A list of unrealistic game mechanics

General discussion of the Project Reality: BF2 modification.
Tackleberry86
Posts: 102
Joined: 2015-02-12 03:52

Re: A list of unrealistic game mechanics

Post by Tackleberry86 »

LEGIYA wrote:You are right.
Irl armour is there to support INF,not hunt each other like in this game...


Yeah, Just Check Out YouTube, liveleak or whatever... especially in modern conflict tanks are Always in close combat... that's what the merkava was built for. Close combat with heavy combat against infantry.

If you play aggressive, quick but not selfish/foolish ( since the vehicle is worth a lot on the battlefield) you can pretty much kill an entire flag by supporting the infantry push.


I think a tank inside a City which is drawing all the attention to it is way more efficient than a tank somewhere in the desert, shutting down the engine and hoping to get some Intel for enemy armor.


Maybe I'm just hating on the tanks since I almost only play infantry. So tankers, don't take it personal =)
Last edited by Tackleberry86 on 2017-09-26 21:27, edited 1 time in total.
QuickLoad
Posts: 609
Joined: 2014-06-20 20:07

Re: A list of unrealistic game mechanics

Post by QuickLoad »

@lugi ur point of humvee/mrap turret
there's a hydraulic traverse that is similar to a tank/apc etc mechanical turret traverse which is moving a joystick in a direction for the turret(and thus the gun mount) to turn.

the 'joystick' can be mounted to gun shield or roof of humvee(usually the roof, and by roof i dont mean direct roof, the piece of metal that turns with the turret which is ontop of the humvee.)


pics:
http://www.controls.com/wp-content/uplo ... talled.jpg
pic1: this is a shield mount horizontally, the gunner shifts it left or right.
https://upload.wikimedia.org/wikipedia/ ... ber_MG.jpg
pic2: not as good of a photo but it's a roof mount, you can see it just below the gunners chin.

i don't know exactly when they switched from manual to hydraulic but it was sometime between 1993-2006.
Jabil_One
Posts: 135
Joined: 2017-03-11 18:01

Re: A list of unrealistic game mechanics

Post by Jabil_One »

the 'joystick' can be mounted to gun shield or roof of humvee
You mean it would be more realistic to control the turret rotation with A & D and the M2/50cal. get smaller angles for MouseAiming and not this 360° with the mouse? The OPK mod had this before (early stage) on their tanks.
AlonTavor
PR:BF2 Developer
Posts: 2991
Joined: 2009-08-10 18:58

Re: A list of unrealistic game mechanics

Post by AlonTavor »

Jabil_One wrote:You mean it would be more realistic to control the turret rotation with A & D and the M2/50cal. get smaller angles for MouseAiming and not this 360° with the mouse? The OPK mod had this before (early stage) on their tanks.
Its very possible but its double the networkables and triple the work. Stationary SPG has that feature.

From gameplay perspective 50cal is so underpowered (Not enough penetrable stuff on most maps) that I don't think nerfing it anymore is a good idea. If maybe we give it a bit more zoom like stationary HMGs then it could be nice.
Lugi
Posts: 590
Joined: 2010-10-15 21:36

Re: A list of unrealistic game mechanics

Post by Lugi »

[R-DEV]AlonTavor wrote:From gameplay perspective 50cal is so underpowered (Not enough penetrable stuff on most maps) that I don't think nerfing it anymore is a good idea. If maybe we give it a bit more zoom like stationary HMGs then it could be nice.
I beg to differ, IIRC M2HB is the only non-explosive weapon that has splash damage, that inflicts damage with non-direct hits (you dont need to actually hit the enemy to kill him, just hit the general proximity). Also the zoom on it is pretty random and unconsistent with all other iron sights ingame as well, and has a very weak justification because of the previous argument.
AlonTavor
PR:BF2 Developer
Posts: 2991
Joined: 2009-08-10 18:58

Re: A list of unrealistic game mechanics

Post by AlonTavor »

50cal splash does no damage. Nothing but bleed/ground effects. It was changed long ago
rem For big kinetics bullets. Has minimal splashdamage to simulate debris flying off from impact.
ObjectTemplate.detonation.explosionMaterial 3050
ObjectTemplate.detonation.explosionRadius 3
ObjectTemplate.detonation.explosionForce 0
ObjectTemplate.detonation.explosionDamage 2
2 damage.
Jabil_One
Posts: 135
Joined: 2017-03-11 18:01

Re: A list of unrealistic game mechanics

Post by Jabil_One »

Its very possible but its double the networkables and triple the work. Stationary SPG has it.
True, SPG has this mechanic. Simple forgot that maybe because to much minds in my head about MG's.

About NetworkableInfos wouldn't be the biggest poblem when you can host a 200 player event with the mod.
It's many Extrawork and doing this only for the sake of Reality? Nah, ur right.

The only good thing could be that vehicles are not so strong against infantry. No changing of damagecodes - materials, HitPoints. You wouldn't have this ultra highspeed rotation turrets.

