PRTA One-Life Event - Op. Serval - 18:00 PRT, 8th October 2017

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temexter
Posts: 397
Joined: 2009-11-23 15:50

PRTA One-Life Event - Op. Serval - 18:00 PRT, 8th October 2017

Post by temexter »

One-Life Event - Op. Serval
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PRTA Presents: One-Life Event - Op. Serval |18:00 PRT, 8th OCTOBER 2017

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Server: PRTA | EU - OneLife Event
Server Password: onelife
Map: Sahel AAS Alt
Time/Date: 18:00 PRT, 8th OCTOBER 2017
The situation

An infantry platoon from 21e Régiment d’Infanterie de Marine with some light armor support is tasked with seizing a jungle airport with the surrounding facilities and villages. The whole area is believed to harbour a weapon trafficking operation, however due to to relative seclusion, the area has not seen much fighting and is sparsely defended.

A recon squad was deployed in the late night to scout forward positions, which have been seized without much trouble, but one member of the African resistance has managed to flee. French forces move in in the morning and resistance is expected beyond the seized forward positions.

Goal of the French forces is to sweep the area, dealing with the resistance and stopping the operation. As an optional side mission, there is ammo caches scattered around the map than can be destroyed to hinder the rebels supply. Rebels have to protect the operation and their warlord.


One life?

Fight in the upcoming One-Life event and be a part of one the most thrilling rounds of PR you have ever played! Every decision you make on the battlefield might be your last, as there is no forgiveness with the no-respawn policy. Work closely with your squad mates, keep them alive and listen to every order your squad leader gives you, take your squad on an epic and immersive path to victory as a squad leader or even command the battle if you can take the pressure. Tactical movement, situational awareness, suppression, retreating and many other skills are vital to the well-being of your squad and team. Remember, the lives of others depend on your actions!

One-Life, or perma-death events are created to bring you the ultimate emotional experience PR has to offer. Although the events have a slightly altered game mechanics, the core gameplay stays exactly the same. However, competitiveness and continuous action take the back seat to the incredible adrenaline rush of having just one shot at the mission and planning every move with utmost care.

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Rules
Once you give up, or the revive timer hits zero and you are forced to respawn (you get 1 on the death count), you are not eligible to play any more and will be automatically removed from the server with a temporary ban for the duration of the event.

Although the event does not feature sign-ups of any kind, chain of command is to be respected at all times. If there is a CO present, squad leaders must act out his orders unless specified otherwise - Same goes for squad members. Any insubordination is a kickable offense.

There are no other rules (except standard PRTA Server Rules), so the outcome is completely in the hands of the team.


Additional tweaks
  • Automatic temporary ban of dead players. There will be no way to respawn after you die as you will be temporarily banned from the server which lasts for the duration of the round.
  • Vehicles have no respawn. Vehicles now spawn only once and do not respawn! There is also no delay on spawning avaliable vehicles so everything is avaliable right away in the main base. In the case of a amphibious assault the non-amphibious vehicles spawn on the mainland when the designated CP is captured. In some more scenario heavy situations, vehicles may spawn if a certain flag is captured.
  • Kit request on crates is disabled. To avoid situational exploits, change of kits will require a trip to the nearest vehicle depot, or a fixed crate found in the main bases.
  • Commander slot is disabled. If you wish to lead the whole team as a commander, your squad must be named CO an you have to use an Officer kit at all times, however the squad specialization is free. (CO APC, CO ARMOR, CO CAS etc.)
  • Round timer is set differently per event. If neither team is victorious by the end time, tickets will be the judge, resulting in a "Minor Victory" for the winning side, as opposed to "Complete Victory", if all the flags had been captured or all objectives destroyed.
  • Start timer is increased to 5 minutes. This gives more time for the teams to prepare their strategy and roles. Squads can be created at 4 minutes.
  • Both teams hold in main bases for 10 minutes. This creates time for players to claim the vehicles and get organised, while the CO is presented with the squad layouts and capabilities. In the case of attack/defend events, only the attacking team has to wait in main for 20 minutes.
  • Wounded time is back to default of 5 minutes. Due to client-bound restrictions, the time to revive fallen/critically wounded soldiers stays 5 minutes.
  • Revive time is increased to 10 minutes. After a soldier is revived, he will be killed instantly if shot to death again. After 10 minutes, he will regain the option of critically wounded. This encourages medevac actions back to main.
  • Tickets reduced to 200 per side. Tickets are now an additional end-game factor as they represent overall army morale. Deaths of soldiers, loss of vehicles and loss of ground will have a negative impact on the side you are playing on and in the case of losing tickets/breaking morale, the army forfeits the battle and surrenders.
  • Scoring is disabled.
  • Rally points are disabled. To prevent any transport exploit and to increase realism.
  • Only 2 FOBs per team. To place an FOB, 3 large crates are needed and for deployables, additional 3 large crates are needed. Double the value with small crates. You can now deploy statics up to 300m from the FOB, if the necessary crates are in 200m range.
  • Max static deployables is 50 per team. This includes foxholes, razorwires, sandbags etc. A team has 50 in total at disposal, they all can be used on one FOB or split in any manner if 2 FOBs are built.
  • 2 TOWs, 2 AAs, 8 HMGs. As with deployables, that is the total available number per team and they can be used in any combination between built FOBs, except mortars, which have to be bound to one.
  • Mortars limited per map size and/or event situation.
  • Max 3 hideouts. Due to guerilla nature of insurgent/rebel factions, they have more freedom.
  • Only 2 caches to destroy. As the approach to each cache in 1L mode will be much slower and cautious, the number has been lowered.
  • Intel gathering is different. Blufor needs 100 intel points to get info about the second cache, and it will take 20 minutes to reveal one. If you capture an insurgent with the restrainers, you will get 100 IP, however you can get 10 IP by killing insurgents in a range of 100m. Shooting and killing a civilian will deduct 50 IP, destroying a civilian car will deduct 25 IP. Blufor also doesn't get a ticket boos when destroying a cache.
  • You can only wound 1 civilian. Respecting ROE is a must. When you down the second civilian, you die - therefore the server will automatically remove you.
  • Civilians are much more important now. It only takes 10 seconds after dropping and INS/HAMAS kit to become a civilian, and 10 seconds after getting in a civilian vehicle for the vehicle to become a civilian vehicle. However being in close proximity to armed fighters for any amount of time will reset the timer and you can be shot for helping the insurgency.[/FONT]
Authors notes

