Good point Chuva in that it's not as practical a maneuver in a video game mainly because of one's reluctance to appear noobish via giving up one's personal control over being lead to direct action.
You are correct in that shooting in itself is not stressful. It's actually a stress release. It gets stressful when having to make a decision on whom to fire-on. This all unfolds in milliseconds and it's actually not as complex as it seems.
Let me illustrate;
You see several enemies on a rise...you must make a split decision on which man to fire on. < stress
You see several enemies on a rise...Squad leader makes the decision; Fire left! you comply < no stress
I reiterate it all unfolds in milliseconds. You may not feel the stress but your brain does and it effects your performance. If your entire squad fires on the same man he's going down hard. This is an age old "sweep" tactic perfected by the British "Red coats". Though minus modern firepower, they used triple files, one file crouching, one file standing, one file loading.
Now class let us next discuss the "bounding maneuver"...heh-heh
Performing under stress of combat
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JohnnyPissoff
- Posts: 1358
- Joined: 2006-07-26 14:06
Re: Performing under stress of combat
Sorry about seeming as a asshat with the "class in session" remark. Just felt a little jovial.
For those that aren't aware of the term "bounding" it's that "leapfrogging" maneuver soldiers perform in urban environments. We tried that in practice at PITclan to ad nauseam. It absolutely did not work well as it was extremely complicated. Freeform movement always works best for gamers. As each of us has a distinctive style.
For those that aren't aware of the term "bounding" it's that "leapfrogging" maneuver soldiers perform in urban environments. We tried that in practice at PITclan to ad nauseam. It absolutely did not work well as it was extremely complicated. Freeform movement always works best for gamers. As each of us has a distinctive style.
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HOLLYWOODY
- Posts: 88
- Joined: 2017-07-04 17:18
Re: Performing under stress of combat
My squad uses this technique:
