How to revitalize pr?

General discussion of the Project Reality: BF2 modification.
Spitfire1.2
Posts: 23
Joined: 2015-04-09 14:24

Re: How to revitalize pr?

Post by Spitfire1.2 »

we need less muttrah :grin: :grin: :grin:
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: How to revitalize pr?

Post by Rhino »

obpmgmuareturns wrote:How can you save a mod when the devs treat the community with contempt?
Can you please give a few examples of what you mean by this?

While yes we are far from perfect I feel many of the devs devote a hell of a lot of time to listening and responding to the community and acting on feedback given by them?
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HOLLYWOODY
Posts: 88
Joined: 2017-07-04 17:18

Re: How to revitalize pr?

Post by HOLLYWOODY »

AS ONE!

Bluedrake42
Posts: 1933
Joined: 2009-07-23 17:52

Re: How to revitalize pr?

Post by Bluedrake42 »

[R-DEV]Rhino wrote:Can you please give a few examples of what you mean by this?

While yes we are far from perfect I feel many of the devs devote a hell of a lot of time to listening and responding to the community and acting on feedback given by them?
I'm always here to give examples if you need them =D

Not talking shit about people in your private developer forums all the time, thinking it doesn't get out would be a good first one ;D

Maybe if you all acted like everyone knew what you were saying, no matter where you say it... your relationships with everyone might start improving.

Would be a great place to start.
camo
PR:BF2 Developer
Posts: 3165
Joined: 2013-01-26 09:00

Re: How to revitalize pr?

Post by camo »

We don't really talk ill of anyone to be honest. If anything we occasionally poke fun, but it's usually well deserved. :mrgreen:


You're "spying" on the wrong internal forums if you want juicy drama bluedrake.
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GODBLESSEU
Posts: 36
Joined: 2015-08-08 01:12

Re: How to revitalize pr?

Post by GODBLESSEU »

[R-DEV]Rhino wrote:The SP/AI/Bots side of the BF2 engine is probably its worst side and also is totally the opposite of what PR is about, which is team work, where the only area AI/Bots comes into that, is CoOp play, and there are far better CoOp games out there if someone is looking for that style of play.

What people come to and stay with PR for is the MP side, working with real players and fighting against real players to.

As for your other points, our target demographic doesn't really care about stats, we use to have them in the past and while they were kinda nice, no one really misses them and tbh it avoids the whole "I'm better than you" smack talk on the forums a bit too which only breaks apart the community.

More events, yes they would help but that is really something for the community to really do themselves.

Optimisation, we are always working on optimization but it is a lot of work and takes a long time to implement.

Less severs while may be a good thing, also means the potential for servers to do w/e they want and I very much doubt the community would be for it having them forced upon them. It is better to try and encourage communities with multiple servers to join together and run the same server and keep it populated.

"PR Profile", I take it you mean an ingame one with your stats but ye, same thing as the stats suggestion...

Ingame manual, no one is going to read a manual while they play.
I see your point of view and I agree with most of it.

But I think if you add some small campaigns that work as training with AI, players could learn how to do certain stuff. (Example: Tank mission where the player has to engage inf, APC's and Tanks; Transport where you have to go to positions to drop crates; Infantry where you need to capture flags that are being held by AI inf).

In another way yeah elitism is a bad thing but I don't think it would put the community apart that much other than rising some toxic players. I think it would make players proud of how many wins they have, time played etc... and make it more able to study if they are going well.

Stats are all about having a reason to make the players go back to play the game, other than enjoying it.
KillJoy[Fr]
Posts: 837
Joined: 2010-12-28 20:51

Re: How to revitalize pr?

Post by KillJoy[Fr] »

I think it would make players proud of how many wins they have, time played etc... and make it more able to study if they are going well.
That not the spirit of Project Reality.
Au dela du possible ...
GODBLESSEU
Posts: 36
Joined: 2015-08-08 01:12

Re: How to revitalize pr?

