Round by Round

Suggestions from our community members for PR:BF2. Read the stickies before posting.
Post Reply
[T]Terranova7
Posts: 1073
Joined: 2005-06-19 20:28

Round by Round

Post by [T]Terranova7 »

I was thinking, on a realism note you get one chance to live. So how about we bring a round by round type of gameplay mode. Sorta like Armerica's Army and Counter-Strike:Source has it.

Basically each team has an objective. One team may have the objective of defending a small town from enemy attack, while the other may have the objective of taking that town. Bascially the defending side wins only if all the enemies are eliminated, while the opposing team wins if the enemy is elminated or destroyed.

The standard timelimit would vary depending on the amount of players. 16 players you may want something around 3 minutes. 32 players can be around 5 minutes while 64 players can range up to ten minutes.

Another aspect would be the fact that each player has one life for that round. However a medic can always assist by reviving teamates within 30 seconds or so. Vehicles also only spawn once.

A unique aspect would be a warplanner. Basically the commander has the ability to plan an attack for the upcomming round. So while all of the players are dead awaiting for the next round, the commander gets to plan the next action. It would work on a map that all the players on his/her side can see. Bascially the commander can draw certain icons to tell the players what to do. For example a red arrow could tell team 1 to attack this postion etc.

What do you guys think?
Bumlingfool56
Posts: 87
Joined: 2004-08-18 18:46

Post by Bumlingfool56 »

i would rather have two choices of gameplay, one would be round by round the other the normal battlefield game with longer respawns. this is because it would take someone new a long time to get used to the controls and gameplay and feel. but once they learn they can play a somewhat funner imo game. i no it took me forever to learn americas army that way
Image
BrokenArrow
Retired PR Developer
Posts: 3071
Joined: 2005-06-07 18:54

Post by BrokenArrow »

ehhh i shudder at the thought of roundplay, that is one of the major draws battlefield holds for me, thats one of the reaons i dropped cs for dod
Image
TaZ
Posts: 77
Joined: 2004-10-13 02:08

Post by TaZ »

I played Socom for ps2 b4 getting into the bf series, and i got extremely used to it. Caused teamplay to increase greatly. Only MAJOR drawback is when you get killed at the start of the round, besides having the ability to get a drink, it gets kinda boring. It is a COMPLETELY different type of gameplay.
keef_haggerd
Posts: 447
Joined: 2005-04-09 08:10

Post by keef_haggerd »

TaZ wrote:I played Socom for ps2 b4 getting into the bf series, and i got extremely used to it. Caused teamplay to increase greatly. Only MAJOR drawback is when you get killed at the start of the round, besides having the ability to get a drink, it gets kinda boring. It is a COMPLETELY different type of gameplay.

haha, for some reason using the word "ability" for the drink thing made me laugh.



round by round play is what took me away from AA and MoH. The thing with Round by round is its a TOTAL 50% hit or miss for teamwork, either everyone will work together be safe, slow, and tactical, or you get screwed because half your team is killed when they rush and get taken out by a grenade. i remember the worst was the rocket facility in MoH, all it was was grenade throwing for the first 2 minutes, then shotguns, if you were lucky ot make it past that point, there werent enough people alive for hte roudn to be any fun and you end up chasing eachother around in circles.

im ALL for 1 minute spawn times instead of round for round, then you can still get a drink, but not wait 3 minutes.


but round for round SHOULD be an option of gameplay... because im sure clans and such would love it.
Image

"This is my rifle, this is my gun. This is for fighting, this is for fun"
-Full Metal Jacket
BrokenArrow
Retired PR Developer
Posts: 3071
Joined: 2005-06-07 18:54

