Link Missing for Map Modding

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federossi
Posts: 12
Joined: 2016-12-17 22:59

Link Missing for Map Modding

Post by federossi »



Hi, the link for the lightmaps is broken. Can someone reupload it?

From this thread:




https://www.realitymod.com/forum/f189-m ... dding.html



5. Setting up your Lightmap Samples
In the final stages of crating a polished map, it is necessary to generate lightmaps for your terrain and static objects. Lightmaps in a nutshell are pre-calculated light so the client ingame dose not need to have his CPU maxed out working where all the shadows are going to be etc. To be able to generate lightmaps for your static objects, you will need to have lightmap samples for them (unless you want to generate your lightmaps in 3DsMax and not in the BF2 Editor but that is some pretty advanced stuff there). So unless you do not plan on generating any lightmaps for any maps (ie, you only want to do coding or gameplayobject tweaking), you will need to install these lightmap samples.

Download the following master set. This includes BF2 static lightmaps samples. and custom PR statics lightmap samples. First you need the stock BF2 Lightmap Samples.
Once you have them installed, you can then download and install the PR Lightmap Samples. PR's Lightmap Samples are setup in a different way from the stock BF2 Lightmap samples, but its just as easy to install them.
First download the PR lightmap samples here: http://k4on.com/mineral/PR_lightmap_...03_03_2016.zip (1.5GB)(Last Updated: 03/03/2016)
Once downloaded, extract the .zip to: "C:\Program Files x86\Project Reality\Project Reality BF2\mods\pr_edit\objects\" and overwrite anything it asks you to.



Thanks!
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: Link Missing for Map Modding

Post by Rhino »

From here: https://www.realitymod.com/forum/f388-p ... pping.html
[R-DEV]Outlawz7 wrote:No, lightmaps samples link is dead. We plan to release LM samples after 1.5
'[R-DEV wrote:Outlawz7;2178796']The vBF2 ones are https://www.fileplanet.com/155859/15000 ... ap-Samples

Or you could go learn 3ds Max lightmapping, then you won't need them.
https://www.realitymod.com/forum/f189-m ... pping.html
'[R-DEV wrote:Rhino;2178797']Should also note you can place all the statics on a map etc totally fine without the LM samples, and you only need LM Samples once all the statics are placed on your map, and IF you choose to do your LMing though the editor, which is not recommended, and it is far better to do the LMing in 3DsMax, which doesn't require any LM samples, is faster and far better quality.
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