Post by GODBLESSEU »

'KillJoy[Fr wrote:;2173598']That not the spirit of Project Reality.
I'm aware, but there needs to be something that gives more reason for players to come back and play the game.
////////////

See my Steam - https://steamcommunity.com/id/rui_troia
Bluedrake42
Posts: 1933
Joined: 2009-07-23 17:52

Re: How to revitalize pr?

Post by Bluedrake42 »

[R-DEV]camo wrote:We don't really talk ill of anyone to be honest. If anything we occasionally poke fun, but it's usually well deserved. :mrgreen:


You're "spying" on the wrong internal forums if you want juicy drama bluedrake.
Oh you're pretty tame Camo, the guilty parties know who I'm talking about.

I think you'll find R-Dev's definition of poking fun, and other people's definition of poking fun, are not mutually exclusive.
AfterDune
Retired PR Developer
Posts: 17094
Joined: 2007-02-08 07:19

Post by AfterDune »

One can bash devs and complain, at the end of the day, if these devs didn't spend their free time modding this game, it would've died years ago. Nothing is perfect, but this is simply the way it is.

Anyway, let's not turn this into a dev bashing party, I'm pretty sure that's not the idea behind this thread ;) .

Also, the BF2 playerbase is by far not what it used to be, let alone the modding scene (especially after the death of bfeditor.org), so don't compare apples and oranges.

Peace :)
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Jabil_One
Posts: 135
Joined: 2017-03-11 18:01

Re: How to revitalize pr?

Post by Jabil_One »

Also, the BF2 playerbase is by far not what it used to be, let alone the modding scene (especially after the death of bfeditor.org), so don't compare apples and oranges.
There was a thread in BFSP forum about reviving bfeditor.org. The site is up again.
Site Relaunched 10/13/2016
Welcome back to BFEditor.org! We've upgraded the forum software, removed the spammers, and improved security. Apologies for the downtime! Det
Online Users - Official BF Editor Forums

It's maybe not much populated but many infos are available again.

It isn't like all of this community are only playing your MOD ;)

Peace out
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: How to revitalize pr?

Post by Rhino »

Bluedrake42 wrote:Not talking shit about people in your private developer forums all the time, thinking it doesn't get out would be a good first one ;D
lol. No it's just you we talk sh*t about, and for good reason.

Seriously stop playing the victim card, it's getting so old and if you actually took some responsibility for all your falling outs with multiple game developer groups and communities over the years then you may be able to mend some fences and avoid it from happening in the future.
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AfterDune
Retired PR Developer
Posts: 17094
Joined: 2007-02-08 07:19

Re: How to revitalize pr?

Post by AfterDune »

Jabil_One wrote:There was a thread in BFSP forum about reviving bfeditor.org. The site is up again.
Yeah, it's been up a while, but it's been gone for so long that most people left already. Lots of info is still there though, true, but that's about it last time I checked.
Jabil_One wrote:It isn't like all of this community are only playing your MOD ;)
I was talking about BF2 as a whole, not just PR...
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Scubbo
Posts: 264
Joined: 2014-09-06 06:13

Re: How to revitalize pr?

Post by Scubbo »

just keep spamming EA? DICE? with GIMMIE ZE SOURCE CODEZZZZ
Bluedrake42
Posts: 1933
Joined: 2009-07-23 17:52

Re: How to revitalize pr?

Post by Bluedrake42 »

[R-DEV]Rhino wrote:lol. No it's just you we talk sh*t about, and for good reason.

Seriously stop playing the victim card, it's getting so old and if you actually took some responsibility for all your falling outs with multiple game developer groups and communities over the years then you may be able to mend some fences and avoid it from happening in the future.
"Multiple game developer groups" = anyone related to this one group. Maybe if you confronted the idea that the world doesn't revolve around you, you'd start making more friends.

