SSG Multi-Gaming Clan.

Player feedback for all Project Reality: Battlefield 2 servers.
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Filamu
Posts: 318
Joined: 2006-12-15 14:20

Re: SSG Multi-Gaming Clan.

Post by Filamu »

Server might need some admins
mectus11
PR:BF2 Developer
Posts: 805
Joined: 2015-09-05 19:44

Re: SSG Multi-Gaming Clan.

Post by mectus11 »

Horrible balance today, one team got steamrolled for 3 maps straight.
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TabZa
Posts: 2
Joined: 2017-03-15 22:50

Re: SSG Multi-Gaming Clan.

Post by TabZa »

Unprofessional admins giving warnings to the wrong people,
APC camped MEC main in Muttrah for 20minutes and get only a warning
Kicking for "team damage, soloing and stealing" even though I worked as a spotter for the APC squad and a friendly ran in front of my car in the beginning of the round, and didn't even die.

A few months ago I was instantly temp-banned, because I was driving APC into the main, and communicating with other squad leaders about a bomb truck, and a Land Rover full of people drove straight under me and exploded. I had no time to react, no time to explain and they temp-banned me instantly.

Very unprofessional admin work, they are constantly speech policing for naughty words, but real violations of rules are often overlooked for extended periods of time.
MasterHenaz
Posts: 16
Joined: 2014-08-01 02:34

Re: SSG Multi-Gaming Clan.

Post by MasterHenaz »

Lots of main camping and shooting from dod today. Only warnings even though the rule breaking have been done a lot.
Reporters only get (old) PRTA tier warnings to not incite drama.

I wish Rana was more active
thebeanie
Posts: 119
Joined: 2009-01-18 05:39

Re: SSG Multi-Gaming Clan.

Post by thebeanie »

TabZa wrote:Unprofessional admins giving warnings to the wrong people,
APC camped MEC main in Muttrah for 20minutes and get only a warning
Kicking for "team damage, soloing and stealing" even though I worked as a spotter for the APC squad and a friendly ran in front of my car in the beginning of the round, and didn't even die.

A few months ago I was instantly temp-banned, because I was driving APC into the main, and communicating with other squad leaders about a bomb truck, and a Land Rover full of people drove straight under me and exploded. I had no time to react, no time to explain and they temp-banned me instantly.

Very unprofessional admin work, they are constantly speech policing for naughty words, but real violations of rules are often overlooked for extended periods of time.
MasterHenaz wrote:Lots of main camping and shooting from dod today. Only warnings even though the rule breaking have been done a lot.
Reporters only get (old) PRTA tier warnings to not incite drama.

I wish Rana was more active

What i will say to you both now is. You obviously have some kind of vendetta about the incident yesterday.

Tabza jumped in a transport vehicle solo with a sniper kit. meanwhile there were 10 players waiting to leave main with no transport. He was asked by an admin to wait. he proceeded to drive, running over and damaging admin. player was then kicked from the server. for the following reasons in terms of rules.

Disrupting gameplay - in terms of soloing a transport vehicle when there were multiple squads awaiting transport in main, thus gives an advantage to the other team
Not listening to admins - More of a common sense thing really. admin asked him to wait he chose to ignore therefor a kick was issued allowing the player to rejoin but not allowing him to ignore a warning.


Now for whatever reason Masterhenez has then come onto our forums to complain about said incident claiming admin abuse.

Its abit of a coincidence that both players are now leaving negative feedback for previous incidents.

What i will also say is we are players too. trying to admin a full server with only 1 or two admins online will take a while. there will be some inconsistancies. and there will be some delays in management. what doesnt help is when you're disruptive and then shout ABUSE when action is finally taken upon you.
Last edited by thebeanie on 2017-12-18 00:55, edited 1 time in total.
MasterHenaz
Posts: 16
Joined: 2014-08-01 02:34

Re: SSG Multi-Gaming Clan.

Post by MasterHenaz »

thebeanie wrote:What i will say to you both now is. You obviously have some kind of vendetta about the incident yesterday.

Tabza jumped in a transport vehicle solo with a sniper kit. meanwhile there were 10 players waiting to leave main with no transport. He was asked by an admin to wait. he proceeded to drive, running over and damaging admin. player was then kicked from the server. for the following reasons in terms of rules.

Disrupting gameplay - in terms of soloing a transport vehicle when there were multiple squads awaiting transport in main, thus gives an advantage to the other team
Not listening to admins - More of a common sense thing really. admin asked him to wait he chose to ignore therefor a kick was issued allowing the player to rejoin but not allowing him to ignore a warning.


