Battle of Ia Drang

Rabbit
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Joined: 2006-12-17 15:14

Battle of Ia Drang

Post by Rabbit »

Any chance on one of the layers (alt) we could get it that only 2 of the 3 flags (cutoff,creekbed, southern flank) are active during a match? I feel like a chicken with its head cut off on the map as US just running back and fourth between the flags trying to hold them rather than progressing to the next flags.
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AfSoccer "I just don't see the natural talent."
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Outlawz7
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Re: Battle of Ia Drang

Post by Outlawz7 »

There are no next flags.
ObjectTemplate.setControlPointName cpname_battle_of_ia_drang_aas64_nvatunnels
ObjectTemplate.timeToGetControl 60
ObjectTemplate.timeToLoseControl 60
ObjectTemplate.radius 70
ObjectTemplate.controlPointId 301
ObjectTemplate.loseControlWhenEnemyClose 0
ObjectTemplate.OnlyTakeableByTeam 1
ObjectTemplate.setControlPointName cpname_battle_of_ia_drang_aas64_nvacamp
ObjectTemplate.timeToGetControl 60
ObjectTemplate.timeToLoseControl 60
ObjectTemplate.radius 70
ObjectTemplate.controlPointId 307
ObjectTemplate.loseControlWhenEnemyClose 0
ObjectTemplate.OnlyTakeableByTeam 1
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Rabbit
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Re: Battle of Ia Drang

Post by Rabbit »

[R-DEV]Outlawz7 wrote:There are no next flags.
Seems there is no point in why I ever assaulted the tunnels then.... :o ops: :cry:
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AfSoccer "I just don't see the natural talent."
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AlonTavor
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Re: Battle of Ia Drang

Post by AlonTavor »

Rabbit wrote:Seems there is no point in why I ever assaulted the tunnels then.... :o ops: :cry:
To camp the non-blocked spawn of course.
Rabbit
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Re: Battle of Ia Drang

Post by Rabbit »

[R-CON]AlonTavor wrote:To camp the non-blocked spawn of course.
Just wanted to disrupt the attacks coming to cutoff
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Mats391
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Re: Battle of Ia Drang

Post by Mats391 »

[R-CON]AlonTavor wrote:To camp the non-blocked spawn of course.
It is a rally point and get overrun. Or atleast it should be :p

Anyway I agree that there is no point in attacking flags for USA other than Mel Gibson impersonations. We need to add bleed if all three flags capped or make the last flags capable. I mean in the movie they attack tunnels :D

ALT with less flags or king of hill over only US command is not a bad idea.
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FlyingR
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Re: Battle of Ia Drang

Post by FlyingR »

So I wasn't the only one noticing a lot of back and fourth running by the US. Capping the US Command could be a cool plot twist!
tankninja1
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Re: Battle of Ia Drang

Post by tankninja1 »

[R-DEV]Mats391 wrote:Anyway I agree that there is no point in attacking flags for USA other than Mel Gibson impersonations. We need to add bleed if all three flags capped or make the last flags capable. I mean in the movie they attack tunnels :D
You mean the way the map was when it was first released?

I have always been puzzled as to why it was changed. Seems very asymmetrical in a very annoying way.
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Lugi
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Re: Battle of Ia Drang

Post by Lugi »

This map is just not suited to this many players, while the fighting is basically spread out along the 1 kilometer line formed by 3 flags.
Last edited by Lugi on 2017-09-24 23:38, edited 1 time in total.
FFG
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Re: Battle of Ia Drang

Post by FFG »

Lugi wrote:This map is just not suited to this many player, while the fighting is basically spread out along the 1 kilometer line formed by 3 flags.
Theres much smaller maps that servers run with 100 players.

Spreading the flags across 1km on a 2km map allows for squads to move around the main conflict and flank.
Lugi
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Re: Battle of Ia Drang

Post by Lugi »

FFG wrote:Theres much smaller maps that servers run with 100 players.

Spreading the flags across 1km on a 2km map allows for squads to move around the main conflict and flank.
I mean the map is just too big - actually not the map, but having 3 flags capable at the same time is nonsense. An example from today's game: my squad capped the middle flag and then I ordered them to move out to cutoff platoon (northernmost flag) hoping we would run into the enemy on our way there as they have just capped the cutoff platoon. We move there having killed like 1 or 2 guys on the way and another one on the flag. We cap it, and immediately the middle flag goes gray. So we move back in hoping to destroy the squad that has been playing cat and mouse with us, and obviously we find nothing there. And you'd never guess, right as we arrive at the middle flag the northern flag goes grey. This went on for about 20-30 minutes.

The whole point of capable flags is to concentrate players around specific points. Whats the use of flags on a map where they are so dispersed?
FFG
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Re: Battle of Ia Drang

Post by FFG »

Lugi wrote: -snip-
So you attacked a flag, and didn't defend it or organise someone to defend it? So you're complaining about being out teamworked? Undefended flags are as good as capped dude.
Lugi
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Re: Battle of Ia Drang

Post by Lugi »

FFG wrote:So you attacked a flag, and didn't defend it or organise someone to defend it? So you're complaining about being out teamworked? Undefended flags are as good as capped dude.
Actually both teams "outteamworked" each other. You're completely missing the point.
FFG
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Re: Battle of Ia Drang

Post by FFG »

Lugi wrote:Actually both teams "outteamworked" each other. You're completely missing the point.
It just sounds like noones defending and you're just running around the map Death matching. Its really not an issue with the map. The map is fine, the playerbase needs to learn how to play it.
Lugi
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Re: Battle of Ia Drang

Post by Lugi »

FFG wrote:It just sounds like noones defending and you're just running around the map Death matching. Its really not an issue with the map. The map is fine, the playerbase needs to learn how to play it.
Still missing the point. Show me any other map that that can have active flags spread out so much.
FlyingR
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Re: Battle of Ia Drang

Post by FlyingR »

My only complain about Ia Drang (which for me is one of the best PR maps), is that you can't cap the 2 first Vietnamese maps or the first American flag. This makes the game either to defend or to constantly attack the same flags and once you have all three just wait for the enemy to lose all the tickets.

All the flags should go back to being cappable so that there's more variety by having the ability to continue attacking and not just defend when you get all three middle flags.
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Mats391
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Re: Battle of Ia Drang

Post by Mats391 »

FlyingR wrote:My only complain about Ia Drang (which for me is one of the best PR maps), is that you can't cap the 2 first Vietnamese maps or the first American flag. This makes the game either to defend or to constantly attack the same flags and once you have all three just wait for the enemy to lose all the tickets.

All the flags should go back to being cappable so that there's more variety by having the ability to continue attacking and not just defend when you get all three middle flags.
You can cap those on ALT and INF does not even have them. Blame admins for playing wrong layers :p
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Outlawz7
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Re: Battle of Ia Drang

Post by Outlawz7 »

There is an Alt layer.
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Jabil_One
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Re: Battle of Ia Drang

Post by Jabil_One »

[R-DEV]Mats391 wrote:You can cap those on ALT and INF does not even have them. Blame admins for playing wrong layers :p
There is an Alt layer
Yes there is one but only attack/trans - chopper(s) and NO SkyHawk (or how shall i say?) winged CAS !!!

Your fault for not putting a plane into the ALT layer :mrgreen:
Outlawz7
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Re: Battle of Ia Drang

Post by Outlawz7 »

When was the last time someone managed to take off from US main anyway.
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