https://www.youtube.com/watch?v=moMNqXWnF_o
Look at the tracers in this one, some of the attack runs are pretty steep:
https://www.youtube.com/watch?v=S0V4hShE1wA
https://gfycat.com/MeatyEverlastingBlackrussianterrier
https://gfycat.com/HarmoniousJealousClumber
Some combat footage directly from helicopters themselves (some attack runs very steep):
https://www.youtube.com/watch?v=Q4y0Aqp_AF4&hd=1
https://www.youtube.com/watch?v=HkuBSUse3FM
As you can see, if you have fixed weapons with unguided munitions, dives are utulized, some of them are quite steep. A gunship generally doesn't have to do dives, although if you search for it there are accounts of gunships even doing vertical dives. Of course a prolonged vertical dive is quite risky though.
As for manouvers (yes, no combat load, but i reckon it could still pull of impressive manouvers anyway, risky of course):
https://www.youtube.com/watch?v=THiuhM80UnM
https://www.youtube.com/watch?v=zzKYogDjagw&t=2s
Read my statement again, i only specifically said that dives are utulized in combat by real attack helicopters.
About loopings and rolls i said that real helicopters can do it and that it is therefore authentic, but of course they won't do loopings or rolls in combat.
In real combat situations those manouvers would not be useful at all, instead they would probably just turn around and dive to get to cover and deploy countermeasures.
Ingame those fancy manouvers can be really useful in some situations, although generally even there it is best to just get away quickly by flying away to cover.
But the point is not if is actually used as a real tactic regulary. If it is physically and technically possible and authentic then it should be possible ingame too.
Especially if you consider the other factors ingame that restrict helicopters in their efectiveness, like the limited VD, steep dive attacks become quite necessary to counter the limitations the engine forces on the helicopters, since regular more authentic tactics don't quite work with the VD ingame.
With gunships especially it is not like we can just loiter 1.5-2.5 km away and engage ground targets since the VD doesn't allow that, so dives become quite important to be more effective and safe, even if real gunships don't utulize that tactic for obvious reasons.
For DEV: Nice to hear that those issues will be fixed and that dives will still work, thanks for your work, really appreciated.
Also, i would actually quite like to have rotor collision ingame, the more authenticity the better imo.