Faction variety

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Filamu
Posts: 318
Joined: 2006-12-15 14:20

Faction variety

Post by Filamu »

There is the thing that Russia is common on most maps. Unless my counting is bad, Russia is present on 18 out of the 52 maps. If you compare it to the other main factions you have China with 7 maps, and MEC with 9.

I get that a lot of it is mapper preference and all that, but maybe one could think of other scenarios that placed either MEC or Chinese forces in Russian areas. If all of these three factions were attacked by American and NATO forces, is it not natural to assume they would work together?

The US forces are absolutely everywhere, what would stop a MEC division to transfer to Europe and fight battles here? Same with China, there are rails and roads connecting all three.

I have no idea how hard it would be to swap factions on any map, or if mappers would want to, but it might be a idea to get a little more variety. At least I would love to see MEC fighting in dense forests. It could be interesting to discuss at least.
FFG
Forum Moderator
Posts: 1468
Joined: 2014-03-18 04:47

Re: Faction variety

Post by FFG »

You can only have factions with the same voices on the same teams on maps.

If you want russia on a map, you can only off faction for example with Militia. Much like MEC maps have Hamas and insurgents on it. It would be pretty weird to have MEC soldiers speaking russian.
Fastjack
PR:BF2 Contributor
Posts: 525
Joined: 2011-09-04 19:47

Re: Faction variety

Post by Fastjack »

If you want russia on a map, you can only off faction for example with Militia.
Russia and Militia using different languages. It sounds similiar but isn't the same.
AfterDune
Retired PR Developer
Posts: 17094
Joined: 2007-02-08 07:19

Re: Faction variety

Post by AfterDune »

Think he means to entirely swap a faction, not just on a layer ('cause then you're indeed stuck with the voices). Swapping a faction means changing a single line in the map's init.con. But obviously you'd also have to redo the vehicle layouts.

I would welcome a map that features MEC on woodland, or China on desert, or -insert here-. It just takes someone to come up with the idea... and the map that goes with it.
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Fastjack
PR:BF2 Contributor
Posts: 525
Joined: 2011-09-04 19:47

Re: Faction variety

Post by Fastjack »

I would welcome a map that features MEC on woodland, or China on desert, or -insert here-.
Sbeneh Outskirts RU vs FSA and a 2nd layer RU vs ISIS like representing the involvement of russian troops in syria.

Also a nice idea would be MEC vs Taliban where MEC represents the afghan goverment troops.
Filamu
Posts: 318
Joined: 2006-12-15 14:20

Re: Faction variety

Post by Filamu »

Yeah, I'm talking about f.ex having MEC fight on Route E106 instead of Russia, or China being on Yamalia instead of Russia. To get variety without making new maps. Making 9 new maps to even out the MEC vs Russia numbers probably won't happen.
Of course, the mapper decides, but maybe they can be convinced?

I'm aware of the double factions language limitations so those match-ups should stay the way they are.
IronFist
Posts: 13
Joined: 2016-04-17 12:14

Re: Faction variety

Post by IronFist »

That's a great idea, it would be quite refreshing to see some faction variety on some already existing maps (if the creator of the map will allow it of course).
But since MEC, China and Russia are working against NATO then what is Black Gold?
BlackGus
Posts: 152
Joined: 2012-05-19 20:59

Re: Faction variety

Post by BlackGus »

but is possible to change lenguage in the maps?
some ideas: Pavlosky bay: EEUU defending vs Invasion of China
Fools Road; Rusia vs Duth forces
sweedensniiperr
Posts: 2784
Joined: 2009-09-18 10:27

Re: Faction variety

Post by sweedensniiperr »

Didn't I make a thread similiar to this already? My solution was different though.

https://www.realitymod.com/forum/f10-pr ... ction.html
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SShadowFox
Posts: 1123
Joined: 2012-01-25 21:35

Re: Faction variety

Post by SShadowFox »

BlackGus wrote:but is possible to change lenguage in the maps?
some ideas: Pavlosky bay: EEUU defending vs Invasion of China
Fools Road; Rusia vs Duth forces
You can change language if you change the factions entirely on the map, so Pavlovsk would only have the US vs China and no US vs Russia anymore, same with Fools Road and Russia vs ND instead of GB vs Militia.

In the case of Fools Road, if you were to replace Militia with Russia in some layer you could have the Militia still in some layer (like Black Gold), as the Militia is Eastern European it wouldn't be an issue to have them speaking Russian, same goes to the US and Canada, as they use the same voice files it's not a problem using them interchangeably.

Switching factions and vehicles in a map can be done in a few minutes, I've tried doing it for an event on an old server but the server ended before the event could take place, so I never got to test it in practice, it did work locally :razz: Devs please do correct me if I'm wrong, but I believe these changes are just serverside, so a server can in theory change all the factions on some map and have people play them without having to download anything, only catch would be that the server would need to have a password.
Last edited by SShadowFox on 2017-10-23 12:27, edited 1 time in total.
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[R-DEV]Spec:The suggestion is not accepted, I merely wanted to comment.

Shame doesn't work on me, Nor on men of my caliber.
Arab
PR:BF2 Developer
Posts: 2898
Joined: 2012-05-18 03:37

Re: Faction variety

Post by Arab »

I'll look into getting custom faction voices to work somehow.
BlackGus wrote:but is possible to change lenguage in the maps?
some ideas: Pavlosky bay: EEUU defending vs Invasion of China
Fools Road; Rusia vs Duth forces
Yes, but only on the init.con, then you have to change the GPO's run line to the init.con instead of the custom ones.

You can change factions still, but the voices used will always be the ones set in the init.con
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Spitfire1.2
Posts: 23
Joined: 2015-04-09 14:24

Re: Faction variety

Post by Spitfire1.2 »

One cool Idea would be the US vs Russia in a desert man like Kashan or Khami. Although these are the most used factions, they haven't been put together in the desert (both have desert camo).
SShadowFox
Posts: 1123
Joined: 2012-01-25 21:35

Re: Faction variety

Post by SShadowFox »

[R-DEV]Arab wrote:I'll look into getting custom faction voices to work somehow.


Yes, but only on the init.con, then you have to change the GPO's run line to the init.con instead of the custom ones.

You can change factions still, but the voices used will always be the ones set in the init.con
This got me thinking some time ago, but I never took my time to check it, but is it possible to set the init.con file to read the files from another map folder?

So basically you copy a map and delete everything you wont be changing (terrain, statics, etc.) and only keep the things you want to change, then set the init file to load the things you didn't change from the original map and everything else from the new map folder.

Another option I can think of is the obvious one of straight up copy-pasting the map and changing what you want, like Dovre winter, except in Dovre winter there were more changes than just the factions.
Last edited by SShadowFox on 2017-10-23 17:08, edited 1 time in total.
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[R-DEV]Spec:The suggestion is not accepted, I merely wanted to comment.

Shame doesn't work on me, Nor on men of my caliber.
AfterDune
Retired PR Developer
Posts: 17094
Joined: 2007-02-08 07:19

Post by AfterDune »

You can, yes. I've tested this with several maps, works fine. But it's not super straightforward and requires some trial and error :p . You end up with something between 5 and 15 mb.
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