Post by BrokenArrow »

yeah, maybe an option, but i still just dont like the idea of longer respawns, i just think theres better ways to get people to hang onto their lives. bf2 did it a little by making contested flags unable to spawn soldiers but their method for that isnt thorough enough. just make it so you cant spawn at a contested spawn area, or make it so capture times are lower. like if youre squad is at a point with noone else there, its yours, the flag shouldnt take a long time to go up regardless of how many troops you have there, that way enemies cant spawn there, its better than longer respawns. i guess i think that because im an 'angry gamer', when i die, i get angry. i get pissed at bf2 having to wait 15 seconds after i get killed by a guy bunnyhopping. i can imagine id get pissed having to wait a minute cause i get runover by some guy in a dpv or hit by sniper fire from god knows where. AND spawn camping would become that much worse, spawning then getting mowed down by an enemy before you can even take a step then having to wait a minute to do it all over again would get awful. i think that making it so spawns that are contested cant spawn troops solves both the spawn camping and hold on to your life problems.
Image
3FJ_Werner
Posts: 94
Joined: 2005-06-13 15:55

Post by 3FJ_Werner »

BrokenArrow wrote:yeah, maybe an option, but i still just dont like the idea of longer respawns, i just think theres better ways to get people to hang onto their lives. bf2 did it a little by making contested flags unable to spawn soldiers but their method for that isnt thorough enough. just make it so you cant spawn at a contested spawn area, or make it so capture times are lower. like if youre squad is at a point with noone else there, its yours, the flag shouldnt take a long time to go up regardless of how many troops you have there, that way enemies cant spawn there, its better than longer respawns. i guess i think that because im an 'angry gamer', when i die, i get angry. i get pissed at bf2 having to wait 15 seconds after i get killed by a guy bunnyhopping. i can imagine id get pissed having to wait a minute cause i get runover by some guy in a dpv or hit by sniper fire from god knows where. AND spawn camping would become that much worse, spawning then getting mowed down by an enemy before you can even take a step then having to wait a minute to do it all over again would get awful. i think that making it so spawns that are contested cant spawn troops solves both the spawn camping and hold on to your life problems.
Hahahaha, i hear ya man, i can get so pissed about those friggin bunnies or repetitive spawnkills, that's why roundbased games aren't my cup of tea.
Waiting 5 or 10 minutes is very long in a video game and not everyone have much time to play games and they certainly do not want to wait 5/10 minutes.
I can live if it's a serverside option though, but i'm definatly not going to play on those servers.

Solo what's this gametype about? how does it work>?
HarbingerCMT
Posts: 29
Joined: 2005-04-29 18:04

Post by HarbingerCMT »

I have to second that dissaproval of "bunny hopping". It gets a little rediculous. Has anyone sugested the jump limit system that is used in Day of Defeat for original Half Life? If not I might start a new thread so the PR team could see it.
Image
TerribleOne
Posts: 586
Joined: 2005-06-26 16:00

Post by TerribleOne »

Bumlingfool56 wrote:i would rather have two choices of gameplay, one would be round by round the other the normal battlefield game with longer respawns. this is because it would take someone new a long time to get used to the controls and gameplay and feel. but once they learn they can play a somewhat funner imo game. i no it took me forever to learn americas army that way
im with you on that one. sure it improves teamwork but with all the easy ways to get killed in bf2 unlike css. for an example you might get bombed or artilleryed in the first 10sec of the game.
i personally wouldent play a one life round because bf2 games are much longer then css games since css has a very short timelimit.
jkerrigan
Posts: 7
Joined: 2005-07-06 20:01

Post by jkerrigan »

What if there was respawns in the first half or so of the game to simulate reinforcements,and then in the second half it was all 1 life to a person,might make it a bit more interesting.
Wolfmaster
Retired PR Developer
Posts: 4927
Joined: 2004-09-05 16:00

Post by Wolfmaster »

yeah, that might be something. so like at least you ahve some guaranteed playing time....
Image
BrokenArrow
Retired PR Developer
Posts: 3071
Joined: 2005-06-07 18:54

Post by BrokenArrow »

well i have no problem with round based play so long as i can get into a server that lets me respawn and not sit there staring at my screen for 10 minutes.
Image
Post Reply

Return to “PR:BF2 Suggestions”