Coax overheat

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viirusiiseli
Posts: 1171
Joined: 2012-02-29 23:53

Coax overheat

Post by viirusiiseli »

Last thread was promptly locked due to being in the wrong forum, and not moved here. So, as feedback:

All armor coax overheats too quickly, for gameplay and compared to real life.

5 seconds of continuous fire = unable to fire for 10 seconds

This is about 60-65 rounds.

In-game:



RL:



Last edited by viirusiiseli on 2017-08-29 18:51, edited 1 time in total.
BubblyNinja
Posts: 80
Joined: 2017-08-07 02:32

Re: Coax overheat

Post by BubblyNinja »

1 Word: Balance?

Most armor is already fucking OP as is against infantry and small vehicles...
viirusiiseli
Posts: 1171
Joined: 2012-02-29 23:53

Re: Coax overheat

Post by viirusiiseli »

BubblyNinja wrote:1 Word: Balance?

Most armor is already fucking OP as is against infantry and small vehicles...
That's not because you can't shoot a few extra seconds with coax, the answers are elsewhere.
DogACTUAL
Posts: 879
Joined: 2016-05-21 01:13

Re: Coax overheat

Post by DogACTUAL »

That overheat is absolutely out of place. Couldn't the DEV responsible for it have come up with a more reasonable way to balance gameplay? The overheat doesn't even benefit balance, all it does is being a major annoyance for the gunner.
Allahu Akbar
Posts: 109
Joined: 2017-04-30 15:17

Re: Coax overheat

Post by Allahu Akbar »

But how long does it take for barrel to cool down in real life compared to in-game?
(for example, you can go trigger happy with M60 in Rising Storm 2 next to supply station and it will bend your barrel in a few hundred rounds of continuous fire)

I am sure devs can make you able to shoot hundreds of rounds without overheating, then having to wait minutes for it to cool down.
atom9[CH]
Posts: 117
Joined: 2011-06-25 08:52

Re: Coax overheat

Post by atom9[CH] »

I don't know why you made it so unrealistic even our Leopard 2A4 tanks in the Swiss army, old as fuck! are not overheating after 5 sec. I even saw it live how a tank fired 15 sec coax without overheating. I don't get what you think is realistic letting a coax overheat in 5 sec. Soon I'm going back to army maybe I can record something. Let's see.

Would be cool to find out, why you have changed it?
Last edited by atom9[CH] on 2017-08-30 10:11, edited 1 time in total.
viirusiiseli
Posts: 1171
Joined: 2012-02-29 23:53

Re: Coax overheat

Post by viirusiiseli »

'atom9[CH wrote:;2172450']Would be cool to find out, why you have changed it?
I think it's been like this for a good while, but I still, I don't remember reading anything about coax overheat in the past changelogs since 1.1. Would be nice to hear the reasoning for having coaxes at such an unrealistic state.

Same situation applies to cannons, too. They shouldn't of course be able to fire as long, but longer than currently.
Last edited by viirusiiseli on 2017-09-14 15:54, edited 1 time in total.
chrisweb89
Posts: 972
Joined: 2008-06-16 05:08

Re: Coax overheat

Post by chrisweb89 »

Allahu Akbar wrote:But how long does it take for barrel to cool down in real life compared to in-game?
(for example, you can go trigger happy with M60 in Rising Storm 2 next to supply station and it will bend your barrel in a few hundred rounds of continuous fire)

I am sure devs can make you able to shoot hundreds of rounds without overheating, then having to wait minutes for it to cool down.
The barrel might not cool down quickly, but it can be changed out. I don't overheat but from the perspective of the driver, coax overheats too quickly, I think the best way to force bursts would be add deviation after 20 rounds fired if possible, but not before as that would make long range coax useless.
DusanYugoslavia
Posts: 67
Joined: 2010-01-07 12:32

Re: Coax overheat

Post by DusanYugoslavia »

Coax over heat on British vehicles is really bad, needs to be fixed.
Image
viirusiiseli
Posts: 1171
Joined: 2012-02-29 23:53

Re: Coax overheat

Post by viirusiiseli »

DusanYugoslavia wrote:Coax over heat on British vehicles is really bad, needs to be fixed.
Its on all armored vehicles...
AlonTavor
PR:BF2 Developer
Posts: 2991
Joined: 2009-08-10 18:58

Re: Coax overheat

Post by AlonTavor »

DusanYugoslavia wrote:Coax over heat on British vehicles is really bad, needs to be fixed.
all 900rpm 7.62 coax are exactly the same.
900rpm 5.56 (puma, stationary lmg) had a typo, it has been fixed for next patch.
DusanYugoslavia
Posts: 67
Joined: 2010-01-07 12:32

Re: Coax overheat

Post by DusanYugoslavia »

[R-DEV]AlonTavor wrote:all 900rpm 7.62 coax are exactly the same.
900rpm 5.56 (puma, stationary lmg) had a typo, it has been fixed for next patch.
I think that Challenger is broken, it feels like 300 rpm... I drove a Schimi and Challenger and there is a big difference...
Image
TBob
Posts: 75
Joined: 2013-07-10 01:18

Re: Coax overheat

Post by TBob »

Scimitar uses L43A1 at 900 RPM, Challenger uses L94A1 at 600 RPM
DogACTUAL
Posts: 879
Joined: 2016-05-21 01:13

Re: Coax overheat

Post by DogACTUAL »

I don't even understand why they introduced the 5 second overheat in the first place. Virtually no one was complaining about coax being too OP.
viirusiiseli
Posts: 1171
Joined: 2012-02-29 23:53

Re: Coax overheat

Post by viirusiiseli »

DogACTUAL wrote:I don't even understand why they introduced the 5 second overheat in the first place. Virtually no one was complaining about coax being too OP.
That and seeing how every other property of armored assets is being turned into as realistic as possible, mostly the things that make them worse, while some aspects (overheat, turret sliding) are kept unrealistic to "tone down" their "effectiveness".

It isn't acceptable.
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