I know this may be hard for you to grasp Rhino, but you all have a lot more enemies than I do. Maybe that isn't apparent, because you spend too much time in your little circle-jerk cave... but I think that over time you'll start feeling the effects of it. As you are starting to now.

Personally, I'll mend fences when the fences are worth mending.
Bluedrake42
Posts: 1933
Joined: 2009-07-23 17:52

Re: How to revitalize pr?

Post by Bluedrake42 »

Honestly I don't even know why I'm telling all of you this, I think its just because you asked for examples... and I'm always hoping that maybe you've changed =P but its genuinely in my best interest to have you all continue behaving in the way you have.

I think what it is, is deep down as much as I want to see you all commit social/company suicide... I feel like that would be a shitty thing to let you all do without at least trying to help. So I guess that's what I'm doing now... making some basic effort, so I can at least tell myself I tried.

But you all don't think you need help <3 and as long as that's the case, then by all means please continue. Like genuinely this is me back-peddling, just ignore me. I'm doing very well, I don't even know why I'm drawing attention to what's ultimately been working to my favor.
VTRaptor
Posts: 330
Joined: 2015-06-25 14:49

Re: How to revitalize pr?

Post by VTRaptor »

Allow passworded servers to increase max player limit.

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Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: How to revitalize pr?

Post by Rhino »

Bluedrake42 wrote:"Multiple game developer groups" = anyone related to this one group. Maybe if you confronted the idea that the world doesn't revolve around you, you'd start making more friends.
I'm sorry, I'm not the one whining about how they feel they are constantly getting ripped off and nor am I the one who receives death threats.

I also hardly think the world revolves around me and I'm fully aware that I'm just a big fish in a small pond. Hell, I'm working on a 12yr old mod that only a small number of people still play, but I do so for this game and the community, the same game and community you said you once loved and "made your career".

You, on the other hand, are the one who pretends your bigger and better than all of us but still keeps on coming back here to post sh*t on our forums and then wonders why none of us like you....
Bluedrake42 wrote:I know this may be hard for you to grasp Rhino, but you all have a lot more enemies than I do. Maybe that isn't apparent, because you spend too much time in your little circle-jerk cave... but I think that over time you'll start feeling the effects of it. As you are starting to now.
Ye, sure I do... And I very much doubt so, even with you trash talking about us to everyone with only giving you own twisted versions of events, any sensible person only makes their mind up about a person themselves rather than just on the word of another. And no, I haven't started to "feel the effects" :p
Bluedrake42 wrote:I think what it is, is deep down as much as I want to see you all commit social/company suicide... I feel like that would be a shitty thing to let you all do without at least trying to help. So I guess that's what I'm doing now... making some basic effort, so I can at least tell myself I tried.
I'm sorry, how are you trying to help here?

If you did offer genuine help (and I mean genuine help) we would certainly consider taking it at the very least. But please, tell yourself whatever you like, but doing so doesn't make it true.
Last edited by Rhino on 2017-09-19 10:22, edited 1 time in total.
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Bluedrake42
Posts: 1933
Joined: 2009-07-23 17:52

Re: How to revitalize pr?

Post by Bluedrake42 »

[R-DEV]Rhino wrote:I'm sorry, I'm not the one whining about how they feel they are constantly getting ripped off and nor am I the one who receives death threats.

I also hardly think the world revolves around me and I'm fully aware that I'm just a big fish in a small pond. Hell, I'm working on a 12yr old mod that only a small number of people still play, but I do so for this game and the community, the same game and community you said you once loved and "made your career".

You, on the other hand, are the one who pretends your bigger and better than all of us but still keeps on coming back here to post sh*t on our forums and then wonders why none of us like you....



Ye, sure I do... And I very much doubt so, even with you trash talking about us to everyone with only giving you own twisted versions of events, any sensible person only makes their mind up about a person themselves rather than just on the word of another. And no, I haven't started to "feel the effects" :p



I'm sorry, how are you trying to help here?

