They've been doing that since 0.95. Real forefathers still mourn ye olde deviation and all the "cool stuff" from the older versions which were removed like phosphorus grenades, molotovs and fast ropes. And also Ochimchira which was removed due to... I still don't get it.Mouthpiece wrote:The forefathers of PR are turning in their graves and by now generating electricity.
[RU] Green Yablochko.
-
assetruler69
- Posts: 211
- Joined: 2017-04-18 17:50
Re: [RU] Green Yablochko.
-
Lugi
- Posts: 590
- Joined: 2010-10-15 21:36
Re: [RU] Green Yablochko.
I don't get why PR devs let this fly. They know it's a server where the gameplay that happens there is against everything PR is about.[R-DEV]AlonTavor wrote:There's a huuuuuuuge difference between "making a squad first" and spamming E. The latter makes a large number of people wait for it and end up doing nothing the entire game.
Russian servers without rules are unplayable and every player knows to avoid them.
-
CAS_ual_TY
- PR:BF2 Contributor
- Posts: 926
- Joined: 2016-01-04 12:30
Re: [RU] Green Yablochko.
WAYYYYYY worse stuff has happened... So I wouldnt really expect anything here. Squad claim is not an actual part of pr so (I am all in favor of squad claiming) so you can not blame a server for not enforcing it.Lugi wrote:I don't get why PR devs let this fly. They know it's a server where the gameplay that happens there is against everything PR is about.
I myself have also seen really shitty gameplay, but only played a single time and it was during the time all the non mics and asshats join the eu servers as well. So until I played during russian prime time I dont consider my experience enough to judge about it.
Last edited by CAS_ual_TY on 2017-12-14 16:10, edited 1 time in total.


-
assetruler69
- Posts: 211
- Joined: 2017-04-18 17:50
Re: [RU] Green Yablochko.
Because... nothing wrong has happened?Lugi wrote:I don't get why PR devs let this fly.
Uhm... Against what exactly? What PRM is about? And how abscence of claimable assets are against anything that PRM represents? And what's your problem with that? Am I trying to force you to play there?Lugi wrote:They know it's a server where the gameplay that happens there is against everything PR is about.
-
Lugi
- Posts: 590
- Joined: 2010-10-15 21:36
Re: [RU] Green Yablochko.
PR is about organized teamplay. Lack of asset rule is toxic to both this, and to the gameplay as well.assetruler69 wrote:Uhm... Against what exactly? What PRM is about? And how abscence of claimable assets are against anything that PRM represents? And what's your problem with that? Am I trying to force you to play there?
Also you're not forcing anyone to play there, but the DEVs try to ensure the server owners can provide a quality environment for the players. That's why you have to apply for server files, can't just host a server straight away.
-
CAS_ual_TY
- PR:BF2 Contributor
- Posts: 926
- Joined: 2016-01-04 12:30
Re: [RU] Green Yablochko.
This is some outdated information, unfortunately. Most DEVs spoke out about misbehavior of admins, but measures were really rarely taken in the past 2 years even tho some abuse seen was beyond anything measurable. Maybe because too many communities vanished. Maybe because of bias. We dont know.Lugi wrote:[...]
Also you're not forcing anyone to play there, but the DEVs try to ensure the server owners can provide a quality environment for the players. That's why you have to apply for server files, can't just host a server straight away.
But eliminating a community just because that community doesnt enforce something widely enforced by all servers, but not by the game itself, is shooting your own knee.
Be happy that russians play on russian servers, westerners play on western servers, and arabs play fallujah.


-
assetruler69
- Posts: 211
- Joined: 2017-04-18 17:50
Re: [RU] Green Yablochko.
How so? Can you be more specific please?Lugi wrote:PR is about organized teamplay. Lack of asset rule is toxic to both this, and to the gameplay as well.
Asset rules does two things. It ensures your claim on the vehicles giving you ability to control them no matter what and it also allows people to find those who're in charge of the vehicles slightly faster than without it. Other than that I can see any other obvious "props" but I would love to be enlightened. But not with something like "asset is a must".
People are way to obsessed with vehicles. INF and FOBs this is what PR is mostly about. Assetwhoring is the sadest aspect of the game which is largely promoted by asset rule. The most hardcore assetwhores will sell needs of the team for the kills and that's happening all the time.
Okay, but do you think that absence of the asset rule makes server quality to drop?Lugi wrote:Also you're not forcing anyone to play there, but the DEVs try to ensure the server owners can provide a quality environment for the players. That's why you have to apply for server files, can't just host a server straight away.
CAS_ual_TY wrote:But eliminating a community just because that community doesnt enforce something widely enforced by all servers, but not by the game itself, is shooting your own knee.
