Hehe, not exactlyJacksonez__ wrote: Were Russians completely high on speed or what? "YES LET'S LEAVE ALL OUR SHIT HERE FOR MILITANTS. WE PROBABLY WON'T NEED THESE."
Assault on Grozny
- Ason
- PR:BF2 Developer
- Posts: 1755
- Joined: 2012-10-22 10:29
Re: Assault on Grozny
Last edited by Ason on 2016-02-06 22:41, edited 1 time in total.

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BlackGus
- Posts: 152
- Joined: 2012-05-19 20:59
Re: Assault on Grozny
This map is excellent, i would like to add a sound environment war like this (example just artillerie, bombs and others explosion with moderation)
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oakman26
- Posts: 21
- Joined: 2010-01-05 02:10
Re: Assault on Grozny
This map is great! Very intense city fighting with huge opportunity for sneaky guerilla fighting from both sides in both gamemodes. I had a great time sneaking behind russian lines to blow three fobs as a militia breacher on insurgency and racking up 20 kills with the ppsh. The little shrubby peninsula in the middle of the river is a great thought and addition. Sound is very powerful on this map with it's fog, low draw distance, and plentiful cover / concealment for flanking.
My favorite map in the game atm.
My favorite map in the game atm.
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Brozef
- Posts: 213
- Joined: 2015-03-27 02:51
Re: Assault on Grozny
The T 72 on AAS has almost no counter. T 62 1v1 is useless, mines are unlikely but best option, and militia HAT kit cannot do enough damage to the T 72. If you hit it with a HAT kit in the *** (should be the weakest visible point) it has enough time to pop smoke and retreat and can even take a couple of RPGs and still keeps rolling.
Is this by design or what? Because Militia only gets one HAT kit and it is just not enough to put him down in one shot.
Is this by design or what? Because Militia only gets one HAT kit and it is just not enough to put him down in one shot.
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FFG
- Forum Moderator
- Posts: 1468
- Joined: 2014-03-18 04:47
Re: Assault on Grozny
Militia get 2 SPGs and a BMP-1. On top of that the T-62 can track the T-72 off the first shot most of the time if you get the first shot off.
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chrisweb89
- Posts: 972
- Joined: 2008-06-16 05:08
Re: Assault on Grozny
The std layer has 2 5 min respawn spg techies. Not sure how the tank isn't being nagged by those constantly.
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Brozef
- Posts: 213
- Joined: 2015-03-27 02:51
Re: Assault on Grozny
They do him him constantly, the problem is nothing the Militia has can track him in one shot, FFG don't know what patch you did that in but it wasn't this one. The T 72 can tank anything the Militia forces fire at him and can keep going, pops smoke and retreats. I have hit one of those things 6 times in the *** on the same round, he pops smoke and runs, even after 2 additional RPG side hits. I think the Militia either needs 2 hat kits or nerf his armour.
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AlonTavor
- PR:BF2 Developer
- Posts: 2991
- Joined: 2009-08-10 18:58
Re: Assault on Grozny
If he needs to RTB then you have successfully bought your team time.
Any weapon has a chance to track him when hit on the back.
It doesn't even have thermals, just make some ambushes in the woods.
Any weapon has a chance to track him when hit on the back.
It doesn't even have thermals, just make some ambushes in the woods.
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viirusiiseli
- Posts: 1171
- Joined: 2012-02-29 23:53
Re: Assault on Grozny
T-62 AP shot to the side or back of T-72 will track him with a high probability. Same with the RPG Tandem HEAT.Brozef wrote:They do him him constantly, the problem is nothing the Militia has can track him in one shot, FFG don't know what patch you did that in but it wasn't this one. The T 72 can tank anything the Militia forces fire at him and can keep going, pops smoke and retreats. I have hit one of those things 6 times in the *** on the same round, he pops smoke and runs, even after 2 additional RPG side hits. I think the Militia either needs 2 hat kits or nerf his armour.
I think we have an end-user caused problem here
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Murphy
- Posts: 2339
- Joined: 2010-06-05 21:14
Re: Assault on Grozny
Let's be upfront here - Militia is at a blatant disadvantage vs the T-72, and I think it's perfectly alright. It's not that you can never kill the T-72, it's just that if they play their cards right a T-72 can last a very long time and be a massive pain. The tools to destroy T-72s are there, but they are difficult to use and the T-62 is actually useless against the T-72 in the vast majority of situations. If you are trying to take a T-72 down with a T-62 you need to realize the odds are stacked against you, and accept that you are just one of multiple assets/weapon systems that need to work together to dethrone the king. This is exactly why people have an issue with the setup, pub games are not ideal for coordinating an engagement properly, it can happen but it will be more difficult with the "me me me" mentality that can be prevalent in pub rounds.