If you did offer genuine help (and I mean genuine help) we would certainly consider taking it at the very least. But please, tell yourself whatever you like, but doing so doesn't make it true.
Okay Rhino <3
Yosik
PR:BF2 Developer
Posts: 90
Joined: 2011-08-12 16:41

Re: How to revitalize pr?

Post by Yosik »

I can tell you from my own experience that all it took for me to have influence on the game's direction and to attempt to "revitalize" it myself was to start working on things that I wanted to improve. I joined the team without any interview, proof of loyalty by insulting virtual personalities, or even anyone hearing my voice. It was exclusively my work and dedication to it that got the team to consider me as a member. I wrote a bunch of suggestions on the forum, got contacted by one of the team's members who wanted me to make them happen, started working with him for a while on other things as well and got into the team as a contributor after proving myself by work alone. After a while I was 'promoted' to R-DEV to find out that nothing is really hidden from anyone.

The game isn't ran by a secret club and there isn't anything really interesting in the private forums or chat, other than ideas and work progress that isn't always shared with the community because these things take a long time and sometimes get canceled. The team is entirely focused on making the game better and are pretty transparent about what's going on, sometimes it requires one to ask about something politely on the forums but he'll get a honest a reply.

While there are cases of team members commenting on community members' subversive, incorrect, abusive, insulting, ridiculous, etc behavior it is, as you say, done in private and not in a way that would shame the person who warranted some form of ridicule/judgment/commentary in front of the entire community. In addition to that, that type of behavior is rare and represents the opinion of the person who decided to comment on something with the people that he talks to daily on the platform which is available to him, not the entire team's opinion. Which is entirely in that person's right seeing that the chat is private and anyone can tell him that he finds what ever it is that he is saying offensive and would like him to stop. Obviously this doesn't hurt anyone's productivity or work and still every suggestion is taken seriously.

My contributions are within my field of expertise and I enjoy the act of doing them in addition to enjoying their contribution. If you want to help the game there are tons of ways to do it that can benefit you as well(as long as you do good charity your motives don't matter). It can be getting experience of programming by working on some new feature that you think is missing from the game(optimizations in python code, CPython improvements, launcher addons, gameplay fixes etc)/creating tools to make modding faster and more accessible(bfmeshview, 3dmax tools etc.)/creating external tools for viewership(pr tracker)/new gamemodes(cnc redux), experience modeling/animating/texturing assets, experience leading a community faction, experience creating maps, w/e you can think of honestly. You'll get a lot of feedback from experienced people(see: Rhino's 2 page long comments on anyone working on any art in the modding forums), you'll leave a mark on the game, provide a real contribution to the game's success(which is probably in your best interests as well) and might have fun doing it in addition to learning new skills and working in a team.

Obviously if you don't want/don't have time to learn a new skill/improve an existing one/simply fill your free time doing what you already do professionally, there are tons of 'community' things that you can do. You can start a server with good and active admins, create a clan that trains newbies and makes them formidable people that are fun to play with and train others, seed servers with your clan, report cheaters, create community events, write suggestions on the forums, post youtube videos that promote the game(memes, trailers, informative content.) etc. These things also benefit you socially/ad revenue/becoming a project manager irl, and are as important. The game won't go very far without non-braindead servers and players. This may not be the devs' focus by bestowing 'executive event manager' style titles on people but you can get them if you will start doing this type of things, prove that your contribution is worthwhile and find a reason why that buzzword title will help you do your job better.


tl;dr Don't listen to subversive hateful bullshit. It's easy to start contributing, people will help you out and you will get a lot out of it in addition to the game's growth. There are plenty of guides on just about anything on the modding forums and programming guides online.
Can't contribute something yourself? Try making formal and organized suggestions without bashing everything and see what happens. Feel free to send me or anyone on the team a PM if you have a brilliant suggestion and feel like the devs are ignoring it, I guarantee that I will give you constructive feedback and try to make it happen if it's good.
Last edited by Yosik on 2017-09-19 11:09, edited 1 time in total.
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