With all the changes to armor in the recent patches (which contributed to a better gameplay experience) i was wondering if something similar could be done to CAS.
So what was the effect of the new armor system?
1.) Increased survivabilty in (symmetric) firefights.
(No more ATGM oneshots to the front, more thermal smoke for concealment)
So tanks can stay longer on the battlefield to support infantry.
2.) Tanks are more vulnerable to LAT which makes them considerable weaker in urban environments.
3.) Retreating in a symmetric engagement is now an option where it was a big problem before. (Khami: T-72 without thermal smoke vs. abrams with thermal smoke. Silent: T-90 ATGM oneshots. Bijar: Merkava (ATGM/IR-Smoke) vs. T72 (nothing).)
4.) Tanks became "weaker" against infantry because they can't conceal in non IR smoke anymore like APCs. (APCs can drop ammo and the driver can spam smoke nades all over the place)
--> Btw. what do you think about IR smoke grenades for specific kits? (HAT/Combat Engineer)
All those changes led to a better tank gameplay where the tank crews can stay longer in combat.
I'd really like to see something similar with the CAS gameplay because at the moment CAS has little impact on the battlefield and they are fighting almost unnoticed by everyone else.
1.) Increase jet hitpoints so that jets can retreat for repairs after being hit by a rocket.
2.) Increase amount of flairs.
3.) Increase rapair time so that the enemy gains an advantage for damaging the enemy jets. (similar to tanks which have to return to main base to repair but are a lot slower. 70mph vs. 1000mph )
4.)Increase survivabilty of ground attack planes even further (A-10/SU-25) so they can support their infantry.
5.) Change the loadouts in such a way that CAS has to interact more with their infantry/tanks. Maybe give IFV/Tanks the ability to laze targets.
For example on Khami we have A-10, F-15E and F16(?).
Thats a jet purely designed for CAS (A-10), a fighter bomber (F-15 E) and a multirole
in an air to air configuration.
In the worst case scenario the enemy loses all their jets and USA none.
Holy sh** that's ALOT of ordinance flying around (something like 12 JDAMS, 2 Mavericks, 38 Rockets, 1200 rounds of 20mm and 30mm)
Currently that's fine because in the first five minutes a lot of jets die but that is a bad* way to balance assets :/ (* unsatisfiyng way for the players)
A better way would be to send those damaged jets back to main for R&R.
Regarding loadouts i'd like to see more air-to-ground missiles like Mavericks/Brimstones and less bombs. Rewarding "precision" strikes vs. "dumb" bombs so that you really need a SL/spotter/commander.
(new) A-10
1x Gau-8 1350 rounds 30mm
4x Maverick
2x38 Rockets
1x500lbs JDAM
2x AIM9-L
(new) F-15 E
2x AIM 9L
4x AMRAAM
4x Maverick
2x JDAM 500lbs
2x Dumb bomb 1000 lbs.
I'd like to write a lot more but it's already a wall of text so i will keep the rest for another post
Thx for reading




