How to revitalize pr?

General discussion of the Project Reality: BF2 modification.
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Mineral
Retired PR Developer
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Post by Mineral »

Not allowed by steam or ea's tos
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LimitJK
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Re: How to revitalize pr?

Post by LimitJK »

the website is fine.

new players start off by playing infantry. the role of infantry has been marginalized in past updates. subsequently fun playing as inf, the experience new players have, has suffered.
especially on desert maps (about 1/3 of the played rounds) the quality of your tank squad decides the game. while in the past a team defeated in this aspect could still hold its own in the defence with stationary AT and CAS, nowadays its farming kills for the enemy tanks past this point.
as the player starts to feel incapable of influencing the outcome of a game in any way there is no point in playing this round anymore.
after all this game is not about the milsims but about the combined team effort to accomplish a common goal.
its hard to convey this to new players as they experience being nothing more then glorified targets and flag cap bodymass.
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FlyingR
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Re: How to revitalize pr?

Post by FlyingR »

CAS_ual_TY wrote:Even tho most people will not like to hear it, this is true. PR needs PR. People need to advertise it. Show it's uniqueness, record unique scenes, show this game to big clans who could be interested, take part in events and tournaments (not only PRT, but in general) yourself and increase it's audience.

Just my 2 cents.

There are more possibilities, ofc, but this is definitely do-able right now.
I was joking because a lot of people hate him, but it is true, he did bring an influx of new players (including myself).

The website is not fine, quite a lot of cluster, especially for a new member. The Download should be big and RED so it can catch people's attention, just like it did with you right now. A "Help" or "FAQ" should also be quite easily seen since lots of newcomers usually have some sort of problem. Good websites allow new members to go through it without any problem and everything is accessible to them.

Want more people to read the manual? Make first a quick TL;DR manual, with the most important tips for playing the game. This should have a link to the actual manual.

Always assume that people are retarded, make it easy for them.

I'm wondering if there's a PR Trailer showing PR:WWII, PR:V, PR:F and PR in a timeline way. Showing assets, teamwork, cool and explosive shots (where's Michael Bay?!) This could definitely make people more interested.
_Fizzco_
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Re: How to revitalize pr?

Post by _Fizzco_ »

I know at least in PRT but i notice it a lot just in PR in general, but people tend to play less PR during summer and return during the winter, expect to see activity levels go up slightly over the next few months.
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Vista
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Re: How to revitalize pr?

Post by Vista »

PBAsydney wrote:Getting it on steam would actually be a really good way to get a huge influx of players I'd think. Is there a reason it's not possible, since it's a mod?
They're distribuiting BF2 assets, and PR going standalone isn't exactly 'legal' by itself. This game can't go on Steam.
Raidonrai
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Re: How to revitalize pr?

Post by Raidonrai »

Raidonrai wrote:Hey my dude, just messaging you (along with literally everyone else on my steam friends list) to let you know about Project Reality, it's a standalone mod for BF2 that has been out for over a decade now and involves two teams of 50v50 (Usually divided in to multiple squads of 4-8 people) scrapping it out over huge maps. It's a perfect mix between the arcade style of the Battlefield series and the "hardcore teamwork" of the Arma series, with all the APCs and tanks and planes to go along with it. It still has a steady population with usually at least two servers of 100 players full at peak hours, for both EU and NA. It's super easy to set up, download link is here Downloads | Project Reality and there's lots of videos on youtube showing the game off to let you get a better idea what it's like. If it sounds like something you'd be in to lemme know and I can talk to you more about it 8)
Just spammed this to probably like 150 people on Steam, get on it bois

EDIT: Hour later six people are downloading it and another two have said they will check it out, ez rebirth of PR, thank me later
Last edited by Raidonrai on 2017-09-15 17:10, edited 1 time in total.
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Mr.VdHeide
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Re: How to revitalize pr?

Post by Mr.VdHeide »

+1 for my favourite Steam random link spammer :p

Tell others about the game, make video's, join the team. There are manny ways to help out.



D.J.
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sprint113
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Re: How to revitalize pr?

Post by sprint113 »

PR really hasn't been advertised much, if at all. People are always leaving, but you need to do something to draw people in, especially with so many other games on the market right now. People just don't know PR exists.

One thing I can think of can be related to the new patching system. The ability to do small micropatches automatically is great, but it also means that the patches are smaller content-wise and thus, there's no hype for them. It used to be patches were few and far in between, but when they did come around, the forums would be abuzz and we'd even sometimes get a trailer. Those trailers were great at drawing people in since they were easy to share on social media.

In short, PR needs some PR.
robert357
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Re: How to revitalize pr?

