SPG Emplacements; Degrees of Rotation?
-
Bonecrusher76
- Posts: 42
- Joined: 2016-01-17 19:52
SPG Emplacements; Degrees of Rotation?
What is the rationale behind the insurgent SPG emplacements only being able to rotate a limited number of degrees? Surely this isn't realistic? And if the real world mount somehow isn't 360 degrees, couldn't a soldier just pick the whole thing up and rotate it? Real world SPG-9 only weighs 59.5 kg (131 lb) with the tripod. One person should be able to rotate this in place.
Would like to see either 360 degree rotation like tows... or a player option to "rotate 180 degrees" which will take a minute and simulate picking it up and turning it around.
Would like to see either 360 degree rotation like tows... or a player option to "rotate 180 degrees" which will take a minute and simulate picking it up and turning it around.
-
PBAsydney
- Posts: 369
- Joined: 2016-10-15 22:14
Re: SPG Emplacements; Degrees of Rotation?
Holding A or D accomplishes this.Bonecrusher76 wrote: or a player option to "rotate 180 degrees" which will take a minute and simulate picking it up and turning it around.
-
Allahu Akbar
- Posts: 109
- Joined: 2017-04-30 15:17
Re: SPG Emplacements; Degrees of Rotation?
Way too slow.PBAsydney wrote:Holding A or D accomplishes this.
There should be another seat on SPG-9, like tank drivers, with the option to rotate the SPG at much faster rate, along with perhaps binoculars as alternative view.
That way SPG-9 becomes a proper crew-served weapon with the gunner doing the fine tuning while "driver" doing the spotting + quick imprecise rotation.
-
Bonecrusher76
- Posts: 42
- Joined: 2016-01-17 19:52
Re: SPG Emplacements; Degrees of Rotation?
It does? Whenever I try, it will only rotate to a point, and then stops.PBAsydney wrote:Holding A or D accomplishes this.
-
chrisweb89
- Posts: 972
- Joined: 2008-06-16 05:08
Re: SPG Emplacements; Degrees of Rotation?
You can do full rotations, but they are slow as fuck.
I agree that it should be quicker. What could possible be done to still have the negative aspect of only so much easily engaged area is forcing a firing delay after a or d movements. This would simulate getting up and off, but on the other hand the a and d movements would be much quicker than they are. Any soldier should be able to stand up and rotate a 150lb object.
I agree that it should be quicker. What could possible be done to still have the negative aspect of only so much easily engaged area is forcing a firing delay after a or d movements. This would simulate getting up and off, but on the other hand the a and d movements would be much quicker than they are. Any soldier should be able to stand up and rotate a 150lb object.
-
Jacksonez__
- Posts: 1090
- Joined: 2013-07-28 13:19
Re: SPG Emplacements; Degrees of Rotation?
I think it's actually faster to destroy and rebuild the SPG-9 instead of doing full 180* turn 
-
Rhino
- Retired PR Developer
- Posts: 47909
- Joined: 2005-12-13 20:00
Re: SPG Emplacements; Degrees of Rotation?
One thing we could try looking into is giving the A and D movement an acceleration so that it starts off slow but then speeds up the longer you hold either key down. However the acceleration code tends to be a big buggy in BF2 so while we may be able to get that working in one direction, it might not work fully in the other 
-
B2P1
- Posts: 215
- Joined: 2014-07-31 20:53
Re: SPG Emplacements; Degrees of Rotation?
What about rotating the spg for a certain amount of degrees up and down with the W and S key? It would give a lot more flexibility in placing the spg on a hilltop or building
-
Bonecrusher76
- Posts: 42
- Joined: 2016-01-17 19:52
Re: SPG Emplacements; Degrees of Rotation?
The TOWS work pretty well, would it be possible to use the TOW movement code for SPG, but keep the reticule and drop etc?[R-DEV]Rhino wrote:However the acceleration code tends to be a big buggy
-
Rhino
- Retired PR Developer
- Posts: 47909
- Joined: 2005-12-13 20:00
Re: SPG Emplacements; Degrees of Rotation?
The TOW doesn't even have A and D rotation since it has a straight 360 tripod that the SPG-9 doesn't have and can only aim a little left or right from the centre.Bonecrusher76 wrote:The TOWS work pretty well, would it be possible to use the TOW movement code for SPG, but keep the reticule and drop etc?
The A and D rotation is to simulate you picking up the tripod and rotating it manually, and unless you've tried coding something with acceleration and deceleration rotation coding you probably won't understand what I mean.
-
viirusiiseli
- Posts: 1171
- Joined: 2012-02-29 23:53
Re: SPG Emplacements; Degrees of Rotation?
I agree it takes way too long to turn it for something that could be picked up and set up in less than a minute IRL.
What also needs looking at in my opinion are the depression and elevation angles. The SPG-9 would be at its best when deployed at an elevated position. Currently it's not possible because it has basically zero depression and even a 5-10m hill will make it impossible to fire at anything. In maps like korengal valley its as good as useless because you have to keep delpoying it at different heights to be able to hit different targets.
What also needs looking at in my opinion are the depression and elevation angles. The SPG-9 would be at its best when deployed at an elevated position. Currently it's not possible because it has basically zero depression and even a 5-10m hill will make it impossible to fire at anything. In maps like korengal valley its as good as useless because you have to keep delpoying it at different heights to be able to hit different targets.
-
Rhino
- Retired PR Developer
- Posts: 47909
- Joined: 2005-12-13 20:00
Re: SPG Emplacements; Degrees of Rotation?
B2P1 wrote:What about rotating the spg for a certain amount of degrees up and down with the W and S key? It would give a lot more flexibility in placing the spg on a hilltop or building
We could possibly do something like that and have the rear tripod feet be propped up with breeze blocks or something that emerge/sink into the ground under the feet when you raise/lower the back? Can't say I've found any refs of the weapon actually deployed like this where it is pointing downwards with the rear feet being propped up but have seen a few refs where the entire weapon has been raised on breezeblocks so wouldn't be that far off:viirusiiseli wrote:I agree it takes way too long to turn it for something that could be picked up and set up in less than a minute IRL.
What also needs looking at in my opinion are the depression and elevation angles. The SPG-9 would be at its best when deployed at an elevated position. Currently it's not possible because it has basically zero depression and even a 5-10m hill will make it impossible to fire at anything. In maps like korengal valley its as good as useless because you have to keep delpoying it at different heights to be able to hit different targets.