A very infantry focused assymetrical balance on this one. French only get 1x Trans truck, 2x Logistics truck, 1x VAB. ARF gets everything except the T62, Ural ZPU and the Semi truck. Very mobile force against a conventional force with scopes. Mortars disabled for both teams.
Feedback after the event would be much appreciated and can be posted here: One-Life Feedback Thread

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Heavy Death
Posts: 1303
Joined: 2012-10-21 10:51

Re: PRTA One-Life Event - Op. Serval - 18:00 PRT, 8th October 2017

Post by Heavy Death »

Looking for CO's! If anyo e wants to be a leader of the french forces or an african warlord, hit me up!
Lugi
Posts: 590
Joined: 2010-10-15 21:36

Re: PRTA One-Life Event - Op. Serval - 18:00 PRT, 8th October 2017

Post by Lugi »

Infantry based one life event, exactly what we needed right now. Great job guys.
Heavy Death
Posts: 1303
Joined: 2012-10-21 10:51

Re: PRTA One-Life Event - Op. Serval - 18:00 PRT, 8th October 2017

Post by Heavy Death »

Glad you like it.

French CO will be Temur by the looks of it. Still need the african warlord. :)
Heavy Death
Posts: 1303
Joined: 2012-10-21 10:51

Re: PRTA One-Life Event - Op. Serval - 18:00 PRT, 8th October 2017

Post by Heavy Death »

Pink Panther leads the ARF. All are welcome, should be an interesting fight - flags are reorganised in a fashion that will see more small scale battles simultaneously and hopefully give a different, more tactical vibe instead of all-out war.
bolevole
Posts: 8
Joined: 2017-09-03 20:34

Re: PRTA One-Life Event - Op. Serval - 18:00 PRT, 8th October 2017

Post by bolevole »

PLEASE record both sides if possible, last event russia had awesome briefing, it is shame I can not relive it
Lugi
Posts: 590
Joined: 2010-10-15 21:36

Re: PRTA One-Life Event - Op. Serval - 18:00 PRT, 8th October 2017

Post by Lugi »

Btw you could try to go for an immersion event - forcing people to work together tighter in squads by removing mumble squadchat, as well as removing map altogether for grunts, and giving SL's only the static map, without friendly positions.
Heavy Death
Posts: 1303
Joined: 2012-10-21 10:51

Re: PRTA One-Life Event - Op. Serval - 18:00 PRT, 8th October 2017

Post by Heavy Death »

Removal of squadchat is something that cannot be done on the fly, I think atleast. Besides, it would then go to squadchat. Which is even worse because you have to type.

Removal of map is also probably not possible server side, but i haven't looked at icons. (Icons are far less realistic than having a map, maps are readily avaliable.)

