http://miniafv.blogspot.com/2014/11/rev ... -ozer.html
https://miniarmour.net/2014/08/07/modern-russian-camo/





yes move Hue to green +10 / -10 bright / +15 contrast[R-DEV]Rhino wrote:Nice work/initiative but think your colour is a little bit too orange/red at the moment and needs to shift a bit more towards yellow/green.


You going to set up the texture sheets in the same way the t72 is done?





There's not much point in doing this camouflage for all the vehicles if we're not going to implement them. If (and a big if) Russia does adopt this camouflage scheme it might be worth it, but otherwise no.[R-DEV]Mr.VdHeide wrote:consider doing all the vehicles or at least most of them. I personally wouldnt want to have one Russian vehicle in some fancy camouflage while all the others are plain green.
I know that hence why I'm continuing to work on it, I'm using it as a way to learn how to do this properly in the future when I actually work on something that matters.[R-DEV]camo wrote:I'm under the impression FFG told you that this camouflage isn't in use by Russia, and hence we will not implement it. Just making that clear.


You mean two 2048x2048 textures, one for the Turret and one for the chassis? If you mean that, then that is a totally obscene amount of texture space for a tank and really one should have just a single 2048x2048 texture for both the chassis and turret.Rabbit wrote:You going to set up the texture sheets in the same way the t72 is done?
No, alpha on bump map and texture saved higher res.[R-DEV]Rhino wrote:You mean two 2048x2048 textures, one for the Turret and one for the chassis? If you mean that, then that is a totally obscene amount of texture space for a tank and really one should have just a single 2048x2048 texture for both the chassis and turret.
Next that isn't possible to change with just the textures even if one wanted to set it up like that, it needs to be UVed like that before exporting it.
