Grenade launchers
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DuckCommander
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Grenade launchers
The thing that bothers me about grenade launchers right now, is that a guy can just walk right up to your face, shoot, and kill you. In real life that wouldnt be possible, because the grenade is designed to only explode after a certain number of revolutions. Maybe you could code the grenade launchers to explode only when they have traveled a certain distance. Although it could probly give a little damage due to blunt trauma.
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Tactical Advantage
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BrokenArrow
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also i think its range is a little off, i saw on the history channel a bunch of marines firing them and they were hiting targets (trucks that had taken their fair share of hits already) and the marines were hitting them at pretty long distances (cant remember them exactly) and they didnt have to point them as high as you do in bf2. also i dont remember seeing any smoke trails on the grenades.

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Paladin-X
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Re: Grenade launchers
I think that would be a very good idea. I think it's also pretty easy to code, well, if we put a timer or something anyway.DuckCommander wrote:The thing that bothers me about grenade launchers right now, is that a guy can just walk right up to your face, shoot, and kill you. In real life that wouldnt be possible, because the grenade is designed to only explode after a certain number of revolutions. Maybe you could code the grenade launchers to explode only when they have traveled a certain distance. Although it could probly give a little damage due to blunt trauma.
It'd put a stop to those buggers that run n gun with n00b cannons.

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Tactical Advantage
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The range of the M203 is 150 meters point target range, and 350 meters area target range... With grenade launchers though in PR, I would really love to see iron sights used with the M203, etc. Say your looking down your GL sights, the back sights wouldnt move much, but you could adjust your front sights by moving your mouse up and down, so say your target is approximently 100 meters away, line up your sights, tilt your weapon upward till the rear sight lines up with the 100 meter dash on your front sights, and let it rip, it would add a much more realistic M203 experince.
GOD BLESS AMERICA AND OUR ALLIES
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requiem
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Michael M.
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Tactical Advantage
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Yeah, duds are never fun, and with modern technology, the chances of getting a dud is slim to none. As for the aiming reticle, im just gonna take a stab in the dark here, but im thinking it'll be similar to what I said in PR, you use an M203 sight by first figureing out the distance between you and your enemy, then you will notice the front piece of the M203 sight on the top of the handgaurd, the sight folds up and has dashes with distances by each dash, for example, the first dash may have 50m, second one may be 75m, third 100m, and so on... What you do is line up the rear M203 sight with the dash the has the distance of your target by it... Basically, the sights give you a way to figure out how much do you need to tilt your weapon upwards for the 40mm grenade to land on target... Hope that helps.


GOD BLESS AMERICA AND OUR ALLIES
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Ugly Duck
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Well... they did make the game. But they made quite a few bad/stupid decisions along the way(score whoring, what an inovative and fun idea!). Annnyways, if there is a timer I think it needs to be slightly shorter than real life. Maybe 10 or 20 yards instead of 40, since most infantry fighting takes place within the confines of city streats and the bases surrounding flags. This would prevent the problem of spamming grenades in CQC, but allow them to be used in normal infantry combat.
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BrokenArrow
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well they were admittedly aiming for an arcade style game... and ive seen arcade games sporting the name Strike: 1945 and featuring harriers and f-22s, so comparitively they didnt do the worst you can. they deserver more credit than we give them... they do send out mod tools that are used for stuff like Project reality, EA doesnt suck THAT bad, they just arent that concerned with reality.

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DuckCommander
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BrokenArrow
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DuckCommander
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BrokenArrow
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Wolfmaster
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TerribleOne
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