BTW, Event is today, come and enjoy everybody!
Last edited by Heavy Death on 2017-10-08 11:43, edited 1 time in total.
ArkUTD
Posts: 56
Joined: 2017-01-26 17:03

Re: PRTA One-Life Event - Op. Serval - 18:00 PRT, 8th October 2017

Post by ArkUTD »

AAR:

So, Recon you say, right, lets go. spain (medic) teunvd (sniper) Lugi (Grenider&AR) @lupus1979 (Bracher) and another guy (AR&grenider)

Game started, pushed my squad across the 13 line, all the way from main to the control tower. we scouted there, not seeing anything, then pushing to M13 ready to push north when, out of the diches on the other side of the dry area, a whole squad pops out to play, we engage, knocking down 3 guys, pushing them back, and we fall back ourselves to control tower, which we help squad 4 take the tower as a few ARF where in there.

After waiting around, Taking pot shots at some ARF at long range, we push back to the same area, and this time, push across. We pushed up the M line, getting shot at by ARF till we move out of view, pushing into the container, setting up, watching inf move from the forest north of ATC, towards Airport hangers.

We move up, taking the construction building there, taking pot shots towards airport, killing off around 10 by that time, the our AR, Some american, had to leave for work, so we switched, sending him in, he killed 4 before they got him, a good sport.

By this time, we hadn't taken a single down'd guy. We moved to the north of airport to a barn, it was a tad to far away, but we ended up moving to the barn close to airport, killing 7 inf there, including Pink Panther . after that, we where low on ammo, we decided to head back to crossroad's as the ARF had taken coalpit.

We resupplied, and headed up to city, where we watched coalpit, while we listened to our team cleaning up to our south, we moved into coal pit. i was the only guy to die, but killed the last 4 inf the ARF had.

Overall, my favorite 1life, and both teams were close till the end.

I recommend one of the Dover maps or Iron Ridge 1life next
VTRaptor
Posts: 330
Joined: 2015-06-25 14:49

Re: PRTA One-Life Event - Op. Serval - 18:00 PRT, 8th October 2017

Post by VTRaptor »

Tracker?
Heavy Death
Posts: 1303
Joined: 2012-10-21 10:51

Re: PRTA One-Life Event - Op. Serval - 18:00 PRT, 8th October 2017

Post by Heavy Death »

Tracker and demo will be posted as soon as we get the tracker updated. Less work for everyone that way.
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Suchar
PR:BF2 Lead Developer
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Joined: 2016-10-12 13:25
Location: Poland

Re: PRTA One-Life Event - Op. Serval - 18:00 PRT, 8th October 2017

Post by Suchar »

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Lugi
Posts: 590
Joined: 2010-10-15 21:36

Re: PRTA One-Life Event - Op. Serval - 18:00 PRT, 8th October 2017

Post by Lugi »

You might wanna consider disabling snipers for future events. They're literally broken in an infantry event like this.
Lugi
Posts: 590
Joined: 2010-10-15 21:36

Re: PRTA One-Life Event - Op. Serval - 18:00 PRT, 8th October 2017

Post by Lugi »

Some stats from the event:
  • There was a total of 173 kills (kill in this context means going incapacitated or dead)
  • BLUFOR is responsible for 113 kills, while OPFOR for 60 kills
  • Most deadly weapon is the scoped FAMAS - 27 kills, followed by scoped Minimi - 26 kills and FR F2 sniper rifle - 19 kills (keep in mind OPFOR didn't have a standard issue rifle like the French FAMAS).
  • The average distance of a kill is 125 meters. Average distance for BLUFOR is 152 meters, and for OPFOR its 74.5 meters.
  • There has been 8 teamkills.
  • Accidents and bleedouts account for 13 deaths.
  • One person has been killed using a machete.
Also the purple heart goes to Elk1, who managed to get revived 3 times :D
Heavy Death wrote:Explain more.
I actually felt like snipers did much more than what the stats are showing in terms of raw kills, but still: just two guys out of 50 are responsible for inflicting 1/6 of all the casualties. I don't think thats healthy for gameplay. I feel that sniper rifle being "one shot-one kill" has no justification in PR, especially in this type of event.
Last edited by Lugi on 2017-10-10 16:07, edited 1 time in total.
Heavy Death
Posts: 1303
Joined: 2012-10-21 10:51

Re: PRTA One-Life Event - Op. Serval - 18:00 PRT, 8th October 2017

Post by Heavy Death »

You are correct, I will limit to only 1 sniper per team, also for realism reasons. I never thought about it really, too focused on making stuff work. There are big changes incoming to the gameplay, so snipers won't be oneshot (except HS ofcourse) aswell, so that will balance things further.

Thanks for the suggestion! (This is the second legit useful suggestion in more than a year of One-Life events, you can be proud. :P )
ArkUTD
Posts: 56
Joined: 2017-01-26 17:03

Re: PRTA One-Life Event - Op. Serval - 18:00 PRT, 8th October 2017

Post by ArkUTD »

sorry for the sniper kills, my problem given lots of lock ons with our hacks
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