Post by robert357 »

Every big add on is a free advertisement. Anything new is interesting and it could bring back few old players that used to play PR. Just looks at No Man Sky. So disappointed and hated game get new players because of new update.

There is PR:WWII in development but from our point of view it's looks dead even if it not. People are bored with modern and futuristic games so why not just wave and "hey, look, we have something for you!".
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Spitfire1.2
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Re: How to revitalize pr?

Post by Spitfire1.2 »

A .I agree that with the new patching system we lost some of the hype.

B. There was a flux new of players in 1.3 (where everyone was complaining about them :-) )but now we are like the 1.2 days again

C. Graphics/Physics wise, the only thing that can be done is to upgade to the BF 2142 engine, but implementing all those assets in that engine is a lot of work. (We could have stuff like these )

D. The most obvious solution is to welcome more streamers into the game, I know many of you dislike bluedrake ( I ain't a big fan either), but when I typed "Project Reallity" on youtube to see what this game is abouthis vids came up first, and watching the game from his prespective seemed cool.
Bluedrake42
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Re: How to revitalize pr?

Post by Bluedrake42 »

DogACTUAL wrote:1. Cut a deal with EA to get access to the refractor engine source code. In turn PR gets a price tag and EA rakes in all the profits from the sales, but DEVs are used to working for free so np.
EA isn't interested in licensing anything out, especially not old engines. If anything I've only heard negative stances from them towards the new wave of "standalone" projects, but as of yet its not imposing enough to warrant any action from them.

I was a liaison for WWII Online when a few of their developers were propositioning EA for a commercial license of the Battlefield 2 engine. EA is in the process of strongly internalizing their entire intellectual property library, so their licensing department is only getting smaller.

At this rate, the only way to open up "hardcoded" functionality from the Battlefield 2 engine would be to OpenXcom the *****. https://openxcom.org/

AKA rebuild the entire engine with an open source repository that guts everything, and recreates it as new intellectual property. A laughably huge project, but at the same time... I've seen crazier things happen.
Spitfire1.2 wrote:D. The most obvious solution is to welcome more streamers into the game, I know many of you dislike bluedrake ( I ain't a big fan either), but when I typed "Project Reallity" on youtube to see what this game is abouthis vids came up first, and watching the game from his prespective seemed cool.
I don't have any intention of helping the mod, or promoting anyone anymore. Lots of work, for a big group of people that treat you like shit. Although I am still begrudgingly managing our community that is promoting the game.

However additionally, Youtube is striking all videos that are military or conflict related... and it hits your entire channel when they strike you for a single video. So any decently sized Youtuber that even plays this mod once, risks destroying their entire commercial portfolio for their entire channel.

I was hired by a company in the simulation/training field, and I left Youtube to do project management work for them now. In fact a lot of military/simulation Youtubers are moving in the same direction... lots of them ditching Youtube (especially after the recent changes) to pursue careers in the simulation/training sector.

It is likely going to prove harder to get anyone to cover the mod from Youtube going forward... especially as their policies get more unfriendly (especially towards military simulation.) You could potentially pursue streamers on Twitch to cover the mod... but I've found the livestreaming community really doesn't mix with Project Reality. So much cheating.

But anyways, everything is changing for the Milsim field on the influencer/creator side. So I wouldn't look there for any solutions, unless something drastically changes in the near future.
Last edited by Bluedrake42 on 2017-09-17 08:53, edited 1 time in total.
Spitfire1.2
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Re: How to revitalize pr?

Post by Spitfire1.2 »

I don't have any intention of helping the mod, or promoting anyone anymore. Lots of work, for a big group of people that treat you like shit. Although I am still begrudgingly managing our community that is promoting the game.
I just mentioned you as an example. I did not meant that it has to be you, but streamers in general.

AKA rebuild the entire engine with an open source repository that guts everything, and recreates it as new intellectual property. A laughably huge project, but at the same time... I've seen crazier things happen.
Someone had started this project but the last update was one year ago:

https://github.com/rigred/BattlefieldRespawn
Bluedrake42
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Re: How to revitalize pr?

Post by Bluedrake42 »

Spitfire1.2 wrote:I just mentioned you as an example. I did not meant that it has to be you, but streamers in general.
and I'm saying until the general treatment of streamers is improved, its probably going to stay like it is. Especially with the current issue of censorship of conflict related content on Youtube.

Almost every major streamer in the tactical/battlefield scene has specifically blacklisted the PR community from coverage... and its not because they just get off on randomly avoiding communities, its because this community has a bad reputation. Especially towards streamers.
Someone had started this project but the last update was one year ago:

https://github.com/rigred/BattlefieldRespawn
See, this right here. If you really want Project Reality to have a future, this should be 2000% of the main focus. The only thing you need to figure out is what license its being distributed under. If that repository is being delivered under any copyleft license, it could genuinely be the single-handedly most influential revival of the original Battlefield community to-date.
Bluedrake42
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Re: How to revitalize pr?

