Blow logis

General discussion of the Project Reality: BF2 modification.
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sunshine2241991
Posts: 220
Joined: 2013-05-12 16:04

Blow logis

Post by sunshine2241991 »

i see people using logis to build fobs and stuff . and its fine .
but then they leave them in the middle of no where . and when u need logi there none in main base . and sometimes RTB with logi is to long and dangerous
why not to blow the logi after use they cost only2 tickets . and they will respawn at main and save the rtb part
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QuickLoad
Posts: 609
Joined: 2014-06-20 20:07

Re: Blow logis

Post by QuickLoad »

this might be a good idea but haven't ever thought of it just because the whole notation of intentional teamkill asset waste was really drilled into everyones mind as a horrible thing to do.

anyways, still is a good idea that might see more use, the other problem being:
what if someone comes by who needed the repair station
what if someone comes by who was willing to return the logi so they wouldn't have to wait the long time and needed the crates then and there

those two are generally the reasons why I don't, otherwise if i'm not doing a super fob i will indeed leave the logi by the FOB when it has no more usage. I thought that apc/tank appreciated this too since the rep station would be on frontlines.
chupachup
Posts: 30
Joined: 2017-06-08 17:24

Re: Blow logis

Post by chupachup »

I kind of really hate that strategy, maybe the penalty for killing your own assets should be bigger (though prone to abuse)
sunshine2241991
Posts: 220
Joined: 2013-05-12 16:04

Re: Blow logis

Post by sunshine2241991 »

QuickLoad wrote: what if someone comes by who needed the repair station
what if someone comes by who was willing to return the logi so they wouldn't have to wait the long time and needed the crates then and there
s.
we talking about 5 min respawn for logis most of the time .
and the time to rtb and the risk that you might get killed any way (that will cost 4 tickets 2+2) .
i really dont see point the leave them .

and about the repair station when i play as apc most of the time there always somewhere logi abonded far far away with some random people or i just rtb because get repiar from repiar station its just too slow
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QuickLoad
Posts: 609
Joined: 2014-06-20 20:07

Re: Blow logis

Post by QuickLoad »

sunshine2241991 wrote:we talking about 5 min respawn for logis most of the time .
and the time to rtb and the risk that you might get killed any way (that will cost 4 tickets 2+2) .
i really dont see point the leave them .

and about the repair station when i play as apc most of the time there always somewhere logi abonded far far away with some random people or i just rtb because get repiar from repiar station its just too slow
ehh also killing the logi might mean some random smurf taxis it, although maybe not. and 2 tickets sounds like little but is actually a lot in the long run

still, on repair station, repair station is made to untrack/unturret your tanks/apcs so that you can rtb safely(or rtb in the first place)
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Mr.VdHeide
PR:BF2 Developer
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Joined: 2014-09-16 10:16

Re: Blow logis

Post by Mr.VdHeide »

Sometimes I go all accros the map to build a secret sneaky FOB. Having a truck near it makes it easier to spot it. In that case I somtimes simply drive it into the nearby water so that it will explode.



D.J.
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DesertFox284
Posts: 34
Joined: 2015-08-06 11:23

Re: Blow logis

Post by DesertFox284 »

I generally dislike blowing up any friendly assets. Rather RTB it and save those 2 tickets...
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sunshine2241991
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Joined: 2013-05-12 16:04

Re: Blow logis

Post by sunshine2241991 »

DesertFox284 wrote:I generally dislike blowing up any friendly assets. Rather RTB it and save those 2 tickets...
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well good example ...but honestly i prefer lose "worthless" round . and not waste Real life time on rtb logi
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PeppeJ
Posts: 195
Joined: 2010-11-06 10:32

Re: Blow logis

Post by PeppeJ »

Shout at the people mis-using logis instead. The game is about teamwork, not just teamwork in your squad.
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Heavy Death
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Joined: 2012-10-21 10:51

Re: Blow logis

Post by Heavy Death »

We have arrived to a point when intentionally killing own assets beause gameplay/win/meta>realism.

Jesus F. Christ.
sunshine2241991
Posts: 220
Joined: 2013-05-12 16:04

Re: Blow logis

Post by sunshine2241991 »

but logis most of the times used as condoms .
once they used they just trow away ..
but if you want to reuse this condom ... everyone yell DONT USE LOGI AS TRANS !!!!

because its better that it will be just abonded somewhere in the middle of the map empty without any use
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Raklodder
Posts: 940
Joined: 2013-04-22 08:36

Re: Blow logis

Post by Raklodder »

Those logis are an easy pray for my rpg.
chrisweb89
Posts: 972
Joined: 2008-06-16 05:08

Re: Blow logis

Post by chrisweb89 »

Each are valid and have their advantages and disadvantages. I think everyone would agree, a dedicated 2 man logi/build squad would be amazing but you see that in 1 in every 50 pub games. About the repair stations, they last forever so you could drop them then destroy the logi, yes they aren't mobile, but they are still there.
sprint113
Posts: 113
Joined: 2009-12-08 03:45

Re: Blow logis

Post by sprint113 »

To be fair, IRL, logis would be operated like trans choppers, with a dedicated crewman assigned to be its sole driver. But gameplay styles on pubs, for the most part, simply doesn't support this with the exception of the IDF M113 logistics vehicle or the rare times when one squad is dedicated to just building FOBs.

So the options you have as SL are:
- have your squad member return the truck to main, only to now have the squad member stranded at main.
- coordinate with another squad to bring along one of their squad members as your passenger so they can RTB and use the logi after you've dropped the crates
- leave the logi near the fob and home some other squad looking to need a logi truck spawns at your FOB, RTB and resupply it for their use, possibly causing it to be abandoned or "captured" by the other team
- blow it up so it is a much simpler process for another squad to access available logis
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