[WIP] [Weapon] M2 Carl Gustaf

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Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: [WIP] [Weapon] M2 Carl Gustaf

Post by Rhino »

It is planned to be put into PR, the CG was a Community Task that w0lf3k picked up :)
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Loso
Posts: 1
Joined: 2017-09-23 15:09

Re: [WIP] [Weapon] M2 Carl Gustaf

Post by Loso »

heat :twisted:
rPoXoTauJIo
PR:BF2 Developer
Posts: 1979
Joined: 2011-07-20 10:02

Re: [WIP] [Weapon] M2 Carl Gustaf

Post by rPoXoTauJIo »

Progress In Work(PIW)
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assetruler69: I've seen things you smurfs wouldn't believe. Apaches on the Kashan. I watched burned down tank hulls after the launch of the single TOW. All those moments will be lost in time, like tears in rain.

Time to give up and respawn.
TheObscure
Posts: 4
Joined: 2015-03-03 21:56

Re: [WIP] [Weapon] M2 Carl Gustaf

Post by TheObscure »

Looks nice! Does it have animations yet?
w0lf3k
PR:BF2 Developer
Posts: 149
Joined: 2015-12-09 11:35

Re: [WIP] [Weapon] M2 Carl Gustaf

Post by w0lf3k »

Partly :) Shell texture atm using placeholder.
anantdeathhawk
Posts: 641
Joined: 2015-11-12 21:11

Re: [WIP] [Weapon] M2 Carl Gustaf

Post by anantdeathhawk »

Wow nice work,
Wolf, do you mind, working on M67RR i made, next, would save your time.
Thanks!
TheObscure
Posts: 4
Joined: 2015-03-03 21:56

Re: [WIP] [Weapon] M2 Carl Gustaf

Post by TheObscure »

Nice! Too bad Chuc is not around anymore as a dev. Just as my mod's animator, Chuc can really do some magic. Would be nice if he can help out. Regardless, at least you can animate properly. I can only play around with the torus and make some small adjustments. Still trying to master the skill of animating. :)

For my mod I went for a faster, arcade reload. Still looks as good as it ever can be. Too bad the model I use is a placeholder. *wink wink* :D

The below link seems to be broken. Try this one for those who want to see: https://www.youtube.com/watch?v=U-s9ywwh-ZQ

Last edited by Mineral on 2017-09-26 22:12, edited 2 times in total.
Mj Pain
Posts: 1036
Joined: 2008-05-07 21:18

Re: [WIP] [Weapon] M2 Carl Gustaf

Post by Mj Pain »

Nice work indeed.
If possible, could you move the perspective when aiming down the sights?
Needs to be closer, so that you can see the inner edge of the frontsight ring through the backsight hole.
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rPoXoTauJIo
PR:BF2 Developer
Posts: 1979
Joined: 2011-07-20 10:02

Re: [WIP] [Weapon] M2 Carl Gustaf

Post by rPoXoTauJIo »

Nice hands change, reminds me of BF lulz animations :D
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assetruler69: I've seen things you smurfs wouldn't believe. Apaches on the Kashan. I watched burned down tank hulls after the launch of the single TOW. All those moments will be lost in time, like tears in rain.

Time to give up and respawn.
TheObscure
Posts: 4
Joined: 2015-03-03 21:56

Re: [WIP] [Weapon] M2 Carl Gustaf

Post by TheObscure »

[R-DEV]rPoXoTauJIo wrote:Nice hands change, reminds me of BF lulz animations :D
Not sure if I get the reference you made, but I hope you guys at least like the animations. My only issue is that the reload animation blocks the fov too much. I will have to fix that a bit.

By the way, my mod's animator Develop013 can really make some nice PR'ish animations in such a way that you can't distinguish it from Chuc's. If there is a need at all, I can let him animate this new CG of you guys.

About the hands, yes, thanks for liking that! I got a new 1p mesh rigged for all the BF2 and SF soldier models with custom textures too. It will be something unique in my mod and it brings out the eyecandy a lot when coupled with good animations. :)
Last edited by TheObscure on 2017-09-27 20:58, edited 1 time in total.
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