Now for whatever reason Masterhenez has then come onto our forums to complain about said incident claiming admin abuse.

Its abit of a coincidence that both players are now leaving negative feedback for previous incidents.

What i will also say is we are players too. trying to admin a full server with only 1 or two admins online will take a while. there will be some inconsistancies. and there will be some delays in management. what doesnt help is when you're disruptive and then shout ABUSE when action is finally taken upon you.
It's a coincidence that you get negative feedback when there is reason to give?
There were at least 4 admins on the earlier rounds with a lot of mainbase camping which results shooting from main. The action against players are only when admins don't get the experience that they want and ignore the other players.

Not that it's never fine but clearly today was not. Hope you'll do better in the future.
LiamBai
Posts: 898
Joined: 2013-03-19 19:09

Re: SSG Multi-Gaming Clan.

Post by LiamBai »

The Sbeneh incident yesterday was pretty bad.

I was in the SPG techy, and we saw reports of the tank firing from K12 inside DOD. In the time it took us to drive from main around the entire north and east edges of the map, with soundchecks, the tank had not moved and was still firing from DOD. We then shot him once, and missed him once as he retreated further.
After that, the tank crew began reporting that they were being engaged inside DOD(if you shoot out for minutes on end you can hardly be THAT surprised), and the wrong guy got kicked. Somebody kicked the person in the third seat of the SPG techy and left it at that.

The whole incident on the part of the admins is just bad; ignoring one side rule breaking for ages, rules broken as a result of the previous being punished for but against the wrong person, and the whole thing taking 5-10 minutes longer than it should have.


I'm also not a fan of seeing "SS" squads on any server, but of course if your admins want to do this I guess there's nothing to stop you.
[url='http://tournament.realitymod.com']Image[/url]
Liam: $ mkdir .ssh && chmod 700 .ssh
Vista: $: command not found
=MeRk= BluFFeR
Posts: 508
Joined: 2010-03-21 09:48

Re: SSG Multi-Gaming Clan.

Post by =MeRk= BluFFeR »

MEC main was being camped to the max TBH Liam, HATS and LATS all skimming on the edge of DOD surrounding the main.
I do not agree the tank should be firing out of DOD, I also do not agree that the tank was unable to leave DOD to join the fight.
Just to add most of the APCs barring one were killed in or on the edge of DOD too.

I joined the game later on and set about clearing the 5-6 ish DOD campers who all had RPGs and one HAT.

That map and layer is hard enough for MEC never mind being unable to leave main.
FFG
Forum Moderator
Posts: 1468
Joined: 2014-03-18 04:47

Re: SSG Multi-Gaming Clan.

Post by FFG »

Server seeded up to 70 people when PRTA crashed. I joined, no admins on and mumble wasn't working at all.
DusanYugoslavia
Posts: 67
Joined: 2010-01-07 12:32

Re: SSG Multi-Gaming Clan.

Post by DusanYugoslavia »

Guys, your server is unbalanced. There is a lot of asset wasting by admins and also regular pub players and no one cares. Also a lot of bad pilots and people who can barely fly. Get some competent admins online and reduce the asset maps.
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RaNa-Rocxs
Posts: 533
Joined: 2016-06-12 09:51

Re: SSG Multi-Gaming Clan.

Post by RaNa-Rocxs »

DusanYugoslavia wrote:Guys, your server is unbalanced. There is a lot of asset wasting by admins and also regular pub players and no one cares. Also a lot of bad pilots and people who can barely fly. Get some competent admins online and reduce the asset maps.
Hello Duson visit our forums feel free to make report against asset wasters unfortunately I'm not proper online last few week's, we will try never disappoint you in future.
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Web_cole
Posts: 1324
Joined: 2010-03-07 09:51

Re: SSG Multi-Gaming Clan.

Post by Web_cole »

Playing 2 Ins maps in a row is really not fun. More AAS than Ins is preferable please.
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Murphy
Posts: 2339
Joined: 2010-06-05 21:14

Re: SSG Multi-Gaming Clan.

Post by Murphy »

That being said - Thanks for accommodating our squad in swapping and thanks for the fun rounds.
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UncleSmek
Posts: 1027
Joined: 2008-09-02 05:07

Re: SSG Multi-Gaming Clan.

Post by UncleSmek »

Thanks for all the good games lately. I just want to point out that it would be nice to play a little less Insurgency and more conventional factions vs conventional factions.
winject
Posts: 38
Joined: 2017-12-25 10:22

Re: SSG Multi-Gaming Clan.

