Flying VBCI

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Avatok
Posts: 32
Joined: 2016-05-08 15:36

Flying VBCI

Post by Avatok »

Image

Couple days ago i found video with flying vbci on marlin. It was fun but I wanted to see why this happened. I thought it was some type of abuse shift+wall but when i saw demo vbci spawned already in air.



I tried to repeat this bug with randomly spawn from debug ~30 apcs or time spawn but nothing... even tried to be disintegrated (they waste apc around i14 kp7-9 by falling throw map).
Right now i don't know how repeat this bug. Maybe need to be disintegrated for a next apc spawn and it will be @tracked@ on spawn?
edlit: fixed 1st video
Last edited by Avatok on 2017-09-13 19:43, edited 2 times in total.
Avatok
Posts: 32
Joined: 2016-05-08 15:36

Re: Flying VBCI

Post by Avatok »

From the spawn to death

AlonTavor
PR:BF2 Developer
Posts: 2991
Joined: 2009-08-10 18:58

Re: Flying VBCI

Post by AlonTavor »

Im going with someone did !fly on a non-root seat, which does weird physics.
Avatok
Posts: 32
Joined: 2016-05-08 15:36

Re: Flying VBCI

Post by Avatok »

^ it was ssg server . Easy check by logs.
Avatok
Posts: 32
Joined: 2016-05-08 15:36

Re: Flying VBCI

Post by Avatok »

[R-DEV]AlonTavor wrote:Im going with someone did !fly on a non-root seat, which does weird physics.
On the video there is no one next to apc when it spawn. You need to be inside to fly, no?
Last edited by Avatok on 2017-09-13 19:32, edited 1 time in total.
AlonTavor
PR:BF2 Developer
Posts: 2991
Joined: 2009-08-10 18:58

Re: Flying VBCI

Post by AlonTavor »

Yea, no idea then. Groho couldn't replicate.
qs-racer
Posts: 335
Joined: 2010-02-07 10:25

Re: Flying VBCI

Post by qs-racer »

thread to lock!!!!!, classified function of french army vehicule :D
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viirusiiseli
Posts: 1171
Joined: 2012-02-29 23:53

Re: Flying VBCI

Post by viirusiiseli »

Avatok wrote:From the spawn to death

New APC physics by rpoxo, is work in progres, tovarish ))
rPoXoTauJIo
PR:BF2 Developer
Posts: 1979
Joined: 2011-07-20 10:02

Re: Flying VBCI

Post by rPoXoTauJIo »

[R-DEV]AlonTavor wrote:Yea, no idea then. Groho couldn't replicate.
I'll blame mappers not raising spawners from ground.
Image

assetruler69: I've seen things you smurfs wouldn't believe. Apaches on the Kashan. I watched burned down tank hulls after the launch of the single TOW. All those moments will be lost in time, like tears in rain.

Time to give up and respawn.
Avatok
Posts: 32
Joined: 2016-05-08 15:36

Re: Flying VBCI

Post by Avatok »

I found how to reproduce it.

Image

I think the main part it is get apc and apc wreck destroyed under ground.
Here video how these guys died before fly.



I tried to repeat and i got it but not the same like in previous video.
My apc did not want to move like a normal . Even just go forward was hard. Also i found strange invisible thing here: Image
probably part of collision mesh. At the end my apc stuck on middle of the air, on apc-s left side.

2:21 action if timecode not working
KillJoy[Fr]
Posts: 837
Joined: 2010-12-28 20:51

Re: Flying VBCI

Post by KillJoy[Fr] »

Merde ! They found our new type of retreating.
Au dela du possible ...
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