No audio explosions

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saXoni
Posts: 4180
Joined: 2010-10-17 21:20

No audio explosions

Post by saXoni »

A good 1/3 of 40mm grenade explosions have no audio, which really fucks one over in a lot of situations. Any way of rolling back whatever you did to fix it?
AlonTavor
PR:BF2 Developer
Posts: 2991
Joined: 2009-08-10 18:58

Re: No audio explosions

Post by AlonTavor »

Grenadier nades are not networked, they're predicted. They get mispredicted when there's lots of objects around or the server runs badly, packet loss, or just bad DICE code. I've already set them to network next patch, along with hopefully tank shells if I could get over the bugs it causes.

Its not that they're silent, they don't even exist on the client. If you see a grenade explosion and don't hear the audio that's a completely different issue that I've never seen.
saXoni
Posts: 4180
Joined: 2010-10-17 21:20

Re: No audio explosions

Post by saXoni »

Yeah they might just be completely invisible, but they still hurt. Nice to hear, ty. Why not as a hotfix?
AlonTavor
PR:BF2 Developer
Posts: 2991
Joined: 2009-08-10 18:58

Re: No audio explosions

Post by AlonTavor »

Because it has been like this for a decade. People just got better at figuring out what killed them.
mebel
Posts: 143
Joined: 2017-02-18 16:03

Re: No audio explosions

Post by mebel »

I've noticed same thing with APCs cannons - no explosion sound occurs kinda often.
viirusiiseli
Posts: 1171
Joined: 2012-02-29 23:53

Re: No audio explosions

Post by viirusiiseli »

mebel wrote:I've noticed same thing with APCs cannons - no explosion sound occurs kinda often.
Also happens when getting hit BVR, afaik.
assetruler69
Posts: 211
Joined: 2017-04-18 17:50

Re: No audio explosions

Post by assetruler69 »

'[R-DEV wrote:AlonTavor;2177959']I've already set them to network next patch, along with hopefully tank shells if I could get over the bugs it causes.
You're a god. Finally. Thanks.
saXoni
Posts: 4180
Joined: 2010-10-17 21:20

Re: No audio explosions

Post by saXoni »

[R-DEV]AlonTavor wrote:Because it has been like this for a decade. People just got better at figuring out what killed them.
I don't see how it being around for a long time has anything to do with it being hotfixed, besides it's way worse now than before.
AlonTavor
PR:BF2 Developer
Posts: 2991
Joined: 2009-08-10 18:58

Re: No audio explosions

Post by AlonTavor »

Then you have packet loss or the server's lagging. It's usually pretty rare.
No we're not going to compile a whole new patch just for this.
phlupple
Posts: 38
Joined: 2009-01-15 15:50

Re: No audio explosions

Post by phlupple »

[R-DEV]AlonTavor wrote:It's usually pretty rare.
It's not rare. It has become a frequent occurrence, for most or all players, on most or all servers.
[R-DEV]AlonTavor wrote:Because it has been like this for a decade.
I never encountered this issue in hundreds of hours of vanilla BF2. I do not recall ever encountering this issue before PR 1.0. As far as I'm concerned, this has cropped up in the last 6-12 months.

It might technically have been an issue for a decade, but it just wasn't happening. Now it is happening constantly. Something has changed, recently.
assetruler69
Posts: 211
Joined: 2017-04-18 17:50

Re: No audio explosions

Post by assetruler69 »

And yeah. I can kinda double on that. Netcode thingy which makes rounds to make no sound or to take no effect became more recent nowadays.
AlonTavor
PR:BF2 Developer
Posts: 2991
Joined: 2009-08-10 18:58

Re: No audio explosions

Post by AlonTavor »

Placebo.
FFG
Forum Moderator
Posts: 1468
Joined: 2014-03-18 04:47

Re: No audio explosions

Post by FFG »

I could be more common now that UGL is more common overall. Theres so many things that have changed over the past 12 months that could have caused it to be more common.
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Mats391
PR:BF2 Lead Developer
Posts: 7643
Joined: 2010-08-06 18:06

Re: No audio explosions

Post by Mats391 »

RGO often silent and those are networked. Can you explain that?
Image

Mineral: TIL that Wire-guided missiles actually use wire
AlonTavor
PR:BF2 Developer
Posts: 2991
Joined: 2009-08-10 18:58

Re: No audio explosions

Post by AlonTavor »

Shit engine.