Be happy that russians play on russian servers, westerners play on western servers, and arabs play fallujah.

Last edited by assetruler69 on 2017-12-16 05:46, edited 1 time in total.
-
AlonTavor
- PR:BF2 Developer
- Posts: 2991
- Joined: 2009-08-10 18:58
Re: [RU] Green Yablochko.
I think most gamers generally instinctively avoid servers with [RU] in them, especially in a game where communication is everything.
I rather have the type of players that enjoy such chaotic gameplay and lack of rules have their own garden.
I rather have the type of players that enjoy such chaotic gameplay and lack of rules have their own garden.
-
assetruler69
- Posts: 211
- Joined: 2017-04-18 17:50
Re: [RU] Green Yablochko.
My gosh. You didn't come up with anything which would explain why it's chaotic. And now you got down to nationalism for some reason. Niiice.'[R-DEV wrote:AlonTavor;2178624']I think most gamers generally instinctively avoid servers with [RU] in them, especially in a game where communication is everything.
I rather have the type of players that enjoy such chaotic gameplay and lack of rules have their own garden.
-
Lugi
- Posts: 590
- Joined: 2010-10-15 21:36
Re: [RU] Green Yablochko.
First of all it gets rid of that arcade'y shit from vanilla BF2 where a lot of people camp spawnpoints just to spam E and snatch a vehicle. You know beforehand who's going to get the vehicle, so you won't have 5 people camping in the mainbase for a single jet. Just saves players from a lot of unnecessary shit like this.assetruler69 wrote:How so? Can you be more specific please?
That's exactly why it is mandatory for the sake of gameplay quality. It ensures you're gonna have the same type of assets in one squad, so aircraft is going to be more coordinated, tanks are going to be more coordinated, APCs are going to be more coordinated.assetruler69 wrote:Asset rules does two things. It ensures your claim on the vehicles giving you ability to control them no matter what
I prefer INF gameplay anyway, but I've seen what happens when there's map with assets and no asset rule is present. It just gets unnecessarily close to vanilla BF2.assetruler69 wrote:People are way to obsessed with vehicles. INF and FOBs this is what PR is mostly about. Assetwhoring is the sadest aspect of the game which is largely promoted by asset rule. The most hardcore assetwhores will sell needs of the team for the kills and that's happening all the time.
But kinda makes me wonder how many players got interested in this game, downloaded it, read the manual only to join a wild west server like this one, and come to conclusion PR is nothing like they've been expecting, and they gave up.[R-DEV]AlonTavor wrote:I rather have the type of players that enjoy such chaotic gameplay and lack of rules have their own garden.
-
assetruler69
- Posts: 211
- Joined: 2017-04-18 17:50
Re: [RU] Green Yablochko.
Yeah and creates another competition when people(most of whom are regulars or server admins, what a coincidence) are trying to make squad with a proper name in time. You want me to switch one thing that didn't really affect teamwork with another just to make it look the way you used to.Lugi wrote:First of all it gets rid of that arcade'y shit from vanilla BF2 where a lot of people camp spawnpoints just to spam E and snatch a vehicle. You know beforehand who's going to get the vehicle, so you won't have 5 people camping in the mainbase for a single jet. Just saves players from a lot of unnecessary shit like this.
As I said asset rule has it's props but also it has lots of cons. As I mentioned before it rules out new people out of trying assets because most of the time regulars are on them and don't tell me that they can try it on the "Coop". They really can but "Coop" and "Deployment" are two different things .
Asset rule promotes assetwhoring making milking frags easier for those who're not interested in anything else.
Another bad thing about asset rule it shrinks the gameplay variety. You can't pull off some slick moves requiring joint efforts of different people if they don't know each other that well if you have asset rule, because it will require more complicated communications which aren't accessible for casuals. Teamwork is a hard thing to organize within randoms and smurfs especially if some of them are not so literate in the official server language as you wanted them to be. Allowing people to run different assets in the same squad makes it possible to achieve some level of teamwork with smurfs under your command easier.
Asset rule basically sets requirements way to high and makes it harder for new people to become familiar with the game. "Enforcing" teamwork also does this and newcomers just gets banned and never come back.
You would say that all this vanilla plebs are toxic or something else but the only way to have fresh new teamworkers on the game is to grow them, since there are lots of other games which are way more attractive to current audience.
And if there are people who wants to invest in standing near jet and spamming "E" they're assetwhores most of them are worthless on the ground and the only thing they do is suckin on dem frags titties all the time. Not a big disaster missing them out of the game.
