New lasing system

Post your feedback on the current Project Reality release (including SinglePlayer).
chrisweb89
Posts: 972
Joined: 2008-06-16 05:08

New lasing system

Post by chrisweb89 »

Only playing with it for a few days and really seeing it's use from flying once, I really like it so far and I think it's implementation has been pretty big free and working as intended. It makes cas/spotters more powerful against moving vehicles, but also balanced by breaking LOS, or suppression.

Anyone have any changes they want to see to it? I think it's pretty perfect as is
solidfire93
Posts: 491
Joined: 2015-06-26 14:21

Re: New lasing system

Post by solidfire93 »

its more fun to bomb shit with this new laze system, that day i was in an A10 and my spotter died but still knew where the laze was and i manually bombed the area... a good spotter is going to be deadly....
AlonTavor
PR:BF2 Developer
Posts: 2991
Joined: 2009-08-10 18:58

Re: New lasing system

Post by AlonTavor »

One bug that is worse than we thought is the client measuring line of sight from the center and not from the camera, so the person lasing doesn't see the laser on the UI, but you should know it's just visuals and the pilots will see it.

Second one is lack of lag compensation, I've wrote something to help with it, but we need to test that it's not too heavy to do through python. https://youtu.be/zLDQavg2CBo?t=53 Shot with actual kiwi ping.
DogACTUAL
Posts: 879
Joined: 2016-05-21 01:13

Re: New lasing system

Post by DogACTUAL »

I like the new lase system, but i miss being able to take cover. Wish there was a way to set up your GTLD with a tripod or something and have it lase a specific spot.
Aleon
PR:BF2 Contributor
Posts: 98
Joined: 2009-11-14 18:25

Re: New lasing system

Post by Aleon »

Tbh your target being lazed without line of sight broke lazing as a whole. If you were being lazed, your only option was to run as far as possible and/or find cover where the aircraft can't possibly shoot you. Now the spotter at least has to expose themselves, so there is interaction to be had with the target. Which is good.

Sure, in this regard lazing became more difficult, but over all it's still easier, since when you laze, it just works. No silly laze travel time, not sticking, etc. It's a lot more fair overall.
Last edited by Aleon on 2017-11-03 14:37, edited 1 time in total.
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chrisweb89
Posts: 972
Joined: 2008-06-16 05:08

Re: New lasing system

Post by chrisweb89 »

Dog, in what situation irl would you made a target, but not keep eyes on in case the target moves, changes or one of a million things change when you're calling in explosives on an area you no longer have eyes on.
viirusiiseli
Posts: 1171
Joined: 2012-02-29 23:53

Re: New lasing system

Post by viirusiiseli »

It's a very balanced and from my limited experience so far, working solution. Good job
FFG
Forum Moderator
Posts: 1468
Joined: 2014-03-18 04:47

Re: New lasing system

Post by FFG »

Old lazing system had all sorts of bullshit. Like you could roll up on a spotter and kill him, but have him laze you before he died and getting bombed anyways.
DogACTUAL
Posts: 879
Joined: 2016-05-21 01:13

Re: New lasing system

Post by DogACTUAL »

Would be nice if you could deploy the GTLD with a tripod like you can deploy mines or emplacements, but with it only being able to lase the direction you last pointed it at. It should be easy to destroy of course.

Just saying, don't freak out please, overall i really like the new system, but i would like to lase a super FOB without getting shot at constantly.
Last edited by DogACTUAL on 2017-11-04 15:42, edited 4 times in total.
PatrickLA_CA
Posts: 2243
Joined: 2009-07-14 09:31

Re: New lasing system

Post by PatrickLA_CA »

Then simply pull up and laze when the jet is approaching.
In-game: Cobra-PR
BlackGus
Posts: 152
Joined: 2012-05-19 20:59

Re: New lasing system

Post by BlackGus »

mmmm for ground forces is good but for FLIR is very hard, because the movement of the helicopter and ping is almost for me is imposible to laze something.
AlonTavor
PR:BF2 Developer
Posts: 2991
Joined: 2009-08-10 18:58

Re: New lasing system

Post by AlonTavor »

BlackGus wrote:mmmm for ground forces is good but for FLIR is very hard, because the movement of the helicopter and ping is almost for me is imposible to laze something.
We wanted to implement an "hold" button for helicopters, where the lase sticks to a spot (not vehicle) for X seconds, but we figured we'd see what its like without it first. Not sure if it'll be used.

https://www.youtube.com/watch?v=t0n8qLWG4AA
chrisweb89
Posts: 972
Joined: 2008-06-16 05:08

Re: New lasing system

Post by chrisweb89 »

Didn't even think about that? But that would probably be better for copilot attempting to lase
B2P1
Posts: 215
Joined: 2014-07-31 20:53

Re: New lasing system

Post by B2P1 »

No keep it for copilot. It's perfect!
DogACTUAL
Posts: 879
Joined: 2016-05-21 01:13

Re: New lasing system

Post by DogACTUAL »

Would it be possible to make bombs that are dropped and already completely aligned and heading straight for the lase still continue on that trajectory when the lase disappears before impact (instead of the bomb just starting to go ballistic again and miss the target)?

Might balance out the lases a bit in favour of the spotter/CAS. The update, while more authentic and pretty good overall, greatly increased the exposure of the spotter to hostile attack in the critical phase.
AlonTavor
PR:BF2 Developer
Posts: 2991
Joined: 2009-08-10 18:58

Re: New lasing system

Post by AlonTavor »

They already are.
DogACTUAL
Posts: 879
Joined: 2016-05-21 01:13

Re: New lasing system

Post by DogACTUAL »

Nope. They are not.
FFG
Forum Moderator
Posts: 1468
Joined: 2014-03-18 04:47

Re: New lasing system

Post by FFG »

DogACTUAL wrote:Nope. They are not.
You want the bomb to continue to the target without the laze on the target? lol no
chrisweb89
Posts: 972
Joined: 2008-06-16 05:08

Re: New lasing system

Post by chrisweb89 »

He wants it to basically go back to where you can kill the spotter and it doesn't matter.
Fuller
Posts: 91
Joined: 2016-03-19 14:10

Re: New lasing system

Post by Fuller »

The bomb should continue to the target therefore only stationary targets will get hit.
That would be still different to the old system because if you move after you killed the spotter you will survive and you don't have a "sticky" lase on you for 12(?) seconds.
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