Small sidenote to the Devs :
I saw a guy rotating a humvee turret so fast, i thought first he will take off like a helicopter ..... You dont want barrelrolls with a chopper, what i can undertstand but not doing something against highspeed rotation 50cal turrets ?

When i think about tank battles with this mechanic , Turretbarrel Left/Right = A/D Up/Down = W/S, It wouldn't end so quick as it currently is. Tanks also wouldn't shoot choppers so easy out of air anymore.

I'm sure the community wouldn't like it so drop that idea.
Lugi
Posts: 590
Joined: 2010-10-15 21:36

Re: A list of unrealistic game mechanics

Post by Lugi »

[R-DEV]AlonTavor wrote:50cal splash does no damage. Nothing but bleed/ground effects. It was changed long ago



2 damage.
For comparison, what are the stats of a grenade?
AlonTavor
PR:BF2 Developer
Posts: 2991
Joined: 2009-08-10 18:58

Re: A list of unrealistic game mechanics

Post by AlonTavor »

Much higher.
ObjectTemplate.detonation.explosionRadius 18
ObjectTemplate.detonation.explosionForce 8
ObjectTemplate.detonation.explosionDamage 115
Lugi
Posts: 590
Joined: 2010-10-15 21:36

Re: A list of unrealistic game mechanics

Post by Lugi »

[R-DEV]AlonTavor wrote:Much higher.
I believe explosion radius i the distance at which the damage decays to 0. Explosion damage would the damage at exactly the center of the explosion. But whats explosion force?
Jabil_One
Posts: 135
Joined: 2017-03-11 18:01

Re: A list of unrealistic game mechanics

Post by Jabil_One »

The force caused by the explosion that can catapult you body through the air.
In vanilla, when the arty made a direct hit on you, you flew across the map. Remember?

Code: Select all

ObjectTemplate.detonation.explosionRadius 18

It says Radius but ingame it feels more like Diameter.
AlonTavor
PR:BF2 Developer
Posts: 2991
Joined: 2009-08-10 18:58

Re: A list of unrealistic game mechanics

Post by AlonTavor »

Jabil_One wrote:

Code: Select all

ObjectTemplate.detonation.explosionRadius 18

It says Radius but ingame it feels more like Diameter.
You sure you're not getting them mixed up? That would make it less..... 18m radius feels correct. 18m diameter is 9m radius
Jabil_One
Posts: 135
Joined: 2017-03-11 18:01

Re: A list of unrealistic game mechanics

Post by Jabil_One »

That would make it less
Exactly what i meant. I personally feel it like 9m radius. Had to much strange situations with explosion radii.
Maybe there was also other factors but i dunno.
AlonTavor
PR:BF2 Developer
Posts: 2991
Joined: 2009-08-10 18:58

Re: A list of unrealistic game mechanics

Post by AlonTavor »

Maybe the damage drop isn't linear with distance. Probably exponential.
LEGIYA
Posts: 160
Joined: 2017-07-04 23:02

Re: A list of unrealistic game mechanics

Post by LEGIYA »

50 cal has splash dmg?!
But why?
Jabil_One
Posts: 135
Joined: 2017-03-11 18:01

Re: A list of unrealistic game mechanics

Post by Jabil_One »

rem For big kinetics bullets. Has minimal splashdamage to simulate debris flying off from impact.

Post #26 topline in codebox
AfterDune
Retired PR Developer
Posts: 17094
Joined: 2007-02-08 07:19

Re: A list of unrealistic game mechanics

Post by AfterDune »

LEGIYA wrote:50 cal has splash dmg?!
But why?
[R-DEV]AlonTavor wrote:50cal splash does no damage. Nothing but bleed/ground effects. It was changed long ago
1234567
Image
Heavy Death
Posts: 1303
Joined: 2012-10-21 10:51

Re: A list of unrealistic game mechanics

Post by Heavy Death »

But wasn't it re-added for chopper 50.cals after people complained they were useless?

Besides, all of the things in OP, turrent intertia, tank sound, smoking yourself infinitely etc... - Change any of that and the assetwhore mob come s crying sweet tears of "muh k/d" and will complain so long until DEVs cave in and revert it back to COD.
Sequadon
Posts: 35
Joined: 2015-11-19 14:15

Re: A list of unrealistic game mechanics

Post by Sequadon »

For tanks adding startup time (like choppers) maybe could force the crew to stay inside. IRL the Abrams with it's turbine take some time to spin up. Diesel engines starts faster, but in-game they should be the same for balance. Or maybe there could be a limitation for tanks like the turret is only active if the engine is on. Or both...

Abrams starting up
Heavy Death
Posts: 1303
Joined: 2012-10-21 10:51

Re: A list of unrealistic game mechanics

Post by Heavy Death »

This has been discussed to death. Some tanks can run on battery, some can't, some can be cranked, some can't.

A startup time of 10-15 seconds could be a real good middle ground. A more sever option would be linking the idle running sound to the turrent, so it sounds like its always on, but when it goes faster, the revs change via the drivers seat.
Post Reply

Return to “PR:BF2 General Discussion”