PPSh-41 not good

General discussion of the Project Reality: BF2 modification.
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moses_rap_cats
Posts: 7
Joined: 2017-11-01 11:13

PPSh-41 not good

Post by moses_rap_cats »

It should have higher damage. I know it is for balancing but isnt this project reality?
7.62x25 tokarev is a powerful round. It has velocity up to 500 m/s, achieving up to 700 Joules of energy. Citing wikipedia :
The cartridge is in principle an enhanced Russian version of the 7.63×25mm Mauser. The Russians produced a wide array of loadings for this cartridge for use in submachine guns. These include armor-piercing, tracer, and incendiary rounds. This cartridge has excellent penetration and can easily defeat lighter ballistic vests (NIJ level I and IIA) as well as some kevlar helmets, such as the American PASGT helmet. When fired from a carbine-length barrel the cartridge may penetrate NIJ level II, but is readily stopped by the current standard armor NIJ level IIIA.


Also, ammount of ammunition you can carry. If i can carry 300 7.62x51 nato rounds for heavy lmg weighing 7.5 Kilograms, why cant i carry more than 2 ppsh drum magazines, weighing 3.64 kilograms?
Jack_Howitzer
Posts: 40
Joined: 2016-03-16 21:33

Re: PPSh-41 not good

Post by Jack_Howitzer »

This gun could use a buff. Against bodyarmored targets (which you are up against always), it's pretty ineffective. IRL it's a really heavy weapon (5.3 kg full) so the recoil in PR is too uncontrollable as it only fires pistol cartridge. It's not even that good on short ranges (especially compared to MP5) when it should be, as it's an SMG so it will never be used to longer ranges. Very often you fail to kill enemies in a head-to-head situation even if you manage to to hit them with decent burst as you require like 5-7 hits to kill enemy and they can hit you twice with rifle to kill you.

Also like stated, I think the ammo count should be upped as PPsH goes through magazines quickly and the small cartridge isn't that heavy compared to MG ammo.
X-Alt
Posts: 1073
Joined: 2013-07-02 22:35

Re: PPSh-41 not good

Post by X-Alt »

7.62x25 can't defeat Level IIIA body armor just like 9x19 or similar cartridges can't. It also doesn't cause as much damage as the latter. 4.6x30 also doesn't causes even less damage, and that's fine by me. The End.
viirusiiseli
Posts: 1171
Joined: 2012-02-29 23:53

Re: PPSh-41 not good

Post by viirusiiseli »

X-Alt wrote:7.62x25 can't defeat Level IIIA body armor just like 9x19 or similar cartridges can't. It also doesn't cause as much damage as the latter. 4.6x30 also doesn't causes even less damage, and that's fine by me. The End.
Remember that magical patch where guns were realistic? It was garbage.
Matrox
Retired PR Developer
Posts: 2104
Joined: 2006-04-27 21:13

Re: PPSh-41 not good

Post by Matrox »

viirusiiseli wrote:Remember that magical patch where guns were realistic? It was garbage.
I didn't think you were able to play on servers as you were banned for hacking? So interested to hear where your feedback is coming from?
If you can find the four ninjas in my post, pm me to find out the prize....


Soalic: Because Microsoft Word makes really good pictures.
AlonTavor
PR:BF2 Developer
Posts: 2991
Joined: 2009-08-10 18:58

Re: PPSh-41 not good

Post by AlonTavor »

Matrox wrote:I didn't think you were able to play on servers as you were banned for hacking? So interested to hear where your feedback is coming from?
The forums. Everybody hated the Zwilling patch and it was reverted. Full realism never works.
Vista
Posts: 1282
Joined: 2011-04-30 10:36

Re: PPSh-41 not good

Post by Vista »

[R-DEV]AlonTavor wrote:The forums. Everybody hated the Zwilling patch and it was reverted. Full realism never works.
Only 50 people complained btw xD
Filamu
Posts: 318
Joined: 2006-12-15 14:20

Re: PPSh-41 not good

Post by Filamu »

I enjoyed parts of it. I really enjoyed shooting, and people easily going down. Also the long range effects. But it didn't feel great going down to one shot either. And things like shotguns being nerfed was good too.
Allahu Akbar
Posts: 109
Joined: 2017-04-30 15:17

Re: PPSh-41 not good

Post by Allahu Akbar »

You have 71 rounds of it at 900rpm.

It is, however, a very controllable smg in real life; thus it should not have any more recoil than Mp5.
[quote=""'[R-DEV"]AlonTavor;2179410']The forums. Everybody hated the Zwilling patch and it was reverted. Full realism never works.[/quote]

No, the problem was that it was NOT full realism; it was a heavily flawed execution of an otherwise somewhat sensible system.

[quote="Vista""]Only 50 people complained btw xD[/quote]

Even less people liked Battlefailed4 type "balancing" so there's that.
Last edited by Allahu Akbar on 2017-12-30 15:08, edited 3 times in total.
viirusiiseli
Posts: 1171
Joined: 2012-02-29 23:53

Re: PPSh-41 not good

Post by viirusiiseli »

Matrox wrote:I didn't think you were able to play on servers as you were banned for hacking? So interested to hear where your feedback is coming from?
Another DEV who never knew how to play his own game comes out of his cave to troll xD

But you're right, people were just agreeing for 52 pages about how great the change was xD
Rabbit
Posts: 7818
Joined: 2006-12-17 15:14

Re: PPSh-41 not good

Post by Rabbit »

I am interested in how you determine how someone "knows" how to play PR.
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AfSoccer "I just don't see the natural talent."
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mectus11
PR:BF2 Developer
Posts: 805
Joined: 2015-09-05 19:44

Re: PPSh-41 not good

Post by mectus11 »

Rabbit wrote:I am interested in how you determine how someone "knows" how to play PR.
[R-DEV]viirusiiseli obviously knows all about modifying game files and that's what you need to know to be good at PR.
viirusiiseli wrote:xD

xD
Last edited by mectus11 on 2017-12-31 02:37, edited 2 times in total.
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