Ramiel Coop Alt Layout crash
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baddude1337
- Posts: 41
- Joined: 2014-12-29 17:17
Ramiel Coop Alt Layout crash
As title says, the Ramiel Coop alt layout (where the US spawn is on the left of the map) crashes about 1 minute into play. Haven't tried any of the other layers, but this one at least definitely crashes.
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Arab
- PR:BF2 Developer
- Posts: 2898
- Joined: 2012-05-18 03:37
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Fastjack
- PR:BF2 Contributor
- Posts: 525
- Joined: 2011-09-04 19:47
Re: Ramiel Coop Alt Layout crash
Could also be this problem Arab.
Here
Check the CAS.ai rpm_600 and 900_rpm I get a little bit confused because PR used the Objecttemplate itemindex -1 in the helos for the weapons. Maybe the fire commands not matching.
I checked first the 32 GPO and see only a taliban vehicle depot for the ARF's.
One objectspawner spawns for both sides an unexpireable rally.
Some spawntime settings also a bit weird for me and maybe not related to the crashs.
Shouldn't it be in the other direction in the spirit of PR?
Some civi cars the same.
I suggest new GPO's for all 4 layers.
Can i make it?
Here
Check the CAS.ai rpm_600 and 900_rpm I get a little bit confused because PR used the Objecttemplate itemindex -1 in the helos for the weapons. Maybe the fire commands not matching.
I checked first the 32 GPO and see only a taliban vehicle depot for the ARF's.
One objectspawner spawns for both sides an unexpireable rally.
Some spawntime settings also a bit weird for me and maybe not related to the crashs.
I also noticed that some Humvees have a spawntime of 10 minutes and the CAS LB's 5 minutes.rem [ObjectSpawnerTemplate: cpname_ramiel_coop32_market_hmmwv_0]
ObjectTemplate.create ObjectSpawner cpname_ramiel_coop32_market_hmmwv_0
ObjectTemplate.activeSafe ObjectSpawner cpname_ramiel_coop32_market_hmmwv_0
ObjectTemplate.modifiedByUser "melon_muncher"
ObjectTemplate.isNotSaveable 1
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.setObjectTemplate 2 us_jep_hmmwv
ObjectTemplate.minSpawnDelay 999999 ???
ObjectTemplate.maxSpawnDelay 600 ???
ObjectTemplate.TimeToLive 12000
ObjectTemplate.teamOnVehicle 1
Shouldn't it be in the other direction in the spirit of PR?
Some civi cars the same.
I suggest new GPO's for all 4 layers.
Can i make it?
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AlonTavor
- PR:BF2 Developer
- Posts: 2991
- Joined: 2009-08-10 18:58
Re: Ramiel Coop Alt Layout crash
min/max spawn delay is a dummy setting we override.
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Arab
- PR:BF2 Developer
- Posts: 2898
- Joined: 2012-05-18 03:37
Re: Ramiel Coop Alt Layout crash
ItemIndex -1 is the same as ItemIndex 1. It doesn't have to be defined in the weapon.ai templates since by default, it's 1 - same with PIFire (Player Input Fire/Left mouse button).
ARF has Taliban vehicle depots etc which is normal. Unexpirable rally is for vBF2-style spawns I think.
The issue that causes a non-error crash with the heli's was the FLIR AI used by the Co-Pilots. Kinda my fault for that.
Either way, that's been disabled which fixed the attack helicopters and therefore the maps for the next update
ARF has Taliban vehicle depots etc which is normal. Unexpirable rally is for vBF2-style spawns I think.
The issue that causes a non-error crash with the heli's was the FLIR AI used by the Co-Pilots. Kinda my fault for that.
Either way, that's been disabled which fixed the attack helicopters and therefore the maps for the next update
Last edited by Arab on 2018-01-24 12:12, edited 5 times in total.

