FOBS - The Most Important Facet of the Game PR

General discussion of the Project Reality: BF2 modification.
RAWSwampFox
Posts: 531
Joined: 2014-01-05 17:28

Re: FOBS - The Most Important Facet of the Game PR

Post by RAWSwampFox »

Good Morning,

Ok, so, tactics need to change. When you see an enemy FOB and all of the emplacements, only destroy the FOB. As the current code stands, if they have built any of the categories of assets to the max, they will not be able to deploy those same assets on any other FOB unless there is an extra FOB that has no assets. Example, you build a FOB with 2 HMG's on the north side of Al Basrah and the enemies destroy that FOB but not the HMG's, you will have to build 2 more FOBS to be able to build anymore HMG's. Does this make sense? I will try to illustrate this concept in my next update to my FOB guide.

Also, it will also be noted that the manual is incorrect in regards to the number of assets you can build on the map overall due to the code change. If your max number of FOBS for a map is 6, then you will only be able to build 12 HMG's max, not the 24 as listed in the manual.

This code change emphasizes the importance of proper FOB planning and placement. Also, remember where you built FOBS so you can inform the commander to "demolish" the area where it was so the assets are demolished as well.

Till next time...
Last edited by RAWSwampFox on 2015-08-06 15:25, edited 1 time in total.
Reason: type correction
-SwampFox
CIVI guide: https://goo.gl/WhRE7A
CIVIES and Martyrs thread: http://goo.gl/eqZ3wn
My FOB guide: https://goo.gl/z8bk2z
FOB Thread: http://goo.gl/4PWRAs
PR Statistics & Useless Information thread: http://goo.gl/bzu4qd
RAWSwampFox
Posts: 531
Joined: 2014-01-05 17:28

Re: FOBS - The Most Important Facet of the Game PR

Post by RAWSwampFox »

Good Evening,

Ok, it appears that the bunker FOB building has changed a bit more. Back in the day when I was a wee little kid, you could build FOBS inside the "lobby" or the "garage" of the back part of the bunker. While you still can do this, the FOB now sinks to the "dirt" layer showing only the tent instead of being placed on top of the "concrete" layer. With this being said, it has been said that these types of placed FOBS cannot be taken down. While I get the picture of them not being able to be taken down with a C4 stick, I wonder if a C4 satchel would.

Anyone?

:confused:
-SwampFox
CIVI guide: https://goo.gl/WhRE7A
CIVIES and Martyrs thread: http://goo.gl/eqZ3wn
My FOB guide: https://goo.gl/z8bk2z
FOB Thread: http://goo.gl/4PWRAs
PR Statistics & Useless Information thread: http://goo.gl/bzu4qd
iglotruck
Posts: 190
Joined: 2015-12-14 20:46

Re: FOBS - The Most Important Facet of the Game PR

Post by iglotruck »

RAWSwampFox wrote:-snip-
Aren't the blast radii super tiny on the C4s? So if it's not actually on the object it won't do a significant amount of damage?
sprint113
Posts: 113
Joined: 2009-12-08 03:45

Re: FOBS - The Most Important Facet of the Game PR

Post by sprint113 »

Those bunker FOBs can be taken down with regular (small) C4. I've only had to do it twice or so. I have been told that it requires 2 C4 charges, probably because the damage is reduced due to the slight distance gap. Also, you may need to be careful with the placement of the C4 so that it is over the sandbag walls of the FOB hidden in the ground.
Zan
Posts: 41
Joined: 2016-02-06 17:44

Re: FOBS - The Most Important Facet of the Game PR

Post by Zan »

I've noticed that C4 sometimes gets the FOB to the "building in progress" status, but not sure if it's a server related thing or a damage related thing.
Blackwater83
Posts: 5
Joined: 2016-01-21 10:28

Re: FOBS - The Most Important Facet of the Game PR

Post by Blackwater83 »

Maybe it's just me, but I've yet to come across anyone building a 'super FOB' to act as a vehicle repair depot.

On certain maps the main bases are a long way off and if a vehicle requires repair, it's a long way to go at half speed or in a fragile state.

A FOB with repair stations (these can be replenished by logi trucks from main) which has a small defense force manning a tow, AA, maybe a HMG or two which includes a combat engineer, could seriously increase the effectiveness of the team's armour.

Am I missing something? I've only been playing periodically for a couple of months
RAWSwampFox
Posts: 531
Joined: 2014-01-05 17:28

Re: FOBS - The Most Important Facet of the Game PR

Post by RAWSwampFox »

Good Evening,

That's too much work and thought. If it can't be said in 120 characters, it won't be read. If it can't be done in 20 Microwave seconds, it won't get done. If the instruction manual is more than a FaceBook post, it will never be followed.
-SwampFox
CIVI guide: https://goo.gl/WhRE7A
CIVIES and Martyrs thread: http://goo.gl/eqZ3wn
My FOB guide: https://goo.gl/z8bk2z
FOB Thread: http://goo.gl/4PWRAs
PR Statistics & Useless Information thread: http://goo.gl/bzu4qd
PLODDITHANLEY
Posts: 3608
Joined: 2009-05-02 19:44

Re: FOBS - The Most Important Facet of the Game PR

Post by PLODDITHANLEY »

He's just asking about leaving a truck on a forward FOB, I've seen it done but a pro armour squad often has a spare guy in the squad following them with a truck.

Often armour must return to main for ammo anyway.
Image
RAWSwampFox
Posts: 531
Joined: 2014-01-05 17:28

Re: FOBS - The Most Important Facet of the Game PR

Post by RAWSwampFox »

Good Evening,

Sorry for the sarcasm, just a bit tired of the AAS maps day after day. I mean, the 2 North America servers that are usually popped and have decent stability or ping are constantly playing AAS.

I've been taking screenshots like crazy to illustrate how bizarre some SL's think and how far OFF objective people are. Maybe they don't realize it due to tunnel version.

Oh well, enough rambling... .FOBS and crates are still the two most important assets of the game.
-SwampFox
CIVI guide: https://goo.gl/WhRE7A
CIVIES and Martyrs thread: http://goo.gl/eqZ3wn
My FOB guide: https://goo.gl/z8bk2z
FOB Thread: http://goo.gl/4PWRAs
PR Statistics & Useless Information thread: http://goo.gl/bzu4qd
RAWSwampFox
Posts: 531
Joined: 2014-01-05 17:28

Re: FOBS - The Most Important Facet of the Game PR

Post by RAWSwampFox »

Good Evening,

Fixed some errors in the guide. Hopefully folks find it informational.

https://goo.gl/z8bk2z

New link ^

Signature updated as well.
-SwampFox
CIVI guide: https://goo.gl/WhRE7A
CIVIES and Martyrs thread: http://goo.gl/eqZ3wn
My FOB guide: https://goo.gl/z8bk2z
FOB Thread: http://goo.gl/4PWRAs
PR Statistics & Useless Information thread: http://goo.gl/bzu4qd
RAWSwampFox
Posts: 531
Joined: 2014-01-05 17:28

Re: FOBS - The Most Important Facet of the Game PR

Post by RAWSwampFox »

Good Afternoon,

It now appears that you must be within 25m of a pair of light crates to build a fob. The 50m still applies to the big crate.
-SwampFox
CIVI guide: https://goo.gl/WhRE7A
CIVIES and Martyrs thread: http://goo.gl/eqZ3wn
My FOB guide: https://goo.gl/z8bk2z
FOB Thread: http://goo.gl/4PWRAs
PR Statistics & Useless Information thread: http://goo.gl/bzu4qd
RAWSwampFox
Posts: 531
Joined: 2014-01-05 17:28

Re: FOBS - The Most Important Facet of the Game PR

Post by RAWSwampFox »

Good Morning,

It appears that you now need to have a 100m buffer zone around the 200m fob zone. Yes, this may have been stated somewhere buried in a changelog but didn't know if everyone knew this.

Also, it doesn't matter how many light crates you have, it appears that you cannot build assets with the FOB. This was my experience on Archer at the castle. I had at least 4-6 light crates at the tall tower but could not build any assets in the courtyard or around the edges.

Due to the constant changes, I haven't been able to update my fob guide but it still has useful information.

>> Edit: It might be a good thing to put together a map list that lists what maps have which FOB assets. Mortars for example, used to be on every map but now all 1k and most 2k maps do not have them for both or one side.
-SwampFox
CIVI guide: https://goo.gl/WhRE7A
CIVIES and Martyrs thread: http://goo.gl/eqZ3wn
My FOB guide: https://goo.gl/z8bk2z
FOB Thread: http://goo.gl/4PWRAs
PR Statistics & Useless Information thread: http://goo.gl/bzu4qd
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TheMerchantOfMenace
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Re: FOBS - The Most Important Facet of the Game PR

Post by TheMerchantOfMenace »

RAWSwampFox wrote:Good Morning,

It appears that you now need to have a 100m buffer zone around the 200m fob zone. Yes, this may have been stated somewhere buried in a changelog but didn't know if everyone knew this.
Swampy, can you explain what you are referring to with regard to this 100m buffer zone?

Are you talking about this buffer zone affecting the building another FOB, or are you talking about it affecting the placement of assets when you build another FOB? And what consequences are we talking about here, if this 100m buffer zone is not satisfied?

Thanks.
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TheMerchantOfMenace
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Re: FOBS - The Most Important Facet of the Game PR

Post by TheMerchantOfMenace »

RAWSwampFox wrote:Good Morning,

It might be a good thing to put together a map list that lists what maps have which FOB assets. Mortars for example, used to be on every map but now all 1k and most 2k maps do not have them for both or one side.
Project Reality Map Gallery

These will show you artillery status, but not mortar... perhaps someone could convince the DEVs to share the mortar information you mentioned with whoever is currently updating this map viewer?
UTurista
PR:BF2 Developer
Posts: 985
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Re: FOBS - The Most Important Facet of the Game PR

Post by UTurista »

RAWSwampFox wrote:It might be a good thing to put together a map list that lists what maps have which FOB assets. Mortars for example, used to be on every map but now all 1k and most 2k maps do not have them for both or one side.
Mortars aren't allowed, in any gamemode, in 1km maps and can't be build by the attacking team in insurgency.
If you find evidences that this is not working as intended, share it.
Image


Dont question the wikipedia! Just because it reports different things on different languages does not make it unreliable source!
AlonTavor
PR:BF2 Developer
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Re: FOBS - The Most Important Facet of the Game PR

Post by AlonTavor »

There are no 2km maps without mortars on AAS and if there are its a bug.
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