chrisweb89 wrote:Removing the launch delay could be a good idea to bring the balance back to normal, or atleast make ATGMs good aganst apcs again.
APC vs ATGM balance isnt even an issue, it is already normal. would only shift the balance against apcs. maybe shorten the delay slightly if many see an issue there, but dont remove it.
DogACTUAL wrote:... while still being just as effective against pushing tanks.
your logic is flawed. removing the delay doesnt change anything about ATGM vs TANK balance, as it is a damage output/effect problem. this issue still needs to be adressed. pushing tow heads on would be still as effective as before due to no damage output.
Jack_Howitzer wrote:I'd like to see stationary TOWs buffed so they can kill a tank from side or rear hit, and damage it rather seriously from frontal armor hit, but not immobilize it. IRL most TOWs wouldn't always penetrate most tanks from turret front hit, but would pretty much always from front hull hit. TOWs should be real danger to tanks, unlike now.
on point.
DEVs please consider making a front hull and front turret material as suggested.