If there's no one to play with, the quality is going to drop. Hard.Lugi wrote:That's exactly why it is mandatory for the sake of gameplay quality.
They are not going to be more coordinated if they're smurfs. If they're new to the game they're going to be rekt either way.Lugi wrote:It ensures you're gonna have the same type of assets in one squad, so aircraft is going to be more coordinated, tanks are going to be more coordinated, APCs are going to be more coordinated.
It depends on PLAYERS not on the rules itself. If you have people who are willing to coordinate they would do that. If there are no players like that... this will turn into a shit show no matter how many rules you're going to set.Lugi wrote:I prefer INF gameplay anyway, but I've seen what happens when there's map with assets and no asset rule is present. It just gets unnecessarily close to vanilla BF2.
Yesterday we've been pubbing with PR Tournament squad on PRTA about 19:00 PRT. It was Gaza INS. No matter how many rules there are on the ruleset of the PRTA Hamas was destroyed hard because of the lack of coordination and people running around carelessly. Round ended with 400-0 or something like that. Two times I was alone on the cache running around hysterically trying to kill people approaching "house of pain" where the cache was.
Players makes teams to work not rules. (c) Joseph Lenin
It also makes me wonder how many players got banned for not following some not so obvious rules in the first place and never bothered to appeal.Lugi wrote:But kinda makes me wonder how many players got interested in this game, downloaded it, read the manual only to join a wild west server like this one, and come to conclusion PR is nothing like they've been expecting, and they gave up.
Last edited by assetruler69 on 2017-12-16 09:48, edited 7 times in total.
-
AlonTavor
- PR:BF2 Developer
- Posts: 2991
- Joined: 2009-08-10 18:58
Re: [RU] Green Yablochko.
Oh give me a break. You would know very well how Russian Internet culture is, as bad as the American one but with 100% less English. You ask every gamer in every game and they'll tell you they avoid Russian servers. And as said earlier, its amplified by the fact this is a game about communication.assetruler69 wrote:nationalism
Not even bother going to reasoning with you about the rules. You people are free to enjoy the game in your own chaotic garden and that's completely fine.
Hope they would realize when no body speaks English that they're in the wrong place.But kinda makes me wonder how many players got interested in this game, downloaded it, read the manual only to join a wild west server like this one, and come to conclusion PR is nothing like they've been expecting, and they gave up.
-
assetruler69
- Posts: 211
- Joined: 2017-04-18 17:50
Re: [RU] Green Yablochko.
But Russians can communicate... with other Russians mostly. And I don't get why other servers like chinese, japanese or some other from before don't get so much shit for "less engrish".[R-DEV]AlonTavor wrote:Oh give me a break. You would know very well how Russian Internet culture is, as bad as the American one but with 100% less English. You ask every gamer in every game and they'll tell you they avoid Russian servers. And as said earlier, its amplified by the fact this is a game about communication.
Every gamer in every game says that? Well, what a wonderful generalisation, I can play this game too if you want, but I would definitely immedeatly earn some infraction points for "anti-semitism".
If people say some stupid shit generalizing some group of people by it's nationality or by some other characteristics it doesn't mean that it's true. Not all Russians say "suka blyat" all the time and drink vodka, not all Ukranians are Nazis, not all Belorussians eat potatoes three times a day... oh wait, forget about that Belorussian thing. They actually do eat potatoes all the time.
Or maybe, just maybe, you don't have any proper arguments but "muh chaotic" and "muh toxic"? It's like that dog that keeps on barkin on caravan which is keeps on moving.[R-DEV]AlonTavor wrote:Not even bother going to reasoning with you about the rules. You people are free to enjoy the game in your own chaotic garden and that's completely fine.
Name of the server clearly says that it's a Russian server and it means that Russian is its main language. Nobody would attack you for not knowing Russian, but you would definetly feel kinda kicked out of the main action.[R-DEV]AlonTavor wrote:Hope they would realize when no body speaks English that they're in the wrong place.
And btw we have some German speaking and Italian speaking admins. If anyone else is willing to participate in our "chaotic and toxic" thingy we call teamplay you're welcome.
You have to realize that your assumptions may have nothing to do with reality...
Inb4 ban for anti-semitism and trolling. I didn't say anything anti-semitic and didn't troll anyone(except maybe Belorussians).
Last edited by assetruler69 on 2017-12-16 23:03, edited 7 times in total.
-
assetruler69
- Posts: 211
- Joined: 2017-04-18 17:50
Re: [RU] Green Yablochko.
I would appreciate if admins would close this thread since it has nothing to do with feedback anymore and it won't be I think since people are mainly bashing "evil illiterate vodka drinkin election hackin ruskies"(without even trying Green Yablochko).
