Dont like the idea and only because of it makes server-administration more complicate.
Every round i play and see atleast 5-7 people on both sides idle in the spawnscreen.
It isn't so that we have plenty of servers they are populated and you can join where you want and play.
I see to much times that one team totally sux because of atleast 10 team members aren't playing.
I know some server administrators who use this to kick Idles to keep the servers alive with active players.
It would also change nothing to gameplay when you hide the scoreboard.
Hide (or delay) scoreboard
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Lugi
- Posts: 590
- Joined: 2010-10-15 21:36
Re: Hide (or delay) scoreboard
I don't think it's a good idea, having a lot of kills means youre doing a good job.
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Singh408
- Posts: 53
- Joined: 2016-12-19 12:12
Re: Hide (or delay) scoreboard
like I said keep the scoreboard but remove kills/deaths category from it. Why does kill count should be the motive to do good in game anyway? Having a good k/d is what makes the round fun for you, and thats what most of the PR community really wants, then there is no point of even arguing about it.
The only legit issue with this is the ability to suspect/catch hackers and I'm sure given enough brains we can come up wit an alternative.
Personally, I think showing the kills/deaths at the end of the round would be the best option here.
The only legit issue with this is the ability to suspect/catch hackers and I'm sure given enough brains we can come up wit an alternative.
Personally, I think showing the kills/deaths at the end of the round would be the best option here.
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parch
- Posts: 108
- Joined: 2015-09-22 10:58
Re: Hide (or delay) scoreboard
Singh, in the other thread you've wrote:
- medics camping in the bushes, waiting for enemies to get bored and leave
- waiting full five minutes after killing someone to ensure the kill
I really don't see how any of these two things make gameplay more interesting.
I'm actually really curious to see how's that a bullshit reason for you.
Having kills visible during the round is important as it's the only way to determine if you've actually killed someone dead-dead. Hidden scoreboard would encourage two things:Then there is Kill confirmation bullshit reason. Yall know better. I think it actually makes the gameplay more interesting when you don't have confirmation.
- medics camping in the bushes, waiting for enemies to get bored and leave
- waiting full five minutes after killing someone to ensure the kill
I really don't see how any of these two things make gameplay more interesting.
I'm actually really curious to see how's that a bullshit reason for you.



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viirusiiseli
- Posts: 1171
- Joined: 2012-02-29 23:53
Re: Hide (or delay) scoreboard
Why don't you come up with an alternative before asking to remove that information?Singh408 wrote:The only legit issue with this is the ability to suspect/catch hackers and I'm sure given enough brains we can come up wit an alternative
I'd still like to play on servers with less than 5 hackers on at a time
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Singh408
- Posts: 53
- Joined: 2016-12-19 12:12
Re: Hide (or delay) scoreboard
lmao still roasting emfecht_niko wrote:Then don't tell your friends on which server you are on![]()
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@virus thats why I said discussion so we can come up with an alternative. comon you've been on forums longer than me
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viirusiiseli
- Posts: 1171
- Joined: 2012-02-29 23:53
Re: Hide (or delay) scoreboard
There isn't an alternative solution that is somehow better than what we already have. Lots of work for not much, as you've seen some of the opinions of people in this thread.Singh408 wrote:lmao still roasting em
@virus thats why I said discussion so we can come up with an alternative. comon you've been on forums longer than me
People are indifferent at best about your suggestion.
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Lugi
- Posts: 590
- Joined: 2010-10-15 21:36
Re: Hide (or delay) scoreboard
A good thing to do with a scoreboard would be to show how many tickets losses have you cause. Making someone go wounded - 1 point, making someone go dead-dead - 2 points.
