you."

And no map is so absolutely flat that an APC in smoke can cover it completelly 360..

It's a weird tactic but the game is not the problem here.
shifty454
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Re: Smoke tactic

Post by shifty454 »

Heavy Death wrote:Then they must not expose themselves. Fuck me, stop making shitty excuses. If they can't see you, the will have to relocate. Make a fking ambush, make them bored and come to you. Such tactics are just easy kills for the morons who have the situational awareness of a common garden snail and the intuition of a toilet paper roll.

It is even in the loading tips: "If you can't kill it, leave it alone or it will kill you."

And no map is so absolutely flat that an APC in smoke can cover it completelly 360..

It's a weird tactic but the game is not the problem here.
exactly and dont forget about the infantry throwing smoke to hide from a apc with thermal or a tank they are just making it easier for them to get killed
DogACTUAL
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Re: Smoke tactic

Post by DogACTUAL »

Would it be authentic to give thermal smoke to infantry? Could change this whole dynamic a lot.
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Mr.VdHeide
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Re: Smoke tactic

Post by Mr.VdHeide »

Just read this thread...

Dafuq

You may die once because of an APC who is camping from a huge as cloud of smoke, but getting killed twice is stupid... Utterly stupid. So if you just don't peak that apc, you will not die, and that forces it to relocate, which leaves the vehicles very exposed. Yes, some of your teammates may be stupid and may keep on running towards it and die, but even they will sooner or later come to realize they should stop doing that.

Also, how often does this happen? Unless you are playing Kokan and your manning the LAV or some other ins map. I play apc from time to time and I get kinda nervous when sitting at the same spot for too long. I rather just shoot and move, given the fact it is harder to hit a moving target. Also, when camping a spot you are likely to get hit by mortars, also, the enemy might just start shooting RPG's at you to heat things up a bit. A lot of this depends on terrain however, but you can avoid getting killed by simply not exposing yourself anyway.

About BlueFor bias... I don't know. The T90 is just about as strong as the M1A2 in game, both take 3 shots to the front. I don't know if you watched what happened to the Iraqi T72's during the gulf war when they got hit by American tanks, if you don't. Try doing some research, because the T90 is really not much more then that T72 from Operation Desert Storm, with a different turret on it and a bit extra armor. (depending on the variant)

Talking about IFV's: The BMP is a fucking beast. Auto cannons with the fire rate of a full auto ar15... Fast ATGM's. They are definitely not inferior to their Bluefor counterparts. Russian APC's are also good, the BTR80A has a fantastic canon. The older types of the BTR and other apcs like the BRDM and MT-LB are good against .50 caliber NATO vehicles.

I do agree that balance could be improved on some maps, but that is not what this topic is about.




D.J.
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LEGIYA
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Re: Smoke tactic

Post by LEGIYA »

[R-DEV]Mr.VdHeide wrote:Just read this thread...

Dafuq

You may die once because of an APC who is camping from a huge as cloud of smoke, but getting killed twice is stupid... Utterly stupid. So if you just don't peak that apc, you will not die, and that forces it to relocate, which leaves the vehicles very exposed. Yes, some of your teammates may be stupid and may keep on running towards it and die, but even they will sooner or later come to realize they should stop doing that.

Also, how often does this happen? Unless you are playing Kokan and your manning the LAV or some other ins map. I play apc from time to time and I get kinda nervous when sitting at the same spot for too long. I rather just shoot and move, given the fact it is harder to hit a moving target. Also, when camping a spot you are likely to get hit by mortars, also, the enemy might just start shooting RPG's at you to heat things up a bit. A lot of this depends on terrain however, but you can avoid getting killed by simply not exposing yourself anyway.

About BlueFor bias... I don't know. The T90 is just about as strong as the M1A2 in game, both take 3 shots to the front. I don't know if you watched what happened to the Iraqi T72's during the gulf war when they got hit by American tanks, if you don't. Try doing some research, because the T90 is really not much more then that T72 from Operation Desert Storm, with a different turret on it and a bit extra armor. (depending on the variant)

Talking about IFV's: The BMP is a fucking beast. Auto cannons with the fire rate of a full auto ar15... Fast ATGM's. They are definitely not inferior to their Bluefor counterparts. Russian APC's are also good, the BTR80A has a fantastic canon. The older types of the BTR and other apcs like the BRDM and MT-LB are good against .50 caliber NATO vehicles.

I do agree that balance could be improved on some maps, but that is not what this topic is about.




D.J.
Kokan,Karbala,Gaza,Op. Archer,AL Basrah,Fallujah always apc in smokes on that kind of maps.Its so hard for INS to do anything,they will just run and get killed stupedly.Some may smoke that makes things even worse.And by then,bluefor gets the cache easy.
You can compare t-72 getting hit by a tow and t-90 getting hit by it as well...
Keep in mind if the t-72 are export versions,but t-90 is export version.
chrisweb89
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Re: Smoke tactic

Post by chrisweb89 »

About inf getting thermal smoke or whatever, I'm actuualy not so sure how realistic it is for thermals to see through most smoke, as it does ingame. The smoke is created by fire and heat, so would it not obscure and maybe even blind thermal just as much as the eye? I've never seen a video of a smoke grenade through a military grade thermal sight, but it would be interesting. I know there are types of smoke made for blocking thermals and obviously more effective, but maybe normal smoke you could see through, but not perfectly.
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Senshi
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Re: Smoke tactic

Post by Senshi »

Smoke obscures sight by blocking light. To maximize its effectiveness, the generated smoke particles are tuned to excel at specific wavelengths, usually in the visible spectrum. There are versions that are tuned to block most of the infrared spectrum as well, effectively blocking thermal vision.
The biggest downside of IR smoke is that in order to block thermal imaging, heavier or actively emitting particles (such as burning phosphorus) are necessary. Both have the disadvantage of being fairly short-lived. Heavier particles mean they sink faster to the ground, whereas active emitters use up their fuel very quickly.
They are not significantly more expensive and can be deployed by regular armies, but their use is rare in current day's asymmetric conflicts. It is (yet) rare for insurgents and militias to have widespread access to thermal imaging equipment, so IR-non-blocking smoke grenades can be very beneficial to the regular army which has a widespread use of FLIR equipment.

Non-IR-blocking smoke usually appears as a very light "mist" on IR equipment. It still blocks a portion of the IR spectrum, but that's just a side effect. Smoke grenades commonly use an exothermic reaction to rapidly emit and spread the smoke particles, but that only means the grenade itself as the emitter will be very hot: The generated smoke particles will rapidly lose its heat and appear at ambient temperature.
Frontliner
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Re: Smoke tactic

Post by Frontliner »

Never thought of it as much but it actually makes very much sense.

I must say I'm intrigued by IR-blocking smoke losing its IR-blocking ability after a period of time, definately seems like a worthwhile addition to vehicular warfare. Any chance to code this?
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Chuva_RD
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Re: Smoke tactic

Post by Chuva_RD »

Frontliner wrote:Never thought of it as much but it actually makes very much sense.

I must say I'm intrigued by IR-blocking smoke losing its IR-blocking ability after a period of time, definately seems like a worthwhile addition to vehicular warfare. Any chance to code this?
It is already in-game. Some of APCs having thermals and good anti-infantry capabilities have it as compromiss making they able both dodge and attack from smoke.
VEHICLES:
Added new variants of thermal blocking smoke to vehicles differing by varying in time transparency and specific tints in thermals.
Last edited by Chuva_RD on 2017-08-11 14:05, edited 2 times in total.
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