Post 1 is defiantly the most inspiring of the two. Badass stuff! Its just loaded with potent, and it makes me want to be part of that team. Post 2 is completely different. Much more cold, clinic and, well, sort of scary corrupt capitalistic. Was the former propaganda contractor killed on Dovre, was he fired, or perhaps promoted?
Or are we watching an experimental department in the VO Group, testing different types of visual identities for its different customers?
Like with the RPX team, I still lack a bit of the feel that we are watching content from a Private military company (PMC), offering combat services to its customers.
But regardless of the next step of propaganda, both styles certainly have their own identity.
Looking forward to the next one!
Define irony. A bunch of guys playing PR year after year. A game teaching initiative as the prime mover. However, in regard to EA, these guys never took the initiative.
We who play these kinds of games are the first generation of war robot pilots.Today we pilot a camera in 3D heaven,Tomorrow...http://gametactic.org/pr