RPGs is more comparable. Never silent, always networked.

RGO has localpredictonclient which might be buggy.
Last edited by AlonTavor on 2017-12-09 11:45, edited 1 time in total.
phlupple
Posts: 38
Joined: 2009-01-15 15:50

Re: No audio explosions

Post by phlupple »

The following is a short story based on real events.

'WHATEVER DOESN'T KILL YOU...'
by phlupple


As I strolled into the temporary Battalion headquarters, I checked my weapon and supply pack. The fighting had been so heavy, all I had left was a half-empty magazine and a glycogen tablet from a leftover MRE.

While crossing the main hallway, I spotted two officers standing by a battle planning table, debating heatedly. The senior of the two was a fat, bloated man, his reddened face a mask of angry contempt.

"I understand General but it just doesn't add up. We're receiving reports of significant spikes. It can't be explained by sheer coincidence. I have experienced platoon leaders reporting increases of up to sixty percent over previous combat tours. We can't simply ignore this."

"I don't have time for your excuses Colonel. I can't do your fucking job for you. Just get it done!"

The General slammed his fist on the table, a torrent of saliva leaping unceremoniously from his twisted mouth, his rage unbridled. I quickly moved on down the corridor before they had time to spot me eavesdropping.

The next room was dark and damp. The air was heavy with the rich, cloying smell of blood and antiseptic. In the corner, a young marine rocked back and forth in the foetal position, clearly delirious from combat exhaustion. As I edged closer I could make out his face, eyes wide and darting madly around the room. He was terrified. I could tell that his wounds far exceeded any physical ailment; he'd been driven beyond the brink of sanity by this hellish war. It was clear his presence was making the other men nervous so I tried to calm him.

"Here, marine. It's not much but it's all I have left." I made to hand him my last sugar pill but he refused it, suddenly locking eyes with me, ferocious and crazed.

"THEY TOLD US IT HAD ALWAYS BEEN THIS WAY. THEY TOLD US NOTHING HAD CHANGED. THAT WE WERE JUST PRODUCTS OF OUR ENVIRONMENT."

He cackled maniacally as he rocked, the other marines visibly shaken by his outburst. Some simply left the room in a combination of disgust and fear.

"WHAT ABOUT ME? WHAT ABOUT THE REST OF US? HOW WERE WE TO KNOW!?"

There was no doubting the depths of his torment now; he'd snapped and there was no going back. I felt only pity as I slowly nudged his service rifle away with my boot, trying to separate him from a deadly weapon he so surely should never wield again.

"DADDY WAS A SOLDIER TOO. HE TOLD ME WHAT IT WAS LIKE BEFORE, IN THE OLD DAYS. NEVER LIKE THIS. NEVER LIKE THIS!"

He roared, a wounded animal howling in horrific agony, and lunged for his rifle in a frenzy of frantic movement.

It all happened in an instant, in the blink of an eye. All I wanted was to stop him, before he harmed someone. All I wanted was to help. It was then, as his neck broke in the struggle, that I realised just how frail we are; just how quickly a life can be snuffed out. It was then I knew I'd killed him, trying to save him from himself.

"Hush now", I whispered softly, a solitary tear streaming down my cheek as I gently pushed the sugar pill between his lifeless lips.

"Hush now marine... it's just a placebo."
viirusiiseli
Posts: 1171
Joined: 2012-02-29 23:53

Re: No audio explosions

Post by viirusiiseli »

phlupple wrote:snips
tl;dr

12
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