A list of unrealistic game mechanics
-
Jabil_One
- Posts: 135
- Joined: 2017-03-11 18:01
Re: A list of unrealistic game mechanics
Than it's getting old.
-
DefineHuman
- Posts: 11
- Joined: 2017-05-02 15:44
Re: A list of unrealistic game mechanics
Said it a buncha times on the respawn thing: there should be dedicated one-life servers. Rarely do I put as much thought into the average round as I do with these.
It's still 'unrealistic' though cuz there are no reinforcements. But as far as player behavior goes, keeping in mind that you can't die in order to accomplish an objective means you become much more mindful of eliminating danger and less intent on just taking out as many as you can before dying. Would also place a graver onus on assets to support the infantry's lines.
The only realism thing that ever bothers me is indestructible buildings. Wood and straw huts, not even getting into plaster and concrete, shouldn't be shielding anyone from mortar and artillery fire lol. Doubt that can be changed though, right? Woulda done it if they could.
It's still 'unrealistic' though cuz there are no reinforcements. But as far as player behavior goes, keeping in mind that you can't die in order to accomplish an objective means you become much more mindful of eliminating danger and less intent on just taking out as many as you can before dying. Would also place a graver onus on assets to support the infantry's lines.
The only realism thing that ever bothers me is indestructible buildings. Wood and straw huts, not even getting into plaster and concrete, shouldn't be shielding anyone from mortar and artillery fire lol. Doubt that can be changed though, right? Woulda done it if they could.
-
Heavy Death
- Posts: 1303
- Joined: 2012-10-21 10:51
Re: A list of unrealistic game mechanics
That can be changed probably, regarding huts and stuff.
Onelife events have reinforcements - more than100 people join.
Onelife events have reinforcements - more than100 people join.