-
waldov
- Posts: 753
- Joined: 2012-06-26 04:01
Re: SPG Emplacements; Degrees of Rotation?
viirusiiseli wrote:I agree it takes way too long to turn it for something that could be picked up and set up in less than a minute IRL.
What also needs looking at in my opinion are the depression and elevation angles. The SPG-9 would be at its best when deployed at an elevated position. Currently it's not possible because it has basically zero depression and even a 5-10m hill will make it impossible to fire at anything. In maps like korengal valley its as good as useless because you have to keep delpoying it at different heights to be able to hit different targets.
Totally agree with these post's. The limited de-elevation on the SPG-9 (which I know is a real life characteristic) doesn't translate to the perfect 90 degree platform it's deployed on in the game. Whereas in real life a SPG-9 could be deployed on a hill with a slight incline or as in Rhino's examples; under some bricks, the in game SPG-9's Y axis is dictated by a perfect 90 degree platform no matter where you place it. Even an extra 15 or 20 degree's of de-elevation would be game changer.[R-DEV]Rhino wrote:We could possibly do something like that and have the rear tripod feet be propped up with breeze blocks or something that emerge/sink into the ground under the feet when you raise/lower the back? Can't say I've found any refs of the weapon actually deployed like this where it is pointing downwards with the rear feet being propped up but have seen a few refs where the entire weapon has been raised on breezeblocks so wouldn't be that far off:
-
Rhino
- Retired PR Developer
- Posts: 47909
- Joined: 2005-12-13 20:00
Re: SPG Emplacements; Degrees of Rotation?
To be fair all the refs I've seen, even when there are blocks used under the feet, the tripod/weapon always appears to be placed level. I'm not totally sure if the weapon can be placed and used on a slope, but can't see why not either, just not seen it in any refs.waldov wrote:Whereas in real life a SPG-9 could be deployed on a hill with a slight incline or as in Rhino's examples; under some bricks, the in game SPG-9's Y axis is dictated by a perfect 90 degree platform no matter where you place it. Even an extra 15 or 20 degree's of de-elevation would be game changer.
-
Sequadon
- Posts: 35
- Joined: 2015-11-19 14:15
Re: SPG Emplacements; Degrees of Rotation?



I think the angle is adjustable by tilting the tripod itself.
Last edited by Sequadon on 2017-11-09 11:54, edited 2 times in total.
-
viirusiiseli
- Posts: 1171
- Joined: 2012-02-29 23:53
Re: SPG Emplacements; Degrees of Rotation?
Yep. The front leg of the tripod is extendable. Extend the front leg for elevation and shorten for depression. All the legs can be turned up/down to achieve different angles.Sequadon wrote:I think the angle is adjustable by tilting the tripod itself.
Open the pictures to see it properly as they're high-res. In the last picture, the groove and locking mechanism of the front leg are clearly visible.




-
PBAsydney
- Posts: 369
- Joined: 2016-10-15 22:14
Re: SPG Emplacements; Degrees of Rotation?
So, make the SPG able to aim significantly higher/lower by using W and S to simulate extending the front tripod leg. Possible solution?
-
Rhino
- Retired PR Developer
- Posts: 47909
- Joined: 2005-12-13 20:00
Re: SPG Emplacements; Degrees of Rotation?
In all of those refs thou, even when placed on non-level ground, the tripod is still level. That is the bit I'm a bit concerned about as perhaps the tripod, for w/e reason I dunno, can't be placed non-level.
-
UTurista
- PR:BF2 Developer
- Posts: 985
- Joined: 2011-06-14 14:13
Re: SPG Emplacements; Degrees of Rotation?
I'd assume that's because IRL none wants to be sky-lining, they can simple put the SPG behind the hill and be in cover while in game it's a challenge to put the SPG where we want.

Dont question the wikipedia! Just because it reports different things on different languages does not make it unreliable source!
-
viirusiiseli
- Posts: 1171
- Joined: 2012-02-29 23:53
Re: SPG Emplacements; Degrees of Rotation?
Indeed, but I also don't see any reason why it wouldn't be possible to place it in such a way.[R-DEV]Rhino wrote:In all of those refs thou, even when placed on non-level ground, the tripod is still level. That is the bit I'm a bit concerned about as perhaps the tripod, for w/e reason I dunno, can't be placed non-level.
There was a video where an SPG crew was on the hills in Syria and I think it could've shown them facing it downwards, I'll try to find it.
Meanwhile here's another video
EDIT: Here's one where the SPG is aiming at least slightly downwards, as set up with rocks on a hillside.
Another one, set up facing upwards with the tripod.
Of course this is a possibility too
Last edited by viirusiiseli on 2017-11-09 17:26, edited 5 times in total.




