[Map]MountainsInfantry (4km)

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cataly
Posts: 11
Joined: 2015-10-27 16:28

[Map]MountainsInfantry (4km)

Post by cataly »

Hello guys,

originally, this mountains map is planned for mod Bf2; all objects in it are vanilla: but for the landscape, it's different; it results from the juxtaposition between DEM and satellite photos: so, do you think it could be useful in the PR mod ? :-|







if you wish, you can test the map here ! :m1helmet:

Addons - cataly63 - Mod DB

Enjoy yourself

cat
InfantryGamer42
Posts: 495
Joined: 2016-03-16 16:01

Re: [Map]MountainsInfantry (4km)

Post by InfantryGamer42 »

S,its interesting map and it would be good map in PR. But, I think you will need to place a lot more thought in this map,if you want it in PR.
arjan
Posts: 1865
Joined: 2007-04-21 12:32

Re: [Map]MountainsInfantry (4km)

Post by arjan »

Would love to see a vietnam or ARF insurgency with this map and some polishing.
Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Re: [Map]MountainsInfantry (4km)

Post by Outlawz7 »

I'm curious where you got DEM data from.
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Rabbit
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Joined: 2006-12-17 15:14

Re: [Map]MountainsInfantry (4km)

Post by Rabbit »

And I'm curious where you get functioning OG from.
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AfSoccer "I just don't see the natural talent."
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Mr.VdHeide
PR:BF2 Developer
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Joined: 2014-09-16 10:16

Re: [Map]MountainsInfantry (4km)

Post by Mr.VdHeide »

Looks really cool, have you tried converting this map so it runs in PR?


D.J.
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B4rr3l
Posts: 259
Joined: 2017-01-19 20:44

Re: [Map]MountainsInfantry (4km)

Post by B4rr3l »

Aleksa2000SM wrote:S,its interesting map and it would be good map in PR. But, I think you will need to place a lot more thought in this map,if you want it in PR.
You gotta be kidding me..



Amazing work! Navmeshed also, very impressive, loved the final result with ground textures
waldov
Posts: 753
Joined: 2012-06-26 04:01

Re: [Map]MountainsInfantry (4km)

Post by waldov »

looks awesome, the choice of factions and layers could be interesting. A China versus Russia layout would work well as it would allow you to alternately use a Militia versus China layer and maybe even dabble in an Insurgency layer or it could just a easily be USMC versus PLA with an alt Vietnam layer, but its up to you at the end of the day. My only advice would be to utilize some PR assets, for example some cars or more enter-able buildings in the village (the wooden lodges would fit into the Asian village aesthetic) but I wouldn't think it'd need too much polishing, it looks pretty well done in my eyes. Do you think you'd be able to post the Map for the mission?
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schakal811
Posts: 86
Joined: 2011-05-22 12:35

Re: [Map]MountainsInfantry (4km)

Post by schakal811 »

How big is the map? Can you show a minimap maybe? I like the map looks great!

Edit. Ah I'm stupid it's 4k.
Last edited by schakal811 on 2017-12-11 15:10, edited 1 time in total.
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ALADE3N
PR:BF2 Developer
Posts: 577
Joined: 2016-02-13 17:34
Location: Philippines

Re: [Map]MountainsInfantry (4km)

Post by ALADE3N »

Hell of a freaking nice map!
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Fastjack
PR:BF2 Contributor
Posts: 525
Joined: 2011-09-04 19:47

Re: [Map]MountainsInfantry (4km)

Post by Fastjack »

[R-DEV]Outlawz7 wrote:I'm curious where you got DEM data from.
Hello,

for my first post, I propose you a small flight by plane, in mountains: the heightmap was made thanks to a DEM of a valley in the north of italy, and textured with a set of orthophotos; Four kilometers per side, and so many artifacts, as you can imagine; And no surrounding terrain: in fact, it was only a test map to see if the presence of high mountains had an interest in air flight;

It seems that "yes"! :D
Here

Dear Cataly63,

thanks for Sharing and showing this community that still other Modding-Communities making nice things.

What about the Surroundings? It's fixed?
Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Re: [Map]MountainsInfantry (4km)

Post by Outlawz7 »

No. Where did he get DEM from, not which place is it.
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cataly
Posts: 11
Joined: 2015-10-27 16:28

Re: [Map]MountainsInfantry (4km)

Post by cataly »

Hello everyone, sorry to have taken a little time to answer: many people ask me informations from everywhere!

First of all, thank you for your interest, and I will try to give you some explanations.

Anyway, since the first version, the map has evolved, although, with such dimensions, there are still some artifacts. The DEM question alone deserves a long development; I've been using the same map for years and I'd have to go back to my archives to find this old details: what I'm going to do next: just know that I'm not happy with my start SRTM data (1 arc-second (~ 30 meters) and 3 arc-seconds (~ 90 meters)) or even Aster Gdem, also in 30 meters, not detailed enough, to my taste, I headed to geoportals where GIS data can be obtained: no need to explain to you the difficulties encountered with the use of contour lines, as on geographical maps; during this preliminary research, L3DT was very useful to me ........!

if you're interested, I'll talk a little more about it, soon:

To answer to your question, [R-CON]Fastjack, as said [R-DEV]Outlawz7, actually, the problem of the surrounding field in 8 bits only is still present: but strongly attenuated: on the map presented here, this has no importance; this concerns especially the Dogfight version which offers a very extensive view of the mountain: but, from my point of view, the result is satisfactory!
AfterDune
Retired PR Developer
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Post by AfterDune »

Could you post a minimap? Tnx :) .
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Rusty_42
PR:BF2 Developer
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Re: [Map]MountainsInfantry (4km)

Post by Rusty_42 »

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ALADE3N
PR:BF2 Developer
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Location: Philippines

Re: [Map]MountainsInfantry (4km)

Post by ALADE3N »

'[R-CON wrote:Rusty_42;2178407']Image
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woooaahh...so it could run perfectly on PR? :O
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cataly
Posts: 11
Joined: 2015-10-27 16:28

Re: [Map]MountainsInfantry (4km)

Post by cataly »

Oooooh! it makes me very happy, [R-CON]Rusty_42 !
How did you manage that ?
Swaggzor
Posts: 115
Joined: 2011-02-10 20:47

Re: [Map]MountainsInfantry (4km)

Post by Swaggzor »

this looks so awesome..
*NwA* SwaggerNL
Rhino
Retired PR Developer
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Re: [Map]MountainsInfantry (4km)

Post by Rhino »

Pretty cool, how did you make the terrain so high? I've not tried it in the past but people who have, have found the BF2 engine bugs out when the terrain goes over a certain height?

I would also recommend you fully repaint the map with L3DT or something like that. I know the aerial photos look cool from the air but having all the treetops painted on the terrain ground, with their shadows too, looks pretty bad, especially from the ground and when combined with the shadows of the 3D trees etc.

Would also suggest you look at changing your tree light settings, right now the bottom leaves are black as it looks like your using the default editor lighting for trees right now, they will look much better if you make the tree shadow colour brighter ;)
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AfterDune
Retired PR Developer
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Re: [Map]MountainsInfantry (4km)

Post by AfterDune »

That looks really nice!

I think the satellite look is great for stuff in the distance. If it's outside the playable area, it's not a big deal I'd say.
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