Post by winject »

SSG has improved its general quality over the past weeks, admins are responsive in game, they are opened to suggestions and available on teamspeak for further discussion. Only thing I would suggest is playing more AAS maps (with assets) when server is full and correcting some contradictions in the server rules especially with the MECH INF part.
Temur
Posts: 29
Joined: 2017-02-10 01:56

Re: SSG Multi-Gaming Clan.

Post by Temur »

@winject What's contradictory about their MECH INF rules? I don't see a problem with it.
winject
Posts: 38
Joined: 2017-12-25 10:22

Re: SSG Multi-Gaming Clan.

Post by winject »

Temur wrote:@winject What's contradictory about their MECH INF rules? I don't see a problem with it.
Rule 3.7

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The first squad with the claim will always get the assets.
See 4.3, this rule is not always true.

Rule 4.4

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If Mech Inf squad is created before APC squad, then Mech Inf squad can choose what APC vehicle they claim.
Here's the culprit, APC should always be able to claim the asset with the strongest firepower even if the squad is created after MECH INF. An APC squad is an asset squad which main role is to engage enemy assets and support infantry.
Therefore, it must have the right to claim the best asset, especially IFVs.
If heavy APC support is needed at some location, who has to be called? MECH INF or APC? Common sense dictates that one should call APC but in this case if MECH INF owns the strongest APC asset the APC squad won't be able to deal with the situation, thus generating confusion among SLs and their roles.

Rule 4.3

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Mech inf can only claim an armored vehicle and its respawns.
If APC squad is full and ready to operate all their assets but suddenly a MECH INF squad pops out of nowhere, claims one of the APC, then the APC Squad Lead will be forced to remove 2 members and 1 asset from his squad. APC SL should have the right to deny permission to use one. It is also unfair for the squad members who won't be able to operate the APC and "wasted" their time by joining APC squad.

Rule 4.6

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Claimed vehicle can only be changed if both the Mech Inf squad leader and APC squad leader agree on top of it.
Again, this rule grants too much power. APC squad should have the last word to prevent abuses.

These unclear situations can generate a lot of trouble on every briefing screen and should be defined by the rules otherwise they will invevitably break 1.4

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All players and squads must work together in an organized manner to achieve victory.
Source : https://ssg-clan.com/index.php?threads/ ... -rules.69/
RaNa-Rocxs
Posts: 533
Joined: 2016-06-12 09:51

Re: SSG Multi-Gaming Clan.

Post by RaNa-Rocxs »

Hello winject let me discuss with forum moderator
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Temur
Posts: 29
Joined: 2017-02-10 01:56

Re: SSG Multi-Gaming Clan.

Post by Temur »

3.7 doesn't contradict any of 4 because 3.7 refers to all the assets mentioned in that section.

4 is a section devoted entirely to MECH INF, with the implication being that the rules for MECH INF differ to those regarding the previously discussed assets - in the previous section. It makes sense to me.

Your issues with 4.4 and 4.3 reflect your own preferences on asset use rather than a contradictory ruleset. You're not the first person to make those points and you won't be the last, but there's plenty of us out there who disagree.

The point is, MECH INF allows greater flexibility for players to decide how they want to operate. The more flexibility, in my opinion, the better. It means more dimensions to the gameplay, more interesting strategy and more enjoyment overall.

I don't see how 4.6 'grants too much power'. To whom? It's simply stating the obvious, that if the two respective squad leaders agree to do things differently, that's fine.
GamerMoeed
Posts: 19
Joined: 2015-06-26 11:41

Re: SSG Multi-Gaming Clan.

Post by GamerMoeed »

I think you are comprehending rule no 4.4 wrongly. In an earlier rule in APC squad clause of section 3.
For any kind of BMPs, APCs, LAVs, AAVP, IFVs, BRDMs,(Including "shitboxes" and ATGM vehicles).
This rule clearly states a difference b/w APCs and IFVs. As you state that IFVs should not be claimed by MECH INF, they are not. The only claimable vehicles are APCs and to some extent AAVPs(As both have the ability to carry personnel.)

As Temur has stated that rule 3.7 was a general for all claimable assets to avoid duplicate or unnecessary number of squads for an asset. There is a reason why section 4 is entirely dedicated to MECH INF. Many normal rules don't completely apply to MECH INF. Exceptions have to be made for proper functioning.

I think your justification towards the rules 4.3 and 4.4 are completely of personal preference as Temur has already suggested. Don't get me wrong on this but these rules weren't just written in a day. They were written ,made and tested by experienced admins. Yes these rules will never probably be perfect, and I accept that. They evolved quite much from the first draft and they will keep evolving. I will be happy to explain any rule in the rule set and the justification behind it.
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