Not realistic at all. Not good for gameplay.Vista wrote:IMO the most fair way of making the kit balanced/useful is by making the claymores detonate automatically when people walk closely in front of them, but make the kit's avalability the same as a HAT or Sniper.
Also limit the maximum of claymores you can deploy by 2.
In Zwilling's video you could have done the same with some good old hand grenades and then go in with your rifle.
Rifleman AP is pretty useless for conventional forces, it requires too much work/waiting and it will usually be for nothing.
Maybe if you had like 4 mines to begin with it could work.




