Cassius wrote:I am sowwie but the reason that cas is not affecting gameplay is that to the people on the ground its an afterthought. How many pilots did I circle over a map where we achieved air superiority with no jet for 15 min. and not a beep from the ground? And how often are AAA vehicles ignored because they are looking for cas anyway so better shoot the apc?
IF case won out in the sky AND there were people on the ground coordinating with cas, cas impacted the game bigly. I have seen planes get 50 or so kills and more than half of those kills were vehicles .
Also cas already has hitpoints. I imagine irl a single hit from a vulcan means eject 80% of the time.
However I do agree with increased repair time.
I don't know exactly what parallel universe you live in but I haven't seen enemy team playing without AA in last few months. I've also never seen any random CAS crew to get 50 kills or more, especially not after this latest patch. Not even seen experienced CAS squad to get that amount of kills. For some reason in this thread we have incompetent CAS pilots telling CAS is just balanced and fine, yet you've never made any considerable achievements with said asset.
Also that if if if argument about teamwork with CAS is useless, if you would've played this game more than year or two you would know that type of teamwork won't happen. It's challenging enough for clans to find enough competent pilots and spotters to operate 2-4 jets with spotters.
Problem with todays AA missile system is that one MANPAD is pretty much equal to AAV in some of the old patches. Combine this with another available MANPAD, possible couple of FOB AA's, couple of AAVs and you have one hell of a mission to hit anything in the map. Even single MANPAD in the middle of 4 km map can create a no-fly zone of 1.6-2.5 km in diameter. That's some serious area denial from only 1 kit. Previously this wasn't such a threat as the missile physics were completely different so one missile only wasn't a death sentence as it's now. Previously you needed to concentrate AAVs, MANPADs and FOB AAs to same area to create a somewhat effective no-fly zone when friendly CAS was lost, which encouraged teamwork and coordination. Now one single AA weapon can create a killzone size of 1/2 of 4 km map alone.
So why is it fine that CAS needs to require full squad of extremely coordinated people to even get few kills, when AA is allowed to fullfill it's mission with no teamwork, no coordination and with only 1 kit?