Post by Bluedrake42 »

I'm actually super pumped about this class library rebuild for Refactor 2 now, so this has definitely been worth it. I'm going to start poking around to see what he's done so far, and also check to see what his distribution license is going to be.
UTurista
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Re: How to revitalize pr?

Post by UTurista »

Bluedrake42 wrote:snd its not because they just get off on randomly avoiding communities, its because this community has a bad reputation. Especially towards streamers.
Just to be clear, the community does not have a bad reputation against streamers per se, its just that this game cant be streamed PERIOD!
Its like saying that society as a bad reputation against streamers who stream live footage from ATMs, showing the PIN and everything.
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Dont question the wikipedia! Just because it reports different things on different languages does not make it unreliable source!
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Mats391
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Re: How to revitalize pr?

Post by Mats391 »

Bluedrake42 wrote:I'm actually super pumped about this class library rebuild for Refactor 2 now, so this has definitely been worth it. I'm going to start poking around to see what he's done so far, and also check to see what his distribution license is going to be.
You can save time. There is nothing to it. The code that already is in that repo is from bf2 meshviewer: https://github.com/ByteHazard/BfMeshView
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Mineral: TIL that Wire-guided missiles actually use wire
Bluedrake42
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Re: How to revitalize pr?

Post by Bluedrake42 »

'[R-DEV wrote:Mats391;2173555']You can save time. There is nothing to it. The code that already is in that repo is from bf2 meshviewer: https://github.com/ByteHazard/BfMeshView
Yeah I just figured that out after browsing it for a bit. Shame.

Still. The prospect of a project like that is still a powerful idea.
'[R-CON wrote:UTurista;2173554']Just to be clear, the community does not have a bad reputation against streamers per se, its just that this game cant be streamed PERIOD!
Its like saying that society as a bad reputation against streamers who stream live footage from ATMs, showing the PIN and everything.
I'm aware, that's why I said that earlier.
but I've found the livestreaming community really doesn't mix with Project Reality. So much cheating.
I think the entire modern idea of influencers is fundamentally incompatible with this project. So I would write that off as a solution.

I would say the best solution for promoting this mod revolves around building new infrastructure. Things like modification managers, community content loaders, and possibly something like that Refactor 2 class library rebuild... but with this also being entirely an aggressively non-profit venture, I find the entire concept to be more work than would be reasonably attempted.

Although I've never shared the same vision of what PR could be with anyone who has influence here anyways. So who knows what will happen next. Maybe nothing.
Vista
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Re: How to revitalize pr?

Post by Vista »

Who knows what could happen next ;)
GODBLESSEU
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Re: How to revitalize pr?

Post by GODBLESSEU »

In order to revitalize this gem, the following needs to be done:

- More frequent unique events

- Stats for wins/defeats, playtime, role playtime.

- More optimization

- Less servers (this will allow the servers that are populated to grow big)

- Missions VS AI that reward you somehow (could work as a training)

- An actual campaign AI only that can be played on cooperative (that rewards the player somehow)

- PR Profile

AND (probably) MOST IMPORTANTLY, an IN-GAME MANUAL that shows how all units look like and their respective faction assets, so people could hesitate less when shooting a foe.
Rhino
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Re: How to revitalize pr?

Post by Rhino »

GODBLESSEU wrote:- Missions VS AI that reward you somehow (could work as a training)

- An actual campaign AI only that can be played on cooperative (that rewards the player somehow)
The SP/AI/Bots side of the BF2 engine is probably its worst side and also is totally the opposite of what PR is about, which is team work, where the only area AI/Bots comes into that, is CoOp play, and there are far better CoOp games out there if someone is looking for that style of play.

What people come to and stay with PR for is the MP side, working with real players and fighting against real players to.

As for your other points, our target demographic doesn't really care about stats, we use to have them in the past and while they were kinda nice, no one really misses them and tbh it avoids the whole "I'm better than you" smack talk on the forums a bit too which only breaks apart the community.

More events, yes they would help but that is really something for the community to really do themselves.

Optimisation, we are always working on optimization but it is a lot of work and takes a long time to implement.

Less severs while may be a good thing, also means the potential for servers to do w/e they want and I very much doubt the community would be for it having them forced upon them. It is better to try and encourage communities with multiple servers to join together and run the same server and keep it populated.

"PR Profile", I take it you mean an ingame one with your stats but ye, same thing as the stats suggestion...

Ingame manual, no one is going to